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1.
A clear case has been made in the literature regarding the role of the learner in formative evaluation of instructional materials. In contrast, research on the role of the expert has been limited. This paper describes formative evaluation by instructional designers and subject matter experts, highlighting their task interpretation, their focus on text features, and their strategies. Content analysis of protocols based on think-aloud data suggest that instructional designers take on the role of a generalist, use a comparative method of review, and appear to be directed by the heuristics of the Instructional Systems Design Model. In contrast, subject matter experts approach the task as a specialist, use a sequential method of review, and seem to be directed by the domain knowledge. These differences lead to the identification of different problems and the generation of different revision recommendations. The implications of findings are discussed.  相似文献   

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Formative evaluation in instructional design is widely advocated as a means to improve instructional materials through tryouts with learners and experts and revision based on this feedback. Research on formative evaluation has sought to prove its effectiveness and to provide guidance as to which methods of collecting feedback and which sources of feedback are most effective in improving learning. It is difficult to determine from the research whether aspects of tryout or of revision are responsible for improved learning. This paper describes a systematic investigation of both tryout and revision to more clearly determine the influence of different formative evaluation participants (experts, learners and revisers) on the improvement of learning from written instructional materials.It was found that revised versions incorporating learner feedback had the most impact on improving learning from the materials. It was also found that revisers have a far more powerful impact on formative evaluation outcomes than was previously supposed, in terms of how they mediate and incorporate the feedback they are given. The results refute contentions that any revision is better than none since versions revised without learner feedback did not improve learning. Implications are discussed.  相似文献   

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This study focused on the use of curriculum materials for three teachers who had enacted instructional sequences from the materials on multiple occasions. The study investigated how the teachers drew on the materials, what they understood about the curriculum resources, and how they connected their use of the materials to their observations of student thinking. There were similarities across the teachers, particularly with respect to their goals and how they read and followed recommendations in the teacher resource materials. There were differences in how their task revisions were in response to what they observed about student thinking. The teacher who most intensively observed student thinking made connections between her interpretations of students’ strategies and her use of the curriculum resources, allowing her to design learned adaptations. Learned adaptations required both an understanding of the design rationale and empirically developed knowledge of how that rationale played out in practice. The empirically developed knowledge could not be totally anticipated by the designers, in part because it developed within a particular context by a teacher with particular characteristics. The case of the teacher who developed learned adaptations showed how these complementary forms of knowledge helped her to use the curriculum resources in ways that enhanced students’ opportunities for sense making. Furthermore, her adaptations were intended to facilitate success not only at the task level, but also across instructional sequences as well. This study also shows how professional vision is not limited to informing only in-the-moment instructional decisions, but also to the use of curriculum materials.  相似文献   

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There has been ongoing debate regarding the efficacy of teaching instructional design models to novice designers given that experienced instructional designers often use principles and adapted models when they engage in the instructional design problem‐solving process. This study utilized the Delphi technique to identify a core set of guiding principles used by designers in their practice. The purpose of this study was (1) to examine and describe the principles that guided instructional designers’ practice and (2) to identify the extent to which participants’ frames of reference included components of the ADDIE instructional design model. Sixty‐one principles were ultimately identified (reached consensus among the Delphi panel members). Thirty‐two of the principles aligned with the primary components of the design process (e.g., analysis, design, development, and evaluation). Additional principles (n = 29) related to other characteristics of design such as communication, project management, and design characteristics.  相似文献   

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As the design thinking approach becomes more established in the instructional design (ID) discourse, the field will have to reconsider the professional identity of instructional designers. Rather than passively following models or processes, a professional identity rooted in design thinking calls for instructional designers to be dynamic agents of change who use reflective thinking to navigate the design space and develop solutions to ill-structured problems. Graduate programs in ID will also need to prepare students to manage the complexities they will encounter in their professional practice, including the establishment of design precedents, reflective thinking skills, and the foundations of professional identity. This research explored the use of reflective writing assignments in an introductory ID graduate course, with results indicating that most students are able to engage in meaningful reflection in relation to prompts concerning design concepts, experiences, and identity attributes, although no clear patterns of improvement emerged over time. Future directions for research include the use of feedback and the structure of prompts (including frequency of writing assignments and wording of prompts) to support improved student performance.  相似文献   

