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1.
Current cultural, social, and economic trends challenge traditional concepts of learning and lifelong learning. This paper draws on the twofold nature of learning in a knowledge society and explores options for technological support. The concept of Second‐Order Learning Objects is introduced as a potential means to foster generative learning. Generative learning goes beyond that what is already known and extends or transforms the socially shared knowledge including its artefacts and practices. According to the notion of individual and social learning as a process of reflective action, the role of strategies and media for reflection and inquiry is stressed. This paper outlines the use of schematically represented strategies for learning and reflection and sketches important features of a pursuant modelling approach.  相似文献   

2.
Many organisations and institutions have integrated learning objects into their e-learning systems to make the instructional resources more efficient. Like any other information systems, this trend has made user acceptance of learning objects an increasingly critical issue as a high level of learner satisfaction and acceptance reflects that the users are more willing to continue to use the technology. In this study, an extended version of technology acceptance model (TAM) with two external variables (learning object characteristics and individual differences) was developed to investigate the underlying factors and causal relationships in predicting learners' acceptance of learning objects. This study called for the respondents to progress through two phases of learning object participation: introduction and direct-use experience to investigate the students' perceptions in terms of usefulness and ease of use while utilising learning objects. The findings show that both perceived usefulness and perceived ease of use are determinants of behavioural intention to use learning objects. Learning object characteristics influence both perceived usefulness and perceived ease of use of learning objects; individual differences appear to have no influence upon intention to use learning objects.  相似文献   

3.
Learning objects are interactive web-based tools that support the learning of specific concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners. Research on the impact, effectiveness, and usefulness of learning objects is limited, partially because comprehensive, theoretically based, reliable, and valid evaluation tools are scarce, particularly in the K-12 environment. The purpose of the following study was to investigate a Learning Object Evaluation Scale for Students (LOES-S) based on three key constructs gleaned from 10 years of learning object research: learning, quality or instructional design, and engagement. Tested on over 1100 middle and secondary school students, the data generated using the LOES-S showed acceptable internal reliability, face validity, construct validity, convergent validity and predictive validity.
Robin H. KayEmail:
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4.
Using tools to support learning design has been proven feasible in improving the integration of technology into the curriculum. However, novice teachers are faced with two major issues, including their limited experience in learning design and limited ability in using new technologies. Learning map is explored and developed in e-Textbooks to serves as a scaffolding for novice teachers during their development into expert teachers. This paper presents a case study in which learning map is integrated into learning design with associated resources in an e-Textbook authoring environment. The participants were instructed to complete a learning design task for an e-Textbook during a one-hour session and then complete a questionnaire afterward. The results indicate that novice teachers value the learning map for learning design in e-Textbooks regardless of their background in ICT teaching and learning design. Novice teachers adopt positive attitudes toward the use of templates because of their numerous benefits. The teachers also suggested that better quality templates should be integrated into the authoring tool to distinguish the advantage of e-Textbook learning design from that of a traditional book and to provide them with additional options.  相似文献   

5.
As higher education increasingly relies on e-learning, the need for tools that will allow teachers themselves to develop effective e-learning objects as simply and quickly as possible has also been increasingly recognized. This article discusses the design and development of a novel tool, Enook (Evolutionary note book), for creating activity-based learning objects (LOs). This tool has three general foci: 1) creation of various activity-based objects for experimental learning or learning by doing while simultaneously offering as many learning resources as a real e-book that services as both a textbook and a notebook, dual functions that paperback books can never provide; 2) management of all aspects of live instructor-led classroom training in a network environment, such the Web and or a mobile network; 3) facilitated use of data on students’ progress to monitor their understanding of the material and to provide other meaningful information through learning analytics.  相似文献   

6.
Abstract

Although it is frequently claimed that learning analytics can improve self-evaluation and self-regulated learning by students, most learning analytics tools appear to have been developed as a response to existing data rather than with a clear pedagogical model. As a result there is little evidence of impact on learning. Even fewer learning analytics tools seem to be informed by an understanding of the social context and social practices within which they would be used. As a result, there is very little evidence that learning analytics tools are actually impacting on practice. This paper draws on research in self-regulated learning and in the social practices of learning and assessment to clarify a series of design issues which should be considered by those seeking to develop learning analytics tools which are intended to improve student self-evaluation and self-regulation. It presents a case study of how these design issues influenced the development of a particular tool: the Learning Companion.  相似文献   

