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1.
Abstract

This study examined the influence of match-related fatigue on physical and technical skill performance in ball playing positions at two different levels of rugby league competition. Time-motion analyses were performed using global positioning systems from 6 elite National Rugby League (NRL) and 11 junior elite National Youth Competition (NYC) players from 45 matches. A standardised 5-point technical coding criteria was used to qualitatively assess skill involvements during match-play. The distance travelled in the 0–5 and 40–45 min period were significantly higher compared to the 30–35, 35–40, 70–75 and 75–80 min periods (P < 0.001). Skill rating and involvements were higher in the 0–5 and 40–45 min compared to 70–75 and 75–80 min periods (P < 0.001 and P < 0.001, respectively).There was no significant difference in the number of physical collisions between the 5-min periods (P = 0.051). Following the peak 5-min bout of exercise intensity there were reductions in distance (P < 0.001), quality of skill involvements (P < 0.001), number of involvements (P < 0.001) and collisions (P < 0.001). Elite NRL and NYC “ball players” exhibit reductions in physical performance towards the end of matches and following brief periods of intense exercise. There also appears to be a reduction in technical performance for NRL and NYC ball players, which may be attributable to match-related fatigue.  相似文献   

2.
The aim of this study was to investigate how the type of contact influences physiological, perceptual and locomotive load during a simulated rugby league match. Eleven male university rugby league players performed two trials of the rugby league movement simulation protocol for interchange forwards with a traditional soft tackle bag and a weighted tackle sled to replicate contact demands. The interchange forward-specific simulation was chosen given the contact frequency is higher for this group of players compared to whole match players. Locomotive rate, sprint speed, tackle intensity, heart rate (HR) and rating of perceived exertion were analysed during the first and second bouts that replicated two ~23 min on-field passages. Countermovement jump (CMJ) was measured before and immediately after each trial. More time was spent in heart rate zone between 91 and 100% HRpeak during the first (effect size ± 90% confidence interval: 0.44 ± 0.49) and second bouts (0.44 ± 0.43), and larger (0.6 ± 0.69) decrements in CMJ performance were observed during the sled trial (5.9, = 4.9%) compared to the bag trial (2.6, = 5.4%). Changing the type of contact during the match simulation subtly altered both the internal and external loads on participants. Using a standard tackle bag results in faster sprint speed to contact, but lower overall high-intensity running. Conversely, a heavier tackle object increases the internal load and results in greater lower limb neuromuscular fatigue as reflected by the decrease in CMJ performance.  相似文献   

3.
The match-play demands of rugby union have increased over time, and these demands should be quantified so as to provide a basis for optimal player loading during training. The primary aim of this article was to quantify accelerations, decelerations, impacts and aggregated body demands during the first half of match-play in a Super Rugby team. The secondary aim was to determine whether these characteristics are position-specific. Thirty-three players were monitored for 14 matches using global positioning system units with inbuilt microtechnology. Players were grouped according to positional roles and data were analysed for those who completed the entire duration of the first half of a given match. Forwards sustained more (d = 0.44) high-intensity impacts and greater (d = 0.26) aggregated body demands, while backs had more moderate (d = 0.55) and heavy accelerations (d = 0.76), and moderate (d = 0.23) and heavy decelerations (d = 0.54). These differences suggest that conditioning and recovery strategies should reflect the physical demands placed on players in different playing positions. Forwards should be conditioned with a focus on impacts and require longer recovery for the same duration of playing time, whereas conditioning for backs should emphasise rapid accelerations and decelerations.  相似文献   

