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1.
This study investigated whether neuromuscular fatigue affects the neuromuscular control of an athlete within a sports context setting and whether these effects were more pronounced in the females. Lower limb joint kinetics of 6 male and 6 female inter-varsity soccer players performing side-stepping tasks in non-fatigue versus fatigue and anticipated versus unanticipated conditions were quantified using 10 Motion Analysis Corporation cameras and a Kistler? force platform. The Yo-Yo intermittent recovery Level 1 fatigue protocol was employed. Stance foot initial contact and peak forces, and peak joint knee moments of the lower limb were submitted to a 3-way mixed-model repeated measure ANOVA. The results suggested that males tend to elicit significantly higher knee joint loadings when fatigued. In addition, males elicited significantly higher peak proximal tibia anterior/posterior shear force, vertical ground reaction force at initial contact and peak internal rotational moments than females. These findings suggested that males were at greater overall injury risk than females, especially in the sagittal plane. Neuromuscular control-based training programmes/interventions that are designed to reduce the risk of the non-contact ACL injury need to be customised for the different genders.  相似文献   

2.
This study compared the physiological and anthropometric characteristics of specific playing positions and positional playing groups in sub-elite rugby league players. Altogether, 415 sub-elite rugby league players underwent measurements of standard anthropometry (body mass, height, sum of four skinfolds), muscular power (vertical jump), speed (10-m, 20-m, and 40-m sprint), agility ("L" run), and estimated maximal aerobic power (multi-stage fitness test). Props were significantly heavier and had a greater skinfold thickness than all other playing positions. Centres, fullbacks, and hookers were faster than props over 40 m. When the data were analysed according to positional commonality, props were taller, heavier, had a greater skinfold thickness, were less agile, and were slower over 10 m than all other positional groups. The hookers/halves and outside backs positional groups were significantly faster over 40 m than the backrowers and props positional groups. In addition, the hookers/halves and outside backs positional groups had significantly greater estimated maximal aerobic power than the props positional group. The results of this study demonstrate that few physiological and anthropometric differences exist among individual playing positions in sub-elite rugby league players, although props are taller, heavier, have greater skinfold thickness, slower 10-m and 40-m speed, less agility, and lower estimated maximal aerobic power than other positional groups. These findings provide normative data for sub-elite rugby league players competing in specific individual positions and positional playing groups.  相似文献   

3.
Abstract

This study compared the physiological and anthropometric characteristics of specific playing positions and positional playing groups in sub-elite rugby league players. Altogether, 415 sub-elite rugby league players underwent measurements of standard anthropometry (body mass, height, sum of four skinfolds), muscular power (vertical jump), speed (10-m, 20-m, and 40-m sprint), agility (“L” run), and estimated maximal aerobic power (multi-stage fitness test). Props were significantly heavier and had a greater skinfold thickness than all other playing positions. Centres, fullbacks, and hookers were faster than props over 40 m. When the data were analysed according to positional commonality, props were taller, heavier, had a greater skinfold thickness, were less agile, and were slower over 10 m than all other positional groups. The hookers/halves and outside backs positional groups were significantly faster over 40 m than the backrowers and props positional groups. In addition, the hookers/halves and outside backs positional groups had significantly greater estimated maximal aerobic power than the props positional group. The results of this study demonstrate that few physiological and anthropometric differences exist among individual playing positions in sub-elite rugby league players, although props are taller, heavier, have greater skinfold thickness, slower 10-m and 40-m speed, less agility, and lower estimated maximal aerobic power than other positional groups. These findings provide normative data for sub-elite rugby league players competing in specific individual positions and positional playing groups.  相似文献   