7.
学习技术系统研究   总被引:2,自引:0,他引:2  
学习技术是学习者利用相应的学习工具作用于学习对象之上实现特定学习目标的能力。学习者、学习对象、学习工具是学习技术系统的三要素,要素间的作用方式决定了学习形式,学习形式决定了学习技术系统的功能。  相似文献   

8.
Abstract

This article investigates how a structured post-course follow-up reflection activity affects the depth of reflection and facilitates the transfer of learning. The research is reflective, based on the findings from the Action Learning Management Practicum, a 3rd year paper at Massey University, New Zealand. The initial reflections at the end of the course generally went no deeper than students “noticing”, or “making sense” of the experiences. With the benefit of distance and time away from the course, the students' reflection was deep and insightful. The findings suggest that the post-course reflection activity enables participants to “make meaning” from their experiences with the benefit of time and distance from the initial post-course reflection, thus enhancing the transfer of learning. The article argues for an extension and adaptation to Kolb's “Experiential Learning Cycle” model in relation to the time of reflection based on the empirical evidence provided.  相似文献   

9.
This article investigates how a structured post-course follow-up reflection activity affects the depth of reflection and facilitates the transfer of learning. The research is reflective, based on the findings from the Action Learning Management Practicum, a 3rd year paper at Massey University, New Zealand. The initial reflections at the end of the course generally went no deeper than students “noticing”, or “making sense” of the experiences. With the benefit of distance and time away from the course, the students' reflection was deep and insightful. The findings suggest that the post-course reflection activity enables participants to “make meaning” from their experiences with the benefit of time and distance from the initial post-course reflection, thus enhancing the transfer of learning. The article argues for an extension and adaptation to Kolb's “Experiential Learning Cycle” model in relation to the time of reflection based on the empirical evidence provided.  相似文献   

10.
11.
Synthesis of Materials is regarded as an important core subject in engineering education. However, many concepts and knowledge in the material synthesis can be rather abstract and difficult to understand by the student learners. Experiments are limited in scope due to lack of equipment, control of toxic materials, and risks of chemical reactions, which often restricts student imagination and student involvement in practical training. These reasons often led to poor learning attitude and learning performance among the students. Rapid developments in Cloud technology and mobile devices have provided new opportunities for developing novel learning tools for material synthesis. This study aims to introduce interest factors as a strategy for promoting learning interest and practical skills among the students. Chemical symbols, experimental themes, texts, and interactive elements were utilized to develop a theme-based Mobile Learning APP for teaching the practical techniques of material synthesis. The Mobile Learning APP was then integrated into a problem-based learning activity. A quasi-experimental design was used to investigate the resulting learning effectiveness from using the developed Mobile Learning APP. Results show that the Mobile Learning APP provided a significant positive effect on learning performance and that most students showed favorable attitudes toward the usage of the mobile learning system.  相似文献   

12.
This article analyses lesson study as a mode of professional learning, focused on the development of mathematical problem solving processes, using the lens of cultural-historical activity theory. In particular, we draw attention to two activity systems, the classroom system and the lesson-study system, and the importance of making artefacts instrumental in both. We conceptualise the lesson plan as a boundary object and use this to illustrate how professional learning takes place through the introduction of carefully designed artefacts that draw on teachers’ professional knowledge of potential student approaches, and to the nature of progression in problem-solving processes. We identify the roles of instrumentalisation and instrumentation in supporting professional learning as these artefacts are prepared for use before a lesson and as they are again used as catalysts for reflection in post-lesson discussions. These artefacts are seen to effectively facilitate the socially situated learning of all participants. We conclude that the design of artefacts as boundary objects that support teaching and professional learning in their respective activity systems may be fundamental to the success of lesson study as a collaborative venture.  相似文献   

13.
A computer-mediated support system for project-based learning   总被引:4,自引:0,他引:4  
Project-based learning places demands on learners and instructors that challenge the traditional practices and support structures of schools. Learning from doing complex, challenging, and authentic projects requires resourcefulness and planning by the student, new forms of knowledge representation in school, expanded mechanisms for collaboration and communication, and support for reflection and authentic assessment. This article describes a computer-mediated learning-support system designed as a suite of integrated, internet-based client-server tools to provide (a) intelligent support both for the processes of doing a project and for learning from doing a project, and (b) a shared dynamic knowledge base for working and learning in a community supporting project-based education. The article describes the architecture of the system, its current state of development, and findings from an initial deployment. This articulation of the system components and findings can benefit several groups. It can help (a) educators envisioning the role of technology in augmenting authentic forms of learning, (b) developers of other support systems as they compare features and implications, and (c) researchers as they frame questions about human-computer interactions in learning systems.  相似文献   