4.
5.
The aim of this study was to compare the physical and movement demands between training and match-play in schoolboy and academy adolescent rugby union (RU) players. Sixty-one adolescent male RU players (mean ± SD; age 17.0 ± 0.7 years) were recruited from four teams representing school and regional academy standards. Players were categorised into four groups based on playing standard and position: schoolboy forwards (n = 15), schoolboy backs (n = 15), academy forwards (n = 16) and academy backs (n = 15). Global positioning system and accelerometry measures were obtained from training and match-play to assess within-group differences between conditions. Maximum data were analysed from 79 match files across 8 matches (1.3 ± 0.5 matches per participant) and 152 training files across 15 training sessions (2.5 ± 0.5 training sessions per participant). Schoolboy forwards were underprepared for low-intensity activities experienced during match-play, with schoolboy backs underprepared for all movement demands. Academy forwards were exposed to similar physical demands in training to matches, with academy backs similar to or exceeding values for all measured variables. Schoolboy players were underprepared for many key, position-specific aspects of match-play, which could place them at greater risk of injury and hinder performance, unlike academy players who were better prepared.  相似文献   

6.
Abstract

In this study, we investigated changes in creatine kinase, perceptual and neuromuscular fatigue of professional rugby league players after match-play. Twenty-three male rugby league players (10 backs, 13 forwards) had their creatine kinase, perceptual ratings of fatigue, attitude to training, muscle soreness, and flight time in a countermovement jump measured before and 1 and 2 days after (day 1 and day 2 respectively) league matches. Total playing time, offensive and defensive contacts were also recorded for each player. Creatine kinase was higher both 1 and 2 days after than before matches (P < 0.05) in forwards and backs. Similarly, perceived fatigue and muscle soreness were higher than pre-match on both days 1 and 2 (P < 0.05), but did not differ between groups (P > 0.05). Jump performance was lower on day 1 but not day 2 for both groups (P < 0.05). While total playing time was longer in backs (P < 0.05), relative frequencies for all contacts were greater in forwards (P < 0.05). Contacts for forwards were correlated with all markers of fatigue (P < 0.05), but only flight time was correlated with offensive contacts in backs (P < 0.05). Despite the mechanisms of fatigue being different between forwards and backs, our results highlight the multidimensional nature of fatigue after a rugby league match and that these markers do not differ between positions.  相似文献   

7.
Abstract

This study compared technical actions, movements, heart rates and perceptual responses of selected and unselected youth rugby league players during matches (under-15 to under-17 age groups). The players’ movements and heart rates were assessed using 5 Hz Global Positioning Systems (GPSs), while their technical actions were analysed using video analysis. The maturity of each player was predicted before each season for statistical control. There were no differences (P > 0.05) between selected and unselected players in the under-15 or the under-17 age group for any variables. However, in the under-16 age group, the selected players (57.1 ± 11.9 min) played for longer than the unselected players (44.1 ± 12.3 min; P = 0.017; ES = 1.08 ± CI = 0.87), and covered more distance (5181.0 ± 1063.5 m cf. 3942.6 ± 1108.6 m, respectively; P = 0.012; ES = 1.14 ± CI = 0.88) and high-intensity distance (1808.8 ± 369.3 m cf. 1380.5 ± 367.7 m, respectively; P = 0.011; ES = 1.16 ± CI = 0.88). Although successful carries per minute was higher in the selected under-15 age group, there were no other differences (P > 0.05) in match performance relative to playing minutes between groups. Controlling for maturity, the less mature, unselected players from the under-16 age group performed more high-intensity running (P < 0.05). Our findings question the use of match-related measurements in differentiating between selected and unselected players, showing that later maturing players were unselected, even when performing greater high-intensity running during matches.  相似文献   

