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1.
Abstract Meaning‐making describes a process by which visitors transform museum experiences into new knowledge and memories. Meaning‐making is influenced by visitors' leisure motivations, prior knowledge, socio‐cultural context brought to the experience, personally‐guided interpretation, and events since the visit. In this study, visitors' long‐term recollections included contextual references to how and why they remembered what they experienced. Forty visitors were interviewed by telephone six months after attending a Native American interpretive program at Grand Canyon National Park's Tusayan Museum. Two patterns associated with a constructivist view of meaning‐making were discerned: a) visitors' integration of indoor and outdoor exhibits and b) visitors' comparisons of modern family and community with a more ancient culture. The presence of contextual indicators within visitor recall suggests that new knowledge may be constructed from factors carried forth from the meaning‐making process. Evidence within the data suggests that exhibits made more relevant to visitors' socio‐cultural identity may enhance on‐site experiences.  相似文献   

2.
This paper explores the role of questioning in scientific meaning‐making as families talk, look and gesture in front of realistic and artful dioramas at the Natural History Museum of Los Angeles County. The focus is on the ways questioning can either enable movement towards scientific understanding or hinder such progress. The socio‐cultural framework of this research emphasizes Vygotsky's interpretation of the zone of proximal development (zpd). Questions are viewed as tools for mediation in the zpd. This paper examines three families' dialogues, excerpted from a larger study of collaborative sense‐making among family groups in a natural history museum. It seeks to understand how collaborative dialogue meshes everyday understandings with canonical science, in this case through the use of questions.  相似文献   

3.
This article reports on a study of young children and the nature of their learning through museum experiences. Environments such as museums are physical and social spaces where visitors encounter objects and ideas which they interpret through their own experiences, customs, beliefs, and values. The study was conducted in four different museum environments: a natural and social history museum, an art gallery, a science center, and a hybrid art/social history museum. The subjects were four‐ to seven‐year old children. At the conclusion of a ten‐week, multi‐visit museum program, interviews were conducted with children to probe the saliency of their experiences and the ways in which they came to understand the museums they visited. Emergent from this study, we address several findings that indicate that museum‐based exhibits and programmatic experiences embedded in the common and familiar socio‐cultural context of the child's world, such as play and story, provide greater impact and meaning than do museum exhibits and experiences that are decontexualized in nature.  相似文献   

4.
The ways that museums measure the success of their exhibitions reveal their attitudes and values. Are they striving to control visitors so that people will experience what the museum wants? Or are they working to support visitors, who seek to find their own path? The type of approach known as “outcome‐based evaluation” weighs in on the side of control. These outcomes are sometimes codified and limited to some half‐dozen or so “learning objectives” or “impact categories.” In essence, those who follow this approach are committed to creating exhibitions that will tell visitors what they must experience. Yet people come to museums to construct something new and personally meaningful (and perhaps unexpected or unpredictable) for themselves. They come for their own reasons, see the world through their own frameworks, and may resist (and even resent) attempts to shape their experience. How can museums design and evaluate exhibitions that seek to support visitors rather than control them? How can museum professionals cultivate “not knowing” as a motivation for improving what they do?  相似文献   

5.
Abstract In this article, the editors of the recent National Research Council report Learning Science in Informal Environments: People, Places, and Pursuits discuss the report’s implications for museum professionals. The report is a synthesis of some 2,000 studies and evaluations of learning in non‐school settings such as museums. Here we focus on three specific topics discussed in the full report, which we see as particularly important for museum professionals. These are: a framework for developing and studying science learning experiences; cultural diversity as an integral resource for learning; and assessment of learning. Many museums include “learning” among their goals and many researchers concern themselves with how museums and other settings can be organized to support learning. Yet this wealth of research is rarely brought into focus and offered as guidance to the museum community.  相似文献   

6.
This article examines two exhibition installations that integrate high‐resolution digital archeological datasets (photography and 3D architectural models) with immersive, interactive display systems. These analogous installations, Pure Land: Inside the Mogao Grottoes at Dunhuang and Pure Land: Augmented Reality Edition, allow visitors to engage in different ways with a full‐scale augmented digital facsimile of Cave 220 from the UNESCO World Heritage site, the Mogao Grottoes, Gansu Province, northwestern China. The peerless treasuries of paintings and sculptures at Dunhuang are extremely vulnerable. Comprehensive digitization has become a primary method of preservation at the site. The digital facsimiles of this cultural paragon can be transformed, providing formative personal experiences for museum visitors. The Pure Land projects contribute to new strategies for rendering cultural content and heritage landscapes. Interpreting these installations through the lens of phenomenology and panoramic immersion helps situate them at the forefront of virtual heritage today.  相似文献   

