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1.
梳理了跨文化网络协作学习理论,该理论在丰富教育信息化内容的同时,从一定程度上改进了现有跨文化教学与学习。理论是实践的基础,通过梳理相关文献,界定相关概念,就跨文化网络协作学习的国内外研究现状进行了综述,从教学系统设计视角分析了基于设计的研究方法(DBR)在跨文化网络协作学习设计中的操作步骤。  相似文献   

2.
学习科学将学习理论创新与教育实践变革视为同等重要的双重使命。为了进一步解决科学研究的知识发现与教育实践改进难以同步的现实问题,学习科学共同体在基于设计的研究(DBR)方法论的基础上,又提出了基于设计的实施研究(DBIR)。文章在回顾DBR的基础上,总结和分析了DBIR的四个核心原则;探讨了DBIR所倡导的“研究者—政策制定者—实践者”三元协同的新型伙伴关系,提出了促进学习科学研究向教育实践转化的以新型学习观为基础的“三要素—三层次—三角色”系统变革模型;建议通过更新教育实践者和决策者的学习观、构建“研究—政策—实践”三位一体的应用学习科学实践共同体和基于研究和证据的教育政策制定等途径,来达成基础理论创新和教育实践变革的双重目标。  相似文献   

3.
移动学习是一种依托现代移动通讯技术的一种新型学习模式.这种学习模式与以往的学习模式相比在灵活性、泛在性、情境性、交互性、协作性、自主性、实时性、片段性方面的特征更为突出.基于建构主义学习理论的移动学习教学设计属于一种面向学习者以学为中心的教学设计,这种教学设计应围绕着学习者的意义建构展开并注重如何利用或规避淡化移动学习系统的特征对学习者意义建构的有利与不利影响,着眼于充分发挥移动学习系统的优势,规避和淡化其不足.  相似文献   

4.
NTFS文件系统的DBR扇区存储着文件系统的重要信息,由于病毒、断电、误操作等各种原因引起DBR损坏,出现未格式化现象。通过分析NTFS文件系统结构,提出了一种通过寻找MFT表和计算DBR中BPB重要参数的方法,利用磁盘编辑工具WinHex对NTFS文件系统的DBR信息损坏进行恢复实践,实践证明该方法可行。  相似文献   

5.
如何实现教师的专业发展是一个值得长期关注的问题。基于设计的研究(DBR)具有真实情境、双重目的、循环迭代、多元整合、理论贯一的特征,对于教师的教育理念的形成、知识结构的完善和教师研究能力的提高三方面有重大意义。在此探讨的基础上.本文提出了教师利用基于设计的研究实现专业发展的步骤。  相似文献   

6.
大学课程与教学的根本目标在于帮助学生实现高质量的学习,而在高等教育大众化背景下,这一目标显得尤为醒目和重要.对于高质量学习内涵的研究,我们需要抓住学习方法和学习结果这两个关键变量,但采纳一种更加复杂的整体视野,才能洞悉更多地关系与内涵.而从课程与教学的设计实践来看,在建立校准性的基本理念基础上,采纳课程目标、教学活动和评价任务的校准性设计模型,最有利于提升学生的学习效果,实现大学学习的高质量.  相似文献   

7.
FAT32文件系统的DBR扇区中存储着文件系统的重要信息,但由于各种原因会引起DBR的损坏。针对DBR易损坏的问题,在分析FAT32文件系统数据结构的基础上,通过搜索FAT表和根目录的位置重新计算DBR扇区重要参数信息,提出了一种重建DBR扇区的方法。通过实例验证了该方法的可行性。  相似文献   

8.
简述了MOOC含义、起源与模式特征。从MOOC发展趋势、现代学习理念、高职教育信息化战略、高职教育的课程特征角度论证了高职教育引入MOOC的应然性。其引入MOOC的路径是:加强全方位研究、做好顶层设计,营造MOOC健康发展的"生态环境",实行混合式教学,稳步开展MOOC实验,对教师和学生普及在线学习理念与方法,探索"用数据说话"的教学管理模式再造。  相似文献   

9.
信息化环境下的教学设计较之传统环境下的教学设计有明显不同,本文分析了信息化环境下课程教学设计的主要特征,包括学习目标制定的多维性与可视化、更加强调学习内容的模块化与非线性、突出学习过程的自我设计性、学习评价与反馈的及时性以及强调全方位的学习支持服务等,可为信息化环境下的课程教学设计提供明确的思路。  相似文献   

10.
李松 《成人教育》2011,(6):58-59
文章通过从学习者的学习时间、学习条件、学习动机、他主学习能力、自主学习能力等维度分析“网院”成人学习者的特征,以明确其网络课程设计原则并为学习者设计出更加符合其特征与需求的网络课程,使学习者能够通过远程的方式更有效地学习,达到成人学历教育的培养目标。  相似文献   

11.
当前,关于“设计研究”的描述来自教育研究的各个领域,其术语和概念林林总总令人困顿。研究表明,“设计研究”作为教育研究新范式肇始于学习科学研究领域,从这一学习研究原初视角来探求“设计研究”的本源概念及与其密切相关的几种研究方法之差异,对于帮助我国研究者和实践者真正理解和掌握该研究范式具有积极的意义。  相似文献   