8.
Abstract

The aims of this study were twofold: (1) to characterize repeated high-intensity movement activity profiles of a professional soccer team in official match-play; and (2) to inform and verify the construct validity of tests commonly used to determine repeated-sprint ability in soccer by investigating the relationship between the results from a test of repeated-sprint ability and repeated high-intensity performance in competition. High-intensity running performance (movement at velocities >19.8 km · h?1 for a minimum of 1 s duration) was measured in 20 players using computerized time–motion analysis. Performance in 80 French League 1 matches was analysed. In addition, 12 of the 20 players performed a repeated-sprint test on a non-motorized treadmill consisting of six consecutive 6 s sprints separated by 20 s passive recovery intervals. In all players, most consecutive high-intensity actions in competition were performed after recovery durations ≥61 s, recovery activity separating these efforts was generally active in nature with the major part of this spent walking, and players performed 1.1 ± 1.1 repeated high-intensity bouts (a minimum of three consecutive high-intensity bouts with a mean recovery time ≤20 s separating efforts) per game. Players reporting lowest performance decrements in the repeated-sprint ability test performed more high-intensity actions interspersed by short recovery times (≤20 s, P < 0.01 and ≤30 s, P < 0.05) compared with those with higher decrements. Across positional roles, central-midfielders performed more high-intensity actions separated by short recovery times (≤20 s) and spent a larger proportion of time running at higher intensities during recovery periods, while fullbacks performed the most repeated high-intensity bouts (statistical differences across positional roles from P < 0.05 to P < 0.001). These findings have implications for repeated high-intensity testing and physical conditioning regimens.  相似文献   

9.
ABSTRACT

Physical movement demands in elite netball match-play have been limited to notational analysis or accelerometer-derived measures, due in part to the indoor environment in which they are played. Commercially available local positioning systems (LPS) using ultra-wideband communication have been designed to bring similar capabilities as global positioning systems (GPS) to indoor environments. This study aims to quantify both spatiotemporal and traditional accelerometer-derived measures, to assess the movement demands of all playing positions, during Australian national netball league matches. Total distance, metreage per minute, acceleration density, acceleration density index, acceleration load, jumps, velocity bands, acceleration bands and PlayerLoad variables have been presented for each position. Mean total distance-covered in match-play differed substantially between positions. Centre position accumulated the highest mean distance (5462.1 ± 169.4 m), whilst the Goal Shooter consistently covered the lowest mean distance (2134 ± 102.6 m). Change of direction relative to movement area was highest for the two most restricted positions based on average acceleration per 10 m covered during match-play (Goal Shooter; 7.21 ± 0.88 m · s ? 2 and Goal Keeper; 6.75 ± 0.37 m · s ? 2, remaining positions; 5.71 ± 0.14 m · s ? 2). The positional profiles outlined in this study can assist skill and conditioning coaches to prescribe training sessions that will optimise the athlete’s physical preparation for the demands of competition.  相似文献   

10.
Abstract

The aim of the present study was to describe the frequency, duration, and nature of repeated high-intensity exercise in Super 14 rugby union. Time–motion analysis was used during seven competition matches over the 2008 and 2009 Super 14 seasons; five players from each of four positional groups (front row forwards, back row forwards, inside backs, and outside backs) were assessed (20 players in total). A repeated high-intensity exercise bout was considered to involve three or more sprints, and/or tackles and/or scrum/ruck/maul activities within 21 s during the same passage of play. The range of repeated high-intensity exercise bouts for each group in a match was as follows: 11–18 for front row forwards, 11–21 for back row forwards, 13–18 for inside backs, and 2–11 for outside backs. The durations of the most intense repeated high-intensity exercise bouts for each position ranged from 53 s to 165 s and the minimum recovery periods between repeated high-intensity exercise bouts ranged from 25 s for the back row forwards to 64 s for the front row forwards. The present results show that repeated high-intensity exercise bouts vary in duration and activities relative to position but all players in a game will average at least 10 changes in activity in the most demanding bouts and complete at least one tackle and two sprints. The most intense periods of activity are likely to last as long as 120 s and as little as 25 s recovery may separate consecutive repeated high-intensity exercise bouts. The present findings can be used by coaches to prepare their players for the most demanding passages of play likely to be experienced in elite rugby union.  相似文献   