4.
The aim of this study was to investigate the effects of maturation on power and sprint performance adaptations following 6 weeks of plyometric training in youth soccer players during pre-season. Sixty male soccer players were categorized into 3 maturity groups (Pre, Mid and Post peak height velocity [PHV]) and then randomly assigned to plyometric group and control group. Vertical jump, standing long jump, and 20-m sprint (with and without ball) tests were collected before- and after-intervention. After the intervention, the Pre, Mid and Post-PHV groups showed significant (P ≤ 0.05) and small to moderate effect size (ES) improvement in vertical jump (ES = 0.48; 0.57; 0.73), peak power output (E = 0.60; 0.64; 0.76), standing long jump (ES = 0.62; 0.65; 0.7), 20-m sprint (ES = ?0.58; ?0.66), and 20-m sprint with ball (ES = ?0.44; ?0.8; ?0.55) performances. The Post-PHV soccer players indicated greater gains than Pre-PHV in vertical jump and sprint performance after training (P ≤ 0.05). Short-term plyometric training had positive effects on sprinting and jumping-power which are important determinants of match-winning actions in soccer. These results indicate that a sixty foot contact, twice per week program, seems effective in improving power and sprint performance in youth soccer players.  相似文献   

5.
The aim of this study was to investigate how the type of contact influences physiological, perceptual and locomotive load during a simulated rugby league match. Eleven male university rugby league players performed two trials of the rugby league movement simulation protocol for interchange forwards with a traditional soft tackle bag and a weighted tackle sled to replicate contact demands. The interchange forward-specific simulation was chosen given the contact frequency is higher for this group of players compared to whole match players. Locomotive rate, sprint speed, tackle intensity, heart rate (HR) and rating of perceived exertion were analysed during the first and second bouts that replicated two ~23 min on-field passages. Countermovement jump (CMJ) was measured before and immediately after each trial. More time was spent in heart rate zone between 91 and 100% HRpeak during the first (effect size ± 90% confidence interval: 0.44 ± 0.49) and second bouts (0.44 ± 0.43), and larger (0.6 ± 0.69) decrements in CMJ performance were observed during the sled trial (5.9, = 4.9%) compared to the bag trial (2.6, = 5.4%). Changing the type of contact during the match simulation subtly altered both the internal and external loads on participants. Using a standard tackle bag results in faster sprint speed to contact, but lower overall high-intensity running. Conversely, a heavier tackle object increases the internal load and results in greater lower limb neuromuscular fatigue as reflected by the decrease in CMJ performance.  相似文献   

6.
This study investigated the changes in measures of neuromuscular fatigue and physical performance in young professional rugby union players during a preseason training period. Fourteen young (age: 19.1?±?1.2 years) professional rugby union players participated in the study. Changes in measures of lower body neuromuscular fatigue (countermovement jump (CMJ) mean power, mean force, flight-time) and physical performance (lower body strength, 40?m sprint velocity) were assessed during an 11-week preseason period using magnitude-based inferences. CMJ mean power was likely to very likely decreased during week 2 (?8.1?±?5.5% to ?12.5?±?6.8%), and likely to almost certainly decreased from weeks 5 to 11 (?10?±?4.3% to ?14.7?±?6.9%), while CMJ flight-time demonstrated likely to very likely decreases during weeks 2, and weeks 4–6 (?2.41?±?1% to ?3.3?±?1.3%), and weeks 9–10 (?1.9?±?0.9% to ?2.2?±?1.5%). Despite this, possible improvements in lower body strength (5.8?±?2.7%) and very likely improvements in 40?m velocity (5.5?±?3.6%) were made. Relationships between changes in CMJ metrics and lower body strength or 40?m sprint velocity were trivial or small (<0.22). Increases in lower body strength and 40?m velocity occurred over the course of an 11-week preseason despite the presence of neuromuscular fatigue (as measured by CMJ). The findings of this study question the usefulness of CMJ for monitoring fatigue in the context of strength and sprint velocity development. Future research is needed to ascertain the consequences of negative changes in CMJ in the context of rugby-specific activities to determine the usefulness of this test as a measure of fatigue in this population.  相似文献   