7.
In this essay, I suggest that Mariana Ortega's concept of “loving, knowing ignorance” (2006) provides a useful conceptual tool for museum practitioners who seek to advance a progressive mission. This form of ignorance assumes authority in describing and acting on behalf of a subject, even as it fails to take seriously the subject's self‐knowledge and agency. While Ortega initially coined this term to describe the stance of white feminists toward women of color, here I extend the concept to describe a wider range of knowers—in this case, the institutional museum. Using a case study at the Museum of Fine Arts, Boston to illustrate this problem, I will suggest that becoming aware of instances of loving, knowing ignorance and learning to avoid it is a key skill for museum professionals who hope for their institutions to fulfill their educational mission in a diverse and democratic society.  相似文献   

8.
Research has highlighted the vast gulf that exists between experts' and novices' understandings of science, and how difficult it is to bridge this gulf. When this research is applied to the design of museum exhibits and outreach material, it becomes clear that there is a tension between being scientifically correct and communicating effectively to a broad, diverse audience. In this paper we present a new approach to thinking about science learning in museums. Drawing on decades of research from the learning sciences, we argue that being “wrong” is an inescapable part of learning, and that not all simplifications are problematic. Instead, being “wrong” involves the gradual restructuring of many fine‐grained intuitive or commonsense notions that persist throughout the learning process and play an essential role in scientific expertise. We discuss the implications of adopting this approach for museum design.  相似文献   

9.
Museum use is a process of ideological negotiation, and thus museum users are active agents, not empty vessels waiting to be filled with curatorial narrative. Ensuing dialogues argue over trivia as well as important ethical issues. Discussants take up topics that range over specific public programs, the object maker's motivations and intentions, the choice of a subject, the phrasing of a caption, or the selection of objects on display. These discussions are held in hushed conversations in crowded galleries, in casual conversations within museum hallways, or with animated gestures on the front steps. In the course of this dialogic social practice, each participant's cultural repertoire is enhanced and grows. Every dialogic event is part of a socio‐cultural continuum that will engender other events, with other participants. The comments made by visitors in a visitor comment book are therefore instances of the specificities and the universality of that discussion.  相似文献   

10.
Abstract Museum professionals face unprecedented challenges in the digital world of the twenty‐first century. How will we meet those challenges and who will lead us to the new shore of our future? We need museum professionals who act as ferrymen, guiding the museum community and its constituents through the troubled waters of our age to cultural reform that leads us to the essential purpose of art: love.  相似文献   

11.
David Wildon Carr (1945–2016) was recognized in the international cultural community as a scholar and instigator whose critical thinking challenged museum practitioners to reflect on the purpose and responsibility of their work. In his recent papers and lectures, he argued that those discussing museum experiences are late to enter into a dialogue already in progress—a dialogue which carefully considers the whole person in a community, and wherein thinking with a museum is an enterprise embedded in the learner's experience. This forum, written by three museum professionals in response to his recent untimely death, is intended to capture personal impressions of Carr's contribution to the continuing work of museums. Each author quotes from Carr's writings, since his words have such enduring strength—a strength that will continue to resonate long into the future. Each also offers readers some personal background on his work as a teacher.  相似文献   

12.
How does what we remember about history relate to true historical understanding, and how can the museum become a location for these conversations? During the summer of 2011, the National Museum of American History challenged audiences to consider issues of historical memory and national history through the performance of an interactive museum theater program, The Time Trial of John Brown. Using the Time Trial approach as a case study, this article reveals that interactive theater in museums can provide a platform from which audiences assert their own historical understanding while learning firsthand about their role in creating a shared knowledge of American history. As the role of museums evolves in the twenty‐first century, new attention must be paid to this personal process of examining and creating history and memory through performance. It is through performance and participation that history and memory are both examined and created by the audience.  相似文献   

13.
This article presents a case study of the design, development and evaluation of a science museum exhibition called Planetary Landscapes: Sculpting the Solar System. The exhibition was created by Chabot Space and Science Center in Oakland, California, in collaboration with the artist Ned Kahn. (A slightly smaller version has been traveling to science museums around the country, and has been sent to the Middle East and Asia.) This exhibition affords a chance to explore the work of a gifted artist as he seeks to merge art and science and create beautiful inquiry‐based exhibits. The story also relates how a museum design team and an evaluation team sought to support the exhibition design in ways that would augment and not interfere with the expertise of the artist.  相似文献   

