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1.
戴维·乔纳森博士现为美国密苏里—哥伦比亚大学教育学院杰出教授。自 1976 年取得坦普尔大学教育媒体与教育心理学博士学位以来,乔纳森先后在世界上多所大学任教,例如美国的宾夕法尼亚州立大学、科罗拉多大学、北卡罗纳大学,荷兰的特温特大学,巴西的巴西利亚大学,新家坡的南洋理工大学,挪威的卑尔根大学等。乔纳森教授发表了 27 本专著以及大量的文章、论文,其研究领域涉及视觉文化、认知风格、教学设计、基于计算机的学习、超媒体、建构主义、建构主义学习环境以及认知工具等。最近编辑出版的专著有:《学习环境的理论基础》(2000)、《学会用技术解决问题:一个建构主义者的观点》(2003)、《教育传播与技术研究手册》(2004)和《学会解决问题:教学设计指南》(2004)。乔纳森博士当前的研究主要关注认知建模与认知任务分析、问题解决、建构主义学习环境设计、学习中认知工具的开发等。乔纳森教授的个人网站:http://www.coe.missouri.edu/~jonassen  相似文献   

2.
基于建构主义学习理论,设计以学为主的中学物理课件设计与制作网络课程.从抛出的“项目”出发,通过“发现——解决——再发现——再解决”的循环过程,建构新的知识.设计中关注学习环境对自主学习、协作学习的支持,着重从学习资源、学习工具、交流环境三个方面展开研究.  相似文献   

3.
Three generations of technology-enhanced learning   总被引:1,自引:0,他引:1  
The purpose of the present paper was to examine three generations of research on technology-mediated learning carried on by the present investigator's research group. The first generation focused on examining computer-supported collaborative learning from the cognitive perspective. The main focus was to examine to what extent knowledge-seeking inquiry elicited conceptual change. Problems of transferring inquiry learning culture from one country to another pushed us to examine social practices and other participatory aspects of learning that had been invisible to cognitive researchers. The second-generation research focused on analyzing patterns of participation in computer-supported collaborative learning. The emerging third generation research aims at overcoming the dichotomy between the cognitive (knowledge acquisition) perspective and socio-cultural (participation) perspective by means of long-standing and deliberate efforts of knowledge-creation, involving what is called objects of activity . Theoretical and methodological implications of the generations are discussed.  相似文献   

4.
This study investigated the effect of scaffolding computer-mediated discussions to improve moral reasoning and argumentation quality in pre-service teachers. Participants of this study were 76 teaching education students at a Turkish university. They were divided into three groups: (1) a computer-supported argumentation group; (2) a computer-mediated discussion group; and (3) a control group. Participants in the computer-supported argumentation group were instructed in argumentation, and were provided with note starters and graphical argumentation tools. The computer-mediated discussion group, however, was engaged in unstructured interaction on the Moodle forum, a free popular learning management system having a threaded discussion forum. The control group did not receive any instruction and neither did they participate in any discussions. As for the results, the computer-supported argumentation group outperformed the control group, but not the computer-mediated discussion group on DIT score and argumentation quality. Thus, it was concluded that both giving instruction on argumentation and appropriately designing the interfaces of computer-mediated discussion environments can enhance argumentation quality in students’ writings and also their moral reasoning.  相似文献   

5.
Despite emphasis and progress in developing collaborative inquiry in computer-supported collaborative learning research, little attention has been given to examining how collective learning can be assessed in computer-supported collaborative learning classrooms, and how students can have agency in assessing their own collaborative process. We propose that assessments should capture both individual and collective aspects of learning and be designed in ways that foster collaboration. We describe the design of student-directed electronic portfolio assessments to characterize and “scaffold” collaborative inquiry using Knowledge Forum?. Our design involved asking students to identify exemplary notes in the computer discourse depicting knowledge building episodes using four knowledge building principles as criteria. We report three studies that examined the designs and roles of knowledge building portfolios with graduate and Grade 12 students in Hong Kong and Canada. The findings suggest that knowledge building portfolios help to characterize collective knowledge advances and foster domain understanding. We discuss lessons learned regarding how knowledge building may be fostered and provide principles for designing assessments that can be used to evaluate and foster deep inquiry in asynchronous online discussion environments.  相似文献   