7.
This study investigated the effect of the coefficient of friction of a running surface on an athlete's sprint time in a sled-towing exercise. The coefficients of friction of four common sports surfaces (a synthetic athletics track, a natural grass rugby pitch, a 3G football pitch, and an artificial grass hockey pitch) were determined from the force required to tow a weighted sled across the surface. Timing gates were then used to measure the 30-m sprint time for six rugby players when towing a sled of varied weight across the surfaces. There were substantial differences between the coefficients of friction for the four surfaces (μ = 0.21–0.58), and in the sled-towing exercise the athlete's 30-m sprint time increased linearly with increasing sled weight. The hockey pitch (which had the lowest coefficient of friction) produced a substantially lower rate of increase in 30-m sprint time, but there were no significant differences between the other surfaces. The results indicate that although an athlete's sprint time in a sled-towing exercise is affected by the coefficient of friction of the surface, the relationship relationship between the athlete's rate of increase in 30-m sprint time and the coefficient of friction is more complex than expected.  相似文献   

8.
In this study, we examined the acute effects of manipulating exercise order when combining countermovement jumps and loaded parallel squats in a complex training session, and the acute effects of countermovement jumps and loaded parallel squats on sprinting performance. Eight rugby players participated in five trials, including two that involved performing loaded parallel squats followed by countermovement jumps or vice versa in a randomized cross-over design. Peak rate of force development and peak force were measured during countermovement jumps and loaded parallel squats. Peak power, jump height, and duration of amortization phase were also determined during the countermovement jumps. Peak force during squatting was significantly greater in both cross-over treatments (loaded parallel squats-countermovement jumps and countermovement jumps-loaded parallel squats) compared with the control (P 相似文献   

9.
This study quantified lower-limb strength decrements and assessed the relationships between strength decrements and performance fatigue during simulated basketball. Ten adolescent, male basketball players completed a circuit-based, basketball simulation. Sprint and jump performance were assessed during each circuit, with knee flexion and extension peak concentric torques measured at baseline, half-time, and full-time. Decrement scores were calculated for all measures. Mean knee flexor strength decrement was significantly (P < 0.05) related to sprint fatigue in the first half (R = 0.65), with dominant knee flexor strength (R = 0.67) and dominant flexor:extensor strength ratio (R = 0.77) decrement significantly (< 0.05) associated with sprint decrement across the entire game. Mean knee extensor strength (R = 0.71), dominant knee flexor strength (R = 0.80), non-dominant knee flexor strength (R = 0.75), mean knee flexor strength (R = 0.81), non-dominant flexor:extensor strength ratio (R = 0.71), and mean flexor:extensor strength ratio (R = 0.70) decrement measures significantly (P < 0.05) influenced jump fatigue during the entire game. Lower-limb strength decrements may exert an important influence on performance fatigue during basketball activity in adolescent, male players. Consequently, training plans should aim to mitigate lower-limb fatigue to optimise sprint and jump performance during game-play.  相似文献   

10.
目的:探讨负重深蹲练习与保加利亚蹲练习两种不同的下肢力量训练方式对冰球运动员专项移动能力的影响,并比较两种训练方式对提升冰球运动员滑行能力的差异。方法:将18名U16冰球运动员随机分为保加利亚蹲组和负重深蹲组,对其训练前后冰上30米滑行、冰上重复冲刺、8字滑行以及陆地30米跑、立定三级跳、侧跨跳、Y-Balance成绩变化进行测试。结果:两种下肢力量训练方式均可提高冰球运动员的冰上滑行能力、下肢爆发力及下肢平衡能力。在冰上滑行能力方面,保加利亚蹲组冰上重复冲刺能力提高优于负重深蹲组,具有显著性差异,冰上8字滑行速度两组间不存在显著性差异;在下肢爆发力方面,保加利亚蹲组30米冲刺跑成绩显著优于负重深蹲组。在下肢Y-Balance测试方面,两组不具有显著性差异。结论:保加利亚蹲与负重深蹲练习均可以显著提高男子U16冰球运动员的直线加速滑行能力,前者在提高重复冲刺能力方面显著优于手者,两种练习均可以提升男子U16冰球运动员的下肢爆发力与平衡能力。  相似文献   