14.
The majority of studies utilised the cross‐sectional method to measure students' intention to learn and investigate their corresponding learning behaviours. Only a few studies have measured the process of change in students' learning behaviour in the context of time. The main purpose of this study is to determine the effects of using a Facebook group as an e‐Learning tool based on students' longitudinal perceptions to address the aforementioned literature gap. We surveyed 170 students in a business statistics course. We also measured changes that occurred in the students' intention to use and use of e‐Learning at three different stages. The model was tested at the beginning, middle and end of the semester using structural equation modelling. The results show that students' perceptions when using e‐Learning via Facebook changed when they interacted and explored the system. Students were more familiar with the usability of the Facebook group after learning for a few weeks, and their intention to use and use of e‐Learning via Facebook subsequently increased. The results indicated that social network sites such as Facebook can be used as complementary tools to expose students to course‐related links and documents, which will create extra time for learning, when they plan to spend time on Social network sites (Facebook) and interact and communicate with friends.  相似文献   

15.
The information explosion characteristic of a knowledge-based economy is fuelled by rapid technological changes. As technology continues to permeate our lives, there will be fresh demands upon the conduct of learning and teaching to ensure that learners are equipped with new economy skills and dispositions for creating significant and relevant meaning out of the large chunks of transmitted data. In the spirit of building learning organisations, this paper proposes that a two-pronged strategy of promoting self-organised learning (SoL) amongst educators and students be adopted. As an enabling framework based on social constructivism, the model of SoL, originally developed by Harri-Augstein & Thomas, is described and applied to an educational setting. For educators engaged in action research, SoL is suited as an approach for managing and reflecting upon change. The use of two such thinking tools, the Personal Learning Contract and the Purpose-Strategy-Outcome-Review (PSOR) reflective learning scaffolds are considered. For students who are now expected to learn independently in situations requiring problem-solving skills, much akin to real life contexts, this article also considers the application of Learning Plans as a conversational tool for personal project management. The authors conclude that SoL promotes skilful critical thinking through a systems thinking process of continuous reflective learning. It is proposed that these are essential qualities for citizens working in a technological age. Case study samples of the thinking tools used in this action research project are included as appendices and evaluated in this article.  相似文献   

16.
In spite of all the attention that the concept of learning objects has received in the education community, it remains poorly defined. This paper attempts to explore what may be a learning object other than some computer file catalogued in a digital library for reuse. Any debate about what a learning object may be is premature without a general understanding of the learning activities in which it is to be used. There is the possibility for a learning object to be conceptualized as an interactive visual representation which can be used as a mediating tool in a learning activity. The use of learning objects potentially leaves a cognitive residue in the form of an internal psychological tool which might add to the overall intellectual capacity of the learner. This paper opens a number of important issues for further research into the design and utility of learning objects as interactive visual representations and mediating tools in learning activities.

Les objets d'apprentissage : représentation interactive et outil de médiation dans une activité d'apprentissage

En dépit de toute l'attention portée au concept d'objet d'apprentissage par la communauté éducative,la définition en reste imprécise.La présente étude s'efforce d'examiner ce que peut être un objet d'apprentissage au delà du simple fichier informatique catalogué dans une bibliothèque numérique,en vue de servir à nouveau.Tout débat sur la nature possible d'un objet d'apprentissage est prématuré si l'on n'a pas une compréhension générale des activités d'apprentissage dans lesquelles il sera utilisé.Il est possible que l'objet d'apprentissage soit conceptualisé comme représentation visuelle interactive susceptible d'être utilisée comme outil de médiation dans une activité d'apprentissage.L'usage des objets d'apprentissage a le pouvoir de laisser un résidu cognitif sous la forme d'un outil psychologique interiorisé susceptible d'accroître la capacité intellectuelle globale de l'apprenant.Cet article soulève un certain nombre de problèmes importants pour les recherches futures sur la conception et l'utilité des objets d'apprentissage en tant que représentations visuelles interactives et outils de médiation dans les activités d'apprentissage.