6.
CSCL环境中的社会交互   总被引:3,自引:0,他引:3  
现在有很多关于计算机支持下协作学习(CSCL)异步环境中分布式学习团体(DLGs)的实证研究。研究表明当前的CSCL环境并不能完全满足人们对其支持交互的团体学习、知识共享、知识的社会建构及能力的培养的需要。在CSCL环境中,主要有两个因素阻碍我们取得预期的社会交互的成果:一是将社会交互看作是自然而然发生的,二是忽视与学习任务本身无关的社会心理交互。当前解决这个问题的办法主要是依靠教育者和教师鼓励协作学习,为了让教师从这样的负担中解脱出来,我们必须改进CSCL环境,激发和支持学习者的社会交互。  相似文献   

7.
This paper reports on a study that focused on growth of understanding about teaching geometry by a group of prospective teachers engaged in lesson plan study within a computer-supported collaborative learning (CSCL) environment. Participation in the activity was found to facilitate considerable growth in the participants?? pedagogical-content knowledge (PCK). Factors that influenced growth in PCK included the nature of the lesson planning task, the cognitive scaffolds inserted into the CSCL virtual space, the meta-language scaffolds provided to the participants, and the provision of both private and public discourse spaces. The paper concludes with recommendations for enhancing effective knowledge-building discourse about mathematics PCK within prospective teacher education CSCL environments.  相似文献   

8.
9.
Structured argumentation support environments have been built and used in scientific discourse in the literature. However, to the best our knowledge, there is no research work in the literature examining whether student’s knowledge has grown during learning activities with asynchronous argumentation. In this work, an intelligent computer-supported collaborative argumentation-based learning platform that detects whether the learners address the expected discussion issues is proposed. After each learner presents an argument, a term weighting method is adopted to derive input parameters of a one-class support vector machines classifier which determines if the learners’ arguments are related to the discussion topics. Notably, a peer review mechanism is established to improve the quality of the classifier. Besides, a feedback module is used to issue feedback messages to the learners if the learners have gone off on a tangent. The experimental results revealed that the students were benefited by the proposed learning-assistance platform.  相似文献   

10.
In educational discourse on human learning (i.e. the result of experience) and development (i.e. the result of maturation), there are three fundamental theoretical frameworks, – behaviourism, cognitivism and constructivism, each of which have been applied, with varying degrees of success, in online environments. An ecological framework of human learning and development in interactive learning environments is proposed. Such an inclusive paradigm organizes the fundamental theoretical assumptions of behaviourism (i.e. automated learning), cognitivism (i.e. recall, understanding, analysis, synthesis, evaluation, creativity, problem solving) and constructivism (i.e. private and shared meaning). Based on review of the literature, behaviourism is best conceptualized as a learning theory; constructivist theoretical assumptions are best applied to cognitive development including private online experience (cognitive constructivism) and shared online experience (social constructivism). Cognitivism is a particularly relevant theoretical orientation in understanding both human learning and development in interactive learning environments.  相似文献   

11.
This research review examines recent developments in computer-mediated communication (CMC) research for educational applications. The review draws on 170 recent research articles selected from 78 journals representing a wide range of disciplines. The review focuses on peer-reviewed empirical studies, but is open to a variety of methodologies. The review is divided into two sections addressing major areas of current research: (a) general CMC research in education, and (b) factors affecting computer-mediated learning. The review covers a variety of key research areas revolving around CMC in education, including, media effect and comparison, on-line courses and networks, course and program evaluations, learning and learning processes, problem solving, writing, decision-making, argumentation, group decision-making, group dynamics, peer evaluations, gender differences, anonymity, teaching practice effects, technology integration, teacher styles and characteristics, socio-cultural factors, and professional development effects. Findings suggest partial advantages of CMC in writing, task focused discussion, collaborative decision-making, group work, and active involvement in knowledge construction during group interactions. Other research findings revealed influences of peer interaction, group composition, group cohesion, goal commitment, group norm development, and process training, mixed-sex groups, and virtual cross-functional teams. Mixed-findings are revealed for performance advantages of computer-mediated versus face-to-face learning environments on various tasks and for the presence of gender differences in computer-mediated environments.  相似文献   