11.
The aim of this study was to determine whether the physiological characteristics of players influence selection in a semi-professional first grade rugby league team. Sixty-six semi-professional rugby league players aged 24+/-4 years (mean +/- s) were monitored over two competitive seasons. The players underwent measurements of body mass, muscular power (vertical jump), speed (10, 20, 30 and 40 m sprint), agility (Illinois agility run) and estimated maximal aerobic power (multi-stage fitness test) 1 week before their first competition match. After selection for either the first or second grade team, the results of all physiological tests were collated and analysed to determine if there were any physiological differences between players selected for the two teams. Players selected to play in the first grade team were significantly (P< 0.05) older (25+/-4 vs 22+/-4 years) and heavier (93+/-10 vs 86+/-10 kg) and had more playing experience (18+/-6 vs 15+/-6 years) than second grade players. Muscular power, speed, agility and estimated maximal aerobic power were not significantly different (P > 0.05) between first grade and second grade players. These results suggest that the physiological capacities of players do not influence selection in a semi-professional first grade rugby league team. Rather, player selection appears to be based on body mass, playing experience and skill. These results support the need for a standardized skills performance test for semi-professional rugby league players.  相似文献   

12.
The aim of this study was to determine whether the physiological characteristics of players influence selection in a semi-professional first grade rugby league team. Sixty-six semi-professional rugby league players aged 24 - 4 years (mean - s ) were monitored over two competitive seasons. The players underwent measurements of body mass, muscular power (vertical jump), speed (10, 20, 30 and 40 m sprint), agility (Illinois agility run) and estimated maximal aerobic power (multi-stage fitness test) 1 week before their first competition match. After selection for either the first or second grade team, the results of all physiological tests were collated and analysed to determine if there were any physiological differences between players selected for the two teams. Players selected to play in the first grade team were significantly ( P ? 0.05) older (25 - 4 vs 22 - 4 years) and heavier (93 - 10 vs 86 - 10 kg) and had more playing experience (18 - 6 vs 15 - 6 years) than second grade players. Muscular power, speed, agility and estimated maximal aerobic power were not significantly different ( P > 0.05) between first grade and second grade players. These results suggest that the physiological capacities of players do not influence selection in a semi-professional first grade rugby league team. Rather, player selection appears to be based on body mass, playing experience and skill. These results support the need for a standardized skills performance test for semi-professional rugby league players.  相似文献   

13.
This study investigated the relative importance of physiological, anthropometric, and skill qualities to team selection in professional rugby league. Eighty-six high performance rugby league players underwent measurements of anthropometric (height, body mass, sum of seven skinfolds), physiological (speed, change of direction speed, lower body muscular power, repeated-sprint ability, prolonged high-intensity intermittent running ability, and maximal aerobic power), technical skill (tackling proficiency, draw and pass proficiency), and perceptual skill (reactive agility, pattern recall, pattern prediction) qualities. A linear discriminant analysis was also conducted comparing those players successful in gaining selection into the professional National Rugby League team with those not selected to determine which, if any, of these qualities could predict selection. Players selected to play in the first National Rugby League game of the season were older, more experienced, leaner, had faster 10 m and 40 m sprint times, and superior vertical jump performances, maximal aerobic power, tackling proficiency and dual-task draw and pass ability than non-selected players. Skinfold thickness and dual-task draw and pass proficiency were the only variables that contributed significantly (P < 0.05) to the discriminant analysis of selected and non-selected players. These findings suggest that selected physiological, anthropometric, and skill qualities may influence team selection in professional rugby league.  相似文献   