“Learning Objects”: Eine interaktive Darstellung und ein vermittelndes Werkzeug in einem Lernvorgang

Trotz all der Aufmerksamkeit, die das Konzept des “Learning Objects” im Bildungsbereich erhalten hat, bleibt es dürftig definiert. Dieses Papier versucht, zu erkunden, was ein Learning Object außer irgendeine in einer digitalen Bibliothek für die Wiederverwendung katalogisierte Computerdatei sein kann. Jede Debatte darüber, was ein Learning Object sein kann, ist ohne ein generelles Verständnis der Lernaktivitäten, in denen es benutzt werden soll, verfrüht. Es gibt die Möglichkeit, dass ein Learning Object als eine interaktive visuelle Darstellung konzipiert wurde, das aber auch als vermittelndes Objekt in einer Lernsituation benutzt werden kann. Die Verwendung von Learning Objects bedeutet auch immer, dass ein “kognitiver Rest” in Form einer internen psychologischen Möglichkeit bleibt, die sich zur vorhandenen intellektuellen Kapazität des Lerners addiert. Dieses Papier stellt eine Anzahl wichtiger Fragen für die weitere Erforschung der Art und Nutzung von Learning Objects als interaktive visuelle Darstellungen und vermittelnde Werkzeuge in Lernprozessen.  相似文献   

17.
The learning preferences of three hundred and thirty eighttechnology students enrolled in sub-degree programs at an Australian institution of Technical andFurther Education were tested using the Canfield Learning Styles Inventory (CLSI). The results have been interpreted in a learning preferences framework and providesupportive evidence for the preferences factors of print-nonprint, collaborative, dependent,and autonomous learning identified by Sadler-Smith & Riding (1999). Although theresearch focussed on learning preferences the analysis also indicated support for theWholist-Analytic cognitive style proposed by Riding & Cheema (1991). Genderdifferences were shown for the Interest subscales of the CLSI. Age-group differenceswere shown for several Conditions of Learning and Modes of Learning subscales.Implications for the design of training programs, and the skillsthat may need to be developed in technology learners to enable effective use offlexible delivery, are also discussed.  相似文献   

18.
The purpose of this study was to investigate the role and characteristics of virtual learning objects in selected classroom cases. Four Finnish cases represented such pedagogical approaches as student‐centeredness, process orientation and collaborative inquiry. The case study approach enabled the investigation of concrete practices in using learning objects in ordinary classroom settings. The goal of the study was to examine the interrelatedness of the teachers’ pedagogical practices with characteristics and affordances of the learning objects, in order to understand how learning objects can support the development of advanced pedagogical practices in schools. The data used were qualitative, consisting of the participating teachers’ agendas, and observations and video recordings during classroom sessions. The results indicate that the learning objects were mostly used as exploration tools, information sources, assessment models and objects of discussion. An expert‐like use of knowledge was characteristic in the pedagogical settings, especially when the teacher was experienced in using ICT in teaching. However, not all the learning objects supported such practices, thus preventing a teacher from reaching intended pedagogical aims.  相似文献   

19.
Sociocultural approaches emphasize the systemic, context-bound nature of learning, which is mediated by other people, physical and conceptual artifacts, and tools. However, current educational systems tend not to approach learning from the systemic perspective, and mostly situate learning within classroom environments. This design-based research aims to seek answers to these challenges by enhancing the use of museum objects and inquiry tools in learning through developing a new kind of virtual environment. By using learning objects that represent physical objects, the students can develop their own research questions, and choose related museum artifacts and inquiry tools with which to find answers to their questions during forthcoming museum visits. This study aims to examine what kinds of learning systems emerged when three different student groups collaboratively designed their visits to the Finnish Forest Museum based on their own interests and afforded resources in the learning environment. Data analysis indicates that a tool-driven system typically seems to represent the approach of primary school students, with an object-driven system for technical college students, and a strategic, research-question-driven system for teacher-education students. When considering the desired effects of technology and open environments on emerging learning systems and processes, the results of the study suggest that self-organization and free choice do not necessarily lead to research-question-driven learning processes, unless the variation in student approaches, design-process scaffolding, and paying attention to the social arrangements, and to the use of tools during the implementation of inquiry activities are all taken into account.  相似文献   

20.
Learning objects (LOs), generally understood as digital learning resources shared and accessed through the Internet and reused in multiple learning contexts, have aroused enthusiasm in the field of educational technology. Although LOs offer many possibilities to change educational practices, there is a lack of empirical evidence on the effectiveness and usefulness of LOs. This paper reports results from three studies on effectiveness of LOs in various instructional settings. According to the results, there exists interaction between the effectiveness of LOs and various instructional arrangements. In order to be effective LOs require carefully designed learning environments and instructional arrangements. LOs themselves do not guarantee high‐quality learning performance and meaningful learning activities. It is the context of use together with instructional arrangements that defines the pedagogical value of LOs.  相似文献   

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