11.
12.
Abstract

In this study, we investigated the relationship between physiological, anthropometric, and skill qualities and playing performance in professional rugby league players. Fifty-eight high-performance rugby league players underwent measurements for anthropometry (height, body mass, sum of seven skinfolds), physiological (speed, change of direction speed, lower body muscular power, repeated-sprint ability, prolonged high-intensity intermittent running ability, and estimated maximal aerobic power), technical skill (tackling proficiency, draw and pass proficiency), and perceptual skill (reactive agility, pattern recall, pattern prediction) qualities. National Rugby League matches were coded for attacking (e.g. line breaks, try assists, etc.) and defensive (e.g. missed tackles, tackling efficiency, etc.) statistics commonly used to assess rugby league playing performance. The number of line break assists was significantly associated (P < 0.05) with greater playing experience (r = 0.36), dual-task draw and pass proficiency (r = 0.54), reactive agility (r = 0.29), and pattern recall (r = 0.32) and prediction (r = 0.28) ability, while faster speed over 40 m (r = ?0.42) was associated (P < 0.05) with a higher number of tries scored. Greater age and playing experience, better lower body muscular power, and faster 10 m and 40 m speed were significantly associated (P < 0.05) with the number of tackle attempts (positive), tackles completed (positive), and proportion of missed tackles (negative). These findings demonstrate that well-developed physical and skill qualities are associated with effective playing performance in National Rugby League players.  相似文献   

13.
Abstract

Movement patterns in elite men’s soccer have been reported in depth, but less research exists for women’s soccer. Aims of the study were to identify the movement profiles of elite women soccer players in international competition and examine the effect the level of opposition, based on Federation Internationale de Football Association (FIFA) rankings, had on the physical demands of the game. MinimaxX athlete tracking devices were used by 15 players during 13 international matches against opponent teams of varying ability. Total distance covered averaged 9292 ± 175 m. There was a decrease in high-intensity running (HIR) in the 60- to 75-min and 75- to 90-min periods compared to the 0- to 15-min period of 22.4% and 26.1%, respectively (P = 0.022, P = 0.004) although sprint distances remained unchanged across game periods. HIR distances covered were significantly greater for midfielders versus defenders, while defenders had lower sprinting compared to both midfielders and attackers. Stronger opponents elicited less HIR and greater low-speed activity (LSA) compared to playing teams of similar or lower ranking. These results are important to coaches to prepare players for international competition and show the differing demands required depending on the ability of the opponents.  相似文献   

14.
Abstract

We compared the match activity profiles of elite footballers from Australian football (AF), rugby league (RL) and soccer (SOC), using identical movement definitions. Ninety-four elite footballers from AF, RL or SOC clubs in Australia participated in this study. Movement data were collected using a 5-Hz global positioning system from matches during the 2008–2011 competitive seasons, including measures of velocity, distance, acceleration and bouts of repeat sprints (RS). Australian footballers covered the greatest relative running distances (129 ± 17 m.min?1) compared to RL (97 ± 16 m.min?1) and SOC (104 ± 10 m.min?1) (effect size [ES]; 1.0–2.8). The relative distance covered (4.92 ± 2.10 m.min?1 vs. 5.42 ± 2.49 m.min?1; 0.74 ± 0.78 m.min?1 vs. 0.97 ± 0.80 m.min?1) and the number of high-velocity running (0.4 ± 0.2 no.min?1 vs. 0.4 ± 0.2 no.min?1) and sprint (0.06 ± 0.06 no.min?1 vs. 0.08 ± 0.07 no.min?1) efforts between RL and SOC players were similar (ES; 0.1–0.3). Rugby league players undertook the highest relative number of accelerations (1.10 ± 0.56 no.min?1). RS bouts were uncommon for all codes. RL and SOC players perform less running than AF players, possibly due to limited open space as a consequence of field size and code specific rules. While training in football should be code specific, there may be some transference of conditioning drills across codes.  相似文献   