12.
Addressing a drawback in current research on computer-supported collaborative learning (CSCL), this study investigated the influence of motivation on learning activities and knowledge acquisition during CSCL. Participants’ (N = 200 university students) task was to develop a handout for which they had first an individual preparing phase followed by a computer-supported collaborative learning phase immediately afterwards. It was hypothesized that in both phases current motivation (in terms of expectancy and value components) influences both learning activities and knowledge acquisition in a positive way. According to main results, only goal orientations (before learning) were associated with knowledge acquisition respectively observed learning activities during the collaborative phase. Expectancy and value components of current motivation related neither to observed learning activities nor to knowledge acquisition during collaborative learning but were in part associated with learning activities and knowledge acquisition during individual learning. The discussion addresses several possible explanations for these unexpected results.  相似文献   

13.
This paper is an attempt to situate CSCL and CMS tools in the context of recent developments in constructivist learning environments (CLEs). The computer-mediated tools for collaboration are an integral part of the design of CLEs. In view of the situated nature of learning, a further distinction in the design of dynamic learning environments (DLEs) is considered and a formulation of learner involvement in the problem authenticity is proposed. The paper attempts to formulate design principles based on CLE and DLE conceptualizations. A prototype has not been developed at this stage of the conceptualizations. CMC tools can be an integrated part of the design of such learning environments and throughout the social construction of knowledge process. Proposition d’un plan pour élaborer un environnement d’apprentissage CMC (computer mediated communication) favorisant l’émergence de l’authenticité. Cet article cherche À situer les outils CSCL et CMS dans le contexte des développements récents dans les environnements

d’apprentissage constructivistes (CLEs). Les outils fournis par l’ordinateur pour la collaboration sont une partie intégrale de

l’élaboration des CLEs. Au vu de la nature de l’apprentissage, il faut considérer en plus une distinction dans l’élaboration des

environnements d’enseignement dynamiques (DLEs) et on propose une formulation de l’implication de l’étudiant dans le

problème de l’authenticité. L’article essaie de formuler des principes d’élaboration basés sur les conceptualisations CLE et DLE. Un prototype n’a pas encore été développpé À ce stade des conceptualisations. Les outils CMC peuvent être une partie intégrante de l’élaboration de tels environments pendant la construction sociale du processus de la connaissance. Ein vorgeschlagenes Richtlinienprogramm zur Gestaltung eines CMC Lernumfeldes: Wie lässt sich die

Authentizität besser erkennen. Dieser Beitrag ist ein Versuch CSCL und CMS Werkzeuge im Rahmen der neuesten Entwicklung von Constructivist Learning Environments (CLEs) einzuordnen. Die Computer gestützten Programme, die der Zusammenarbeit dienen sind ein wichtiger Bestandteil bei der Programmierung von CLEs. Angesichts der vorgegebenen Lernweise ist eine weitere Unterscheidung bei der Gestaltung der Dynamic Learning Environments (DLEs) notwendig und deshalb wird eine Mitwirkung des Lernenden bei dem Problem der Authentizität vorgeschlagen. Der Beitrag versucht Richtlinien zu erarbeiten, die auf den Konzepten von CLE und DLE beruhen. Ein Prototyp ist in diesem Entwicklungsstadium noch nicht hergestellt. CMC tools kann eine wichtige Rolle bei der Entwicklung solcher learning environments beim gemeinsamen Aufbau des Wissenstandes spielen.  相似文献   

14.
15.
Today, ICT, web resources and multimedia contents have become prevalent in Malaysian university classrooms; hence, the learning approaches need to be redesigned for enabling students to use these technologies in co-constructing new meaning. This study analyses student’s perception and their peer interaction in the constructivist–collaborative learning environment (CCLE) with multimedia contents and Web 2.0 tools, to address the research question: What is the impact of CCLE on student learning process? By using factor analysis on the questionnaire results, and applying content analysis on students’ comments in Web 2.0 tools and feedback given by 182 students at INTI International University, several components of constructivist–collaborative learning were identified. The discussion in this study focuses on “team” and its sub-components include group dynamics, students’ prior knowledge with team and group processing. The discussion provides more understanding on the impact on student learning process for enhancing the learning experiences in Malaysian university class environment.  相似文献   