14.
15.
Taxidermic collections have become perceived as extraneous in modern museums, and as such have become vulnerable to disassembly during periods of economic austerity and/or shifts in curatorial perceptions. In this paper we argue that rich educational opportunities could be lost through such actions. We highlight the ways that taxidermy provides a useful context for learning about, and understanding, the relationships between life and death in the animal kingdom. We draw attention to research on the ways taxidermic display is currently used, the ways children learn through family conversation, and the types of understandings children are known to have about life and death. We believe these collections represent potential research spaces for understanding the impact of parental communication on children's understandings of life and death. Our preliminary research plans, and conversations with curatorial partners, suggest that recording and analyzing family conversations at these sites has much to offer. Furthermore, we propose such studies might facilitate new interdisciplinary relationships between museum curators and researchers, thus contributing to wider debate on the place of natural history collections in society.  相似文献   

16.
This paper details findings from a collaborative research project that studied children learning to 3D print in a museum, and provides an overview of the study design to improve related future programs. We assessed young visitors’ capacity to grasp the technical specificities of 3D printing, as well as their engagement with the cultural history of shoemaking through the museum's collection. Combining the museum's existing pedagogical resources with hands‐on technology experiences designed by Semaphore researchers, this study enabled both researchers and museum education staff to evaluate the use of 3D‐driven curriculum and engagement materials designed for children visiting cultural heritage museums. This study raises critical questions regarding the practicality of deploying 3D media to engage young learners in museums, and this paper illuminates the challenges in developing models for children to put historical and contextual information into practice.  相似文献   

17.
This paper advances the thesis that museum visitors' identities, motivations and learning are inextricably intertwined. All individuals enact multiple identities, many of which are situational and constructed in response to a social and physical context. Identity influences motivations, which in turn directly influence behavior and learning. Visitors to museums tend to enact one or various combinations of five museum‐specific identities, described here as: explorer; facilitator; professional/hobbyist; experience seeker; and spiritual pilgrim. Preliminary findings suggest that these identity‐specific motivational categories might help to explain the long‐term learning impacts of a museum visit.  相似文献   

18.
MCN‐L, an email listserv administered by the Museum Computer Network, is open to anyone interested in discussing information technology in museums and other cultural heritage organizations. To determine how MCN‐L meets the needs of museum information professionals, this study presents an analysis of more than 6,000 emails sent to the listserv over a seven‐year period (2004–2011). The results of this analysis indicate that MCN‐L adds value to the online community of museum information professionals by providing an online communication channel focused on professional outreach and expert support, backed up by specific examples drawn from personal experiences. MCN‐L's emphasis on personal expertise is a key characteristic that speaks to the listserv's lasting value to the museum community and has implications for researchers and practitioners as they consider the future of computer‐mediated communication for all museum professionals.  相似文献   

19.
Abstract Not a month goes by at the Brooklyn Children's Museum without a call or visit from a group of enthusiastic educators and community leaders on a mission to start their own children's museum or gallery. Recent guests have arrived from as far away as Israel, Ecuador, Japan, and Australia, and as nearby as the Bronx. In the United States, children's museums represent one of the youngest and fastest growing cultural sectors. Our field was founded in 1899 with the opening of the Brooklyn Children's Museum. Anna Billings Gallup, an influential curator and director at the museum from 1902 to 1937, spoke widely about the value of bringing the child into the forefront of museum activities. In the United States, the field grew slowly but steadily to four children's museums in 1925 and to approximately 38 by 1975. In the last three decades, sparked by the groundbreaking work of Michael Spock at the Boston Children's Museum, the field has been energized by an extraordinary boom in new and expanding children's museums. Today there are approximately 350 worldwide.  相似文献   

20.
Abstract Writing from a science museum perspective, the authors argue that the Learning Science in Informal Environments report arrives at a critical time, when growing policy interest in informal learning environments provides new opportunities for the museum field but also introduces potential threats to autonomy, diversity, and creativity. The authors explore critical questions raised in the report, including: 1) whether and how we represent our subject matter as cultural fields of practice, as opposed to fixed collections of facts and artifacts; 2) how we ensure, at a time of increasing interest and scrutiny from policymakers, that we continue to design for a variety of learning opportunities both across and within our institutions, thus sustaining rich, robust learning for more diverse and inclusive audiences; 3) how we develop better assessment questions, methodologies, and instrumentation that can more effectively address the contributions museums make to local learning ecologies. The authors conclude that, at this juncture, it is just as important for the education research community to learn from the practices of the museum field, as it is for the museum field to learn from the research.  相似文献   

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