15.
Abstract

As with other match analysis systems, ProZone® uses an absolute speed threshold to identify running speeds at “high-intensity”. In this study, we examined the use of an individualized high-intensity speed threshold based on the speed at the second ventilatory threshold (VT2speed) for assessment of the distance run at high-intensity during matches. Ten professional soccer players completed a maximal treadmill test to determine VT2speed. Match data were identified by means of the ProZone® match analysis system. The distances run at high-intensity during matches were calculated using the default value (19.8 km · h?1) and VT2speed. Differences between VT2speed and the default were analysed using a non-parametric median sign test. The distances run at high-intensity were compared with a paired t-test. The median VT2speed was 15 km · h?1 (range 14–16 km · h?1), which was less than the default (P < 0.01). Mean distance run at high-intensity based on the default and VT2speed was 845 m (s = 296) and 2258 m (s = 707), respectively [mean difference 1413 m; P < 0.001 (95% CI: 1037–1789 m)]. The high-intensity running speeds based on the second ventilatory threshold are substantially less than that used as the default within the ProZone® match analysis system, thus the distance run at high-intensity can be substantially underestimated.  相似文献   

16.
This study examined the changes in external outputs, including metabolic power variables, and internal response whilst considering contextual factors on physical performance variables during rugby league match play. Physical performance (total distance, high-speed running and high-power distances, average metabolic power), heart-rate (percentage heart-rate peak and training impulse), collisions (attacking and defensive) and contextual (time in attack, time in defence, time out of play) data were collected from 18 rugby league players during 38 games throughout two National Rugby League seasons. Physical variables were highest in the first 10-min period of each half (P < 0.001). Heart-rate indices peaked in the second 10-min period and were lower during second half periods (P < 0.001). Few differences existed in collisions and contextual factors across 10-min periods. Physical variables were highest during the first 5-min period compared to the final (P < 0.001). There was no difference in heart-rate response, attacking collisions or contextual factors between these periods. Following the peak 5-min period in the match, there were reductions in physical, heart-rate, defensive collisions and contextual factors (P < 0.001). The data show temporal changes in physical performance, heart-rate response and collisions during rugby league match play, although these are affected by contextual factors.  相似文献   

17.
18.
Abstract

The aim of this study was to quantify the changes in locomotive rates across the duration of senior elite rugby league matches. A semi-automated image recognition system (ProZone 3, ProZone®, Leeds, England) was used to track the movements of 59 players from six teams during three competitive matches. The players were classified into one of four positional groups: props (n = 9), back row (n = 9), pivots (n = 14) or outside backs (n = 27). Players' movements were classified as low, high or very high intensity running and reported as locomotive rates (distance covered per minute played) for successive quarters of each match. Analysis of variance revealed that only the outside backs showed a significantly lower overall locomotive rate during the final quarter compared to the first (P < 0.05). However, locomotive rates for high and very high intensity running during the final quarter were significantly lower (P < 0.05) than the first quarter among outside backs, pivots and props despite no change in the rate of involvements in contact. On the basis of these findings, it is suggested that high and very high intensity running locomotive rates may be more affective methods of detecting fatigue during competitive matches than overall locomotive rate.  相似文献   

19.
Abstract

We assessed the attentional demands of drawing and passing in rugby league players and investigated the effects of single-task and dual-task training on the acquisition, retention, and transfer of skill in these athletes. In Study 1, high-skilled and lesser-skilled rugby league players performed a standardized 2-on-1 drill under single-task (primary skill in isolation) and dual-task (primary skill while performing a secondary verbal tone recognition task) conditions. No differences were detected in primary task performance between groups, although the performance of the high-skilled players was more resistant to skill decrement under dual-task conditions. In Study 2, high-performance rugby league players were randomly allocated to either a single-task or dual-task training group. Each group underwent 8 weeks of training between the pre- and post-test sessions. While the mean improvement for draw and pass proficiency under dual-task conditions in the dual-task training group was greater than in the single-task training group (10.0% vs. 2.3%), the differences, while providing a moderate effect size (d