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Instructional systems designers and developers have assumed idealized models and theories about the selection and use of materials for instruction. Such models and theories are based on what teachers should do instead of recognizing what teachers are doing when they select materials for instructions. This study examined how teachers select instructional materials for instruction. When making decisions for selecting and using materials teachers were influenced by the content of lessons taught, and by their professional training, rather than by the stating of behavioural objectives. An integrated instructional design should include a consideration of the mental and intuitive efforts of teachers, and of the qualities of materials during not after the need assessment.  相似文献   

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Several cognitive psychologists have written about the importance of placing instruction within “authentic” contexts that mirror real-life situations. They argue that knowledge learned in academic settings does not necessarily transfer to non-academic settings. Whether preparing performance technologists or instructional designers, educators must strive to create meaningful problem-solving contexts that enable students to define, and subsequently solve, real-world problems. In an attempt to address this issue we have modified the way we teach instructional design. This paper discusses a cognitive apprenticeship approach to teaching design, which incorporates elements of modeling, coaching, reflection, articulation, and exploration. We describe how these features are embedded within three phases (orientation, situated training/learning, and exploration) of an introductory instructional design course designed to move our novice designers along a continuum of expertise as they develop and refine their own professional design skills. Although the apprenticeship model described here specifically addresses concerns within the context of preparing instructional designers, we believe that this model can be adapted to address similar issues in the education of performance technologists.  相似文献   

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Many theories have been proposed to help instructional designers make instructional‐strategy decisions, yet it is not clear if these theories are actually used by ID practitioners. This study used a web‐survey to examine the design strategies of 113 ID practitioners. The survey asked respondents to rate how frequently they used learning or ID theories as well as 10 other design strategies, to help make instructional‐strategy decisions. Respondents were also asked how often they used different information sources to learn about new theories, trends, and strategies, and to respond to a set of contrasting statements depicting objectivist vs. construc‐tivist assumptions. The results indicate that ID practitioners most often rely on interaction with others both as a means of making instructional‐strategy decisions and of learning about new theories, trends, and strategies. Only fifty percent of the respondents said they regularly use theories when making instructional‐strategy decisions, using other design strategies more frequently instead; and most practitioners are eclectic in their underlying philosophical assumptions. Based on these results, we discuss implications for training and ongoing support of instructional designers.  相似文献   

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In this paper, we describe a comprehensive list of attributes of instructional materials. The list is of particular value for two reasons. First, it is drawn from the instructional design literature and represents a consolidation of recommendations constructed by or attributed to experts for the evaluation and revision of any type of instructional material. Second, it has been validated and found reliable through a series of studies during the past five years. We provide suggestions for how researchers and academics might use the attributes to advance knowledge in the field and how instructional designers, consultants and instructors might use the attributes to enhance their practice.  相似文献   

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The purpose of this exploratory study was to make better connections between what is professed in instructional design degree programs and what happens in the workplace. Findings from the study of how three corporate instructional designers navigated and made sense of their daily practice included the factors that mostly influence their instructional design (ID) decisions, their perspectives on ID theories and models, how they compensated for any deficits in their knowledge or skills, and their hiring preferences.  相似文献   

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Conclusion Any discussion of technology as a “tool-only” definition is incomplete. Instructional technology also refers to a systematic means of solving problems (Reiser, 1987). In the case of Malawi and so many other low-income societies where tools are difficult to purchase and maintain, one resource that is not in short supply is the number of able and willing people who could themselves provide solutions to the country's many challenges. The important role of the instructional designer should not be ignored. Mzuzu University has the benefit of having five trained instructional technologists among its faculty. Increasing the number of designers with experience in distance teaching and learning would benefit Malawi. The insight provided by people who have taken instructional design, educational psychology, and related courses, would undoubtedly open minds to new possibilities. Not only could they guide instructional development for Web-based learning, they could design and offer training on new technologies as they become available. Although consultants from outside Malawi can offer excellent advice based on their education and experience, such input is necessarily limited by the lack of a true understanding of contextual issues. The advantage indigenous designers have, of course, is first-hand knowledge of their own context, which plays a very important role in shaping instructional decisions (Arias & Clark, 2004; Perkins, 2003; Tessmer & Richey, 1997). Indigenous instructional designers should be called on first to offer guidance as leaders in ministries and at international funding agencies seeking reasonable solutions to the challenges to access and growth that lie before them.  相似文献   