14.
Abstract

In order to compare the kinematic and kinetic effects of fatigue on the mechanics of sprint running, 15 male subjects were filmed in the saggital plane while performing a short (50 meter) maximal exertion sprint and a long (400 meter) fatiguing sprint. The short sprint was filmed at 40 meters, while the long sprint was filmed at 40 and 380 meters. The films were reduced utilizing a digitizer coupled to a computer terminal. Analysis results were generated via a human motion analysis program. Kinematic and kinetic results were entered into the statistical analysis as differences between non-fatigued and fatigued values. Initially, quality of the performance (measured by the change in horizontal velocity of the body center of gravity) was statistically related to change in the kinetic variable of integrated muscle moment at each of the body joints. The kinetic variables found to be significant were then statistically compared to logically related changes in kinematic variables (temporally adjacent or concurrent). Changes in the generated moments about the hip and knee during ground contact were found to be related to the quality of the performer. Kinematic changes related to the significant moment changes indicated that, while the better sprinter (smaller velocity loss) closely maintained the kinetic and kinematic patterns, the poorer sprinter (larger velocity loss) inefficiently deviated in both areas. The lack of significance between the changes in upper limb moments and change in average velocity indicated that productive arm effort does not affect the level of performance in the fatigued condition.  相似文献   

15.
Abstract

This study investigated the relative importance of physiological, anthropometric, and skill qualities to team selection in professional rugby league. Eighty-six high performance rugby league players underwent measurements of anthropometric (height, body mass, sum of seven skinfolds), physiological (speed, change of direction speed, lower body muscular power, repeated-sprint ability, prolonged high-intensity intermittent running ability, and maximal aerobic power), technical skill (tackling proficiency, draw and pass proficiency), and perceptual skill (reactive agility, pattern recall, pattern prediction) qualities. A linear discriminant analysis was also conducted comparing those players successful in gaining selection into the professional National Rugby League team with those not selected to determine which, if any, of these qualities could predict selection. Players selected to play in the first National Rugby League game of the season were older, more experienced, leaner, had faster 10m and 40m sprint times, and superior vertical jump performances, maximal aerobic power, tackling proficiency and dual-task draw and pass ability than non-selected players. Skinfold thickness and dual-task draw and pass proficiency were the only variables that contributed significantly (P < 0.05) to the discriminant analysis of selected and non-selected players. These findings suggest that selected physiological, anthropometric, and skill qualities may influence team selection in professional rugby league.  相似文献   

16.
This study aimed to explore how asymptomatic athletes with a patellar tendon abnormality (PTA), who are at high risk of developing patellar tendinopathy, alter their landing technique and net patellar tendon loads generated in response to fatigue. Seven asymptomatic players with a PTA performed five successful vertical stop-jump trials before and after a fatigue protocol. Fatigue protocol involved participants repeatedly performing sets of 30 submaximal jump exercises on a sledge apparatus followed by 30 s rest until the task failure criteria were reached. Three-dimensional ground reaction forces, lower limb kinematics and net peak patellar tendon force were recorded during the stop-jump task. No significant between-fatigue condition differences in net patellar tendon loading, or most secondary outcome variables were observed. Only some fatigue changes were seen during the vertical landing phase. Asymptomatic PTA participants did not modify their landing technique or net patellar tendon loading during a stop-jump task in response to fatigue. The lack of between-fatigue condition differences displayed by the asymptomatic PTA participants during both landing phases suggest that these individuals may not be capable of sufficient movement variability in their landing strategies to adapt to fatigue.  相似文献   

17.
To inform recruitment, selection, training and testing of male and female rugby sevens players game running movement patterns and physical characteristics were quantified across junior, senior, and elite playing levels. Anthropometric and physical testing (40 m sprint, vertical jump, Yo-Yo IR1) occurred prior to players’ national championships or international tournaments (n = 110 players), while game movements were obtained via GPS (n = 499 game files). The game movements of male players were similar across playing levels except for number of impacts >10 g which were 2 to 4-fold higher in elite (25.0 ± 11.2 impacts · game?1; mean ± SD), than junior (6.3 ± 3.5) and senior (11.8 ± 6.6) players. In men, there were fewer substantial correlations between on- and off-field measures which may reflect similar physical attributes across playing levels, and that other (strength, technical or tactical) factors may better differentiate these players. In females, elite players had more favourable on- and off-field performance measures than juniors and seniors, with moderate to strong correlations between on- and off-field variables. Female players should benefit from additional fitness training, while male players need to balance fitness with other technical and tactical factors.  相似文献   