12.
Several points of contrast are highlighted between design-based research (DBR) as often practiced within the learning sciences and design partnerships inspired by cultural-historical activity theory (CHAT). It is argued that learning scientists can improve their work by learning from CHAT-inspired DBR in 4 particular ways: (a) by recognizing the oversimplification involved in the notion that classroom learning environments can be engineered; (b) by embracing open-ended partnerships driven more by long-term social aims than short-term funding opportunities; (c) by dispelling the myth of the heroic designer from our literature; and (d) by carefully examining and publishing about projects and partnerships that prove unsuccessful, or studying how successful projects fade and degrade over time.  相似文献   

13.
The learning sciences, as an academic community investigating human learning, emerged more than 30 years ago. Since then, graduate learning sciences programs have been established worldwide. Little is currently known, however, about their disciplinary backgrounds and the topics and research methods they address. In this document analysis of the websites of 75 international graduate learning sciences programs, we examine central concepts and research methods across institutions, compare the programs, and assess the homogeneity of different subgroups. Results reveal that the concepts addressed most frequently were real-world learning in formal and informal contexts, designing learning environments, cognition and metacognition, and using technology to support learning. Among research methods, design-based research (DBR), discourse and dialog analyses, and basic statistics stand out. Results show substantial differences between programs, yet programs focusing on DBR show the greatest similarity regarding the other concepts and methods they teach. Interpreting the similarity of the graduate programs using a community of practice perspective, there is a set of relatively coherent programs at the core of the learning sciences, pointing to the emergence of a discipline, and a variety of multidisciplinary and more heterogeneous programs “orbiting” the core in the periphery, shaping and innovating the field.  相似文献   

14.
This paper reports a design-based research (DBR) cycle of MyCLOUD (My Chinese ubiquitOUs learning Days). MyCLOUD is a seamless language learning model that addresses identified limitations of conventional Chinese language teaching, such as the decontextualized and unauthentic learning processes that usually hinder reflection and deep learning. MyCLOUD focuses on developing new learning practices among students who traverse the in-school and out-of-school learning spaces, in the hope of bridging the formal and informal aspects of language learning. This paper focuses on two stages of DBR across 13 months and traces students’ artifact creations and social interactions facilitated by the design and re-design of the learning environment. The findings indicate that the students’ participation rates and the qualities of their artifacts and online interactions were significantly improved towards the second stage of the intervention. The key implication from the DBR cycle is that the teachers need to plan and enact enculturation activities to systematically promote the motivation and qualities of artifact creations and online interactions. “Facets” of artifact creation and online interaction skills are distilled to guide the enculturation design as a result.  相似文献   

15.
16.
基于设计的研究:教育研究范式的创新   总被引:2,自引:0,他引:2  
基于设计的研究是为了应对知识经济社会对教育研究的挑战而发展出的一种新范式。它充分尊重教育的特殊性,认为教育是一种基于真实情境而客观存在的复杂活动;它高度关注基于实践情境的知识建构,主张知识通过建构而生成,但必须经受不同情境的检验才具有客观性和可信性;它混合定量研究与定性研究,强调通过迭代循环的限定推理来揭示学习的发生机制和变化轨迹。  相似文献   

17.
This qualitative study examines the use of artificial intelligence (AI) and robotics in learning designs from the perspective of learning sciences. The literature on the topic indicates that there is not enough research on including diverse learning outcomes in the designs for learning. Therefore, the purpose of this study was to understand how AI and robots impact physical, social-emotional and intellectual learning outcomes through the implementation of learning designs that are guided by selected design principles. In this study, the design-based research (DBR) methodology was employed for investigating learning in naturalistic contexts. The intervention was implemented in a primary school in which learners used educational robots. The main findings reveal that the development of an integrated analytical framework, which considers a broader spectrum of human potential, allows for analyzing students’ learning outcomes in a more integral, inclusive and balanced way. This, in turn, promotes students’ learning by using AI and robots. Another finding reveals that the impact of using AI and robotics on learning designs is reflected in learners’ personal trajectories having different pathways and paces. Finally, the lessons learned and the challenges to be overcome are summarized, and recommendations are made for future research for the enhancement of learning experiences that use AI and robotics.  相似文献   

18.
Given the increased use of performance assessments (PAs) in higher education to evaluate achievement of learning outcomes, it is important to address the barriers related to ensuring quality for this type of assessment. This article presents a design-based research (DBR) study that resulted in the development of a Validity Inquiry Process (VIP). The study’s aim was to support faculty in examining the validity and reliability of the interpretation and use of results from locally developed PAs. DBR was determined to be an appropriate method because it is used to study interventions such as an instructional innovation, type of assessment, technology integration, or administrative activity (Anderson & Shattuck, 2012). The VIP provides a collection of instruments and utilizes a reflective practice approach integrating concepts of quality criteria and development of a validity argument as outlined in the literature (M.T. Kane, 2013; Linn, Baker, & Dunbar, 1991; Messick, 1994).  相似文献   

19.
晋学是以山西古代文化为研究客体的地域文化学科,应在过去晋文化研究的基础之上,按照学科建设的要求,拓宽研究领域,提升研究水平,力争全面而深刻地反映晋文化的特色,以弘扬优秀的民族文化。推动先进文化的建设与发展。  相似文献   

20.
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