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This paper distinguishes features of automated adaptive guidance used in K-12 instructional settings and recommends directions for design. We use meta-analysis to synthesize 24 independent comparisons between automated adaptive guidance and guidance provided during typical teacher-led instruction, and 29 comparisons that isolate the effects of specific adaptive guidance design features in computer-based instruction. We find automated adaptive guidance to be significantly more effective than guidance provided in typical instruction, particularly for students with low prior knowledge. Automated adaptive guidance is most effective when students are generating and integrating ideas (e.g. writing essays, making concept diagrams) as opposed to selecting from the given options. Guidance that promoted self-monitoring was more likely to improve learning outcomes than guidance that addressed only content knowledge. Our findings have implications for researchers who investigate K-12 teaching and learning, designers who create and refine instructional materials using automated guidance, and practitioners who deliver or customize instruction featuring automated guidance.  相似文献   

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This paper describes the use of a Web-based Computer Algebra System (CAS) called LiveMath in a computer supported collaborative learning environment for Differential Calculus. The instructional design incorporated a Reform Calculus notion of Calculus and a constructivist philosophy of learning. Based on interviews with students, independent observations in the classroom, and observations by the teacher, this paper provides insight for students, instructional designers and classroom educators into the issues raised in this environment. The study was exploratory in nature, concerning itself with testing and revising both the materials and the setting in which they were used. The intent was to discover interaction between characteristics of students and the environment which warrant future study. For example, the use of LiveMath seemed in some cases to cause cognitive overload. In addition, student epistemological beliefs, prior knowledge of symbolic representations of functions and propensity for self-directed learning interacted with the ability of students to use LiveMath inserts to attain conceptual understanding. While students appear to have learned some concepts more deeply, and others more rapidly than anticipated, they reported that they judged that they were working harder than friends in other sections. Further, being in a student centred learning environment was unsettling for both the students and the instructor.  相似文献   

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The goal of the present study was to examine the mechanisms underlying a strategy that we developed to make instructional explanations effective. In two experiments participants learned about plate tectonics from a multimedia material, including adjunct explanations that revised common misunderstandings. These explanations were either marked (including a device that pointed out the misunderstanding that the explanation was intended to revise) or unmarked. In both experiments participants receiving marked revising explanations outperformed those receiving unmarked ones in retention and transfer. In Experiment 1, think-aloud protocols revealed that marked revising explanations enabled learners to detect and repair flaws in their understanding more frequently than unmarked explanations. In Experiment 2, time recordings revealed that participants in the marked condition spent more time processing the revising explanations. Overall, the results mean that the revising instructional explanations that point out learners' misunderstandings promote a revision-oriented processing, in which learners monitor and revise their own understanding.  相似文献   

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Upon entry into the instructional design workforce, there is a need for instructional designers to continue to hone their craft and skill development. Often times novice instructional designers are paired with experts during the onboarding process. Coaching is utilized to provide novices and those less experienced with the necessary support they need to enhance their skillset. This article explores the use of coaching in the professional development of instructional designers. Specific attention is given to theoretical approaches, models, and contexts related to coaching.  相似文献   

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This study employed a qualitative research design to investigate informal learning among practicing instructional designers. Prior research has examined how instructional designers spend their time, make decisions, use theory, solve problems, and so on, but no published research has explored the nature and role of informal learning in instructional design work. Based on intensive interviews of practitioners in the field, this study produced eight themes organized according to two metathemes: (a) the nature of informal learning in instructional design practice and (b) instructional design as informal learning. Specific themes concerned what instructional designers learn through informal practical experience, how they learn it, and the meaning of this kind of learning for various aspects of their work. Overall, these results suggest that informal learning is a vital part of instructional design practice and that design itself can be thought of as a specialized type of informal learning. Other conclusions regarding informal learning in design are discussed and future directions for research are offered.  相似文献   

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