16.
17.
How do educators and instructional designers assess the effectiveness of the learning environments they design? One important means of ensuring the effectiveness of instruction in distance and face-to-face settings is through provision of learner support. Increasingly, as learners utilize the World Wide Web for collaborative learning, support systems contribute to the processes of learning and assist the learner in developing competencies and confidence in self-regulated learning and social interaction. Originating in the socio-cultural perspective of Vygotskyan theory, the term scaffolding refers to learning support based on social constructivist models of learning. As the World Wide Web becomes increasingly integrated into the delivery of learning experiences at primary, tertiary and secondary levels, the concept of scaffolding needs to be reconsidered because it is not readily translated into contexts where the teacher is not present, such as in online learning environments. The aim of this paper is to offer a conceptualization of the term scaffolding in distance learning, to provide examples of how learners can be supported in the processes of constructivist inquiry in a range of learning settings, and to offer principles for the design of learning support that can be applied across a range of instructional settings.  相似文献   

18.
The changes that have occurred in accepted approaches to teaching and learning in recent years have been underpinned by shifts in psychological and pedagogical theory, culminating in moves towards a constructivist view of learning. This paper looks at the consequences of these theoretical shifts for Computer Assisted Learning (CAL).
Moshman has identified three interpretations of constructivism: endogenous constructivism which emphasises learner exploration, exogenous constructivism which recognises the role of direct instruction, but with an emphasis on learners actively constructing their own knowledge representations and dialectical constructivism which emphasises the role of interaction between learners, their peers and teachers. This classification scheme provides a framework for looking at the various constructivist approaches to CAL.
For example, constructivist CAL materials that draw on the endogenous view include hypermedia environments, simulations and microworlds. Materials that draw on the exogenous view include learner controlled tutorials, cognitive tools and practice modules. Lastly, materials that draw on the dialectical view include Computer Supported Collaborative Learning (CSCL) tools and support (or scaffolding) tools.  相似文献   

19.
When inquiry-based learning is designed for a collaborative context, the interactions that arise in the learning environment can become fairly complex. While the learning effectiveness of such learning environments has been reported in the literature, there have been fewer studies on the students’ learning processes. To address this, the article presents a study of science learning in a computer-supported learning environment called Collaborative Science Inquiry (CSI), which integrates guided inquiry principles for activity design, employs modelling and visualisation tools for promoting conceptual understanding and incorporates key computer-supported collaborative learning (CSCL) elements for enabling students’ collaboration. With the aim of understanding the process of students’ conceptual changes supported by the CSI learning environment as used in a secondary school, data on students’ test achievements, responses to learning tasks and peer discussions in collaboration were collected, analysed and discussed. The results of the qualitative and quantitative data analysis indicated that guided inquiry coupled with CSCL elements facilitated by the CSI system can engage students in inquiry activities and promote their conceptual understanding in a progressive way.  相似文献   

20.
Background:?Cloud computing has recently received interest in information systems research and practice as a new way to organise information with the help of an increasingly ubiquitous computer infrastructure. However, the use of cloud computing in higher education institutions and business schools, as well as its potential to create novel learning environments remains an underresearched topic.

Purpose:?To address the research gap, this paper investigates how the capabilities of cloud computing have fostered collaborative learning processes of students in the design of management classrooms. The research project has taken place in a three-year period and has covered five post-graduate knowledge management classes, which have been situated in the context of business education.

Research design and sources of evidence:?I have used an illustrative case study of five knowledge management classes as research design to explore and describe interconnections between methods of social constructionism and cloud computing properties which enhance collaborative learning experiences of students in the classroom. To develop a theoretical background for the case study, I first review literature on constructivist and experiential learning, new management profiles, and information systems. In the empirical part of the case study, I have observed the experimental blending of constructivist learning methods and the cloud computing platform Google Apps for Education in three post-graduate classes and two Executive Master of Business Administration classes on the topic of knowledge management. For the data collection, I have focused on collaboration processes to understand how students have used various cloud computing tools to work together, and how their usage has affected interaction and reflection in the observed courses.

Results:?Findings show that collaborative properties of cloud computing, when they are undergirded by methods of social constructionism, influence learning factors on cognitive, emotional, spatial and group levels and lead to substantial changes in teacher/student roles and behaviours. The ease-of-use, playfulness and immediacy of cloud platforms creates collaborative learning spaces and has the potential to foster lateral thinking and problem solving of students in the classroom.

Conclusions and contribution:?By illuminating mutual interrelations between learning factors, constructivist principles and cloud computing properties, the paper enriches the literature on the innovative use of information system technologies in universities and business schools. The paper provides, in addition, practice-oriented insights for pedagogical and methodological choices that undergird the capabilities of cloud platforms to foster collaborative learning processes of students in higher education institutions.  相似文献   

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