18.
In this study, we investigated the effects of acute post-exercise alcohol consumption on measures of physical performance, creatine kinase, and immunoendocrine function in the 48 h following a rugby game simulation. Ten male senior rugby union players completed a rugby game simulation after which they consumed either 1 g of alcohol per kilogram of body mass or a non-alcoholic control beverage. Agility, 15 m sprint, countermovement jump, and srummaging performance were assessed pre-simulation and 24 and 48 h post-simulation. White blood cell count, testosterone, cortisol, and creatine kinase were measured before the simulation and 30 min, 12, 24, 36, and 48 h after the simulation. One week after the first trial, participants completed the second simulation after which the other beverage was consumed. The acute consumption of alcohol after a rugby game simulation negatively affected countermovement jump performance in the days following the simulation (P = 0.028). No differences between treatments were observed for the other criterion measures made in this study. In conclusion, after 80 min of a simulated rugby game, the consumption of 1 g of alcohol per kg body mass negatively impacts lower body vertical power output. However, performance of tasks requiring repeated maximal muscular effort is not affected.  相似文献   

19.
This study investigated the effects on neuromuscular performance of a 6-week Optimal Load Training (OLT) and a novel modified Complex Training (MCT) (complex pairs: the same exercise using a moderate and an OL) in basketball players, in-season. Eighteen male athletes were randomly assigned to one of the protocols. Anthropometric measurements were taken to evaluate body composition. Lower- and upper-body maximum dynamic strength, countermovement jump (CMJ), standing long jump (SLJ), 10-m sprint and change of direction (COD) were also assessed. Moderate-to-large strength gains (presented as percentage change ± 90% confidence limits) were obtained for half-squat (OLT: 10.8 ± 5.3%; MCT: 17.2 ± 11.6%) and hip thrust (OLT: 23.5 ± 17.7%; MCT: 28.2 ± 19.0%). OLT athletes achieved likely small improvements in sprint (1.6 ± 1.6%) and COD (3.0 ± 3.2%). Players in the MCT attained likely moderate improvements in COD (3.0 ± 2.0%) and possibly small in SLJ (2.5 ± 4.6%). No protocol relevantly affected CMJ or body composition. An ANCOVA test revealed unclear between-group differences. In conclusion, both protocols increased basketball players’ strength without the use of heavy loads (> 85% 1RM) and without impairing sprint, CMJ and SLJ performance. These findings suggest that basketball strength and conditioning professionals may use either method to counteract strength losses during the season.  相似文献   

20.
The initial steps of a sprint are important in team sports, such as rugby, where there is an inherent requirement to maximally accelerate over short distances. Current understanding of sprint acceleration technique is primarily based on data from track and field sprinters, although whether this information is transferable to athletes such as rugby players is unclear, due to differing ecological constraints. Sagittal plane video data were collected (240?Hz) and manually digitised to calculate the kinematics of professional rugby forwards (n?=?15) and backs (n?=?15), and sprinters (n?=?18; 100?m personal best range?=?9.96–11.33?s) during the first three steps of three maximal sprint accelerations. Using a between-group research design, differences between groups were determined using magnitude-based inferences, and within-group relationships between technique variables and initial sprint acceleration performance were established using correlation. Substantial between-group differences were observed in multiple variables. Only one variable, toe-off distance, differed between groups (d?=??0.42 to ?2.62) and also demonstrated meaningful relationships with sprint performance within all three groups (r?=??0.44 to ?0.58), whereby a stance foot position more posterior relative to the centre of mass at toe-off was associated with better sprint performance. While toe-off distance appears to be an important technical feature for sprint acceleration performance in both sprinters and rugby players, caution should be applied to the direct transfer of other kinematic information from sprinters to inform the technical development of acceleration in team sports athletes.  相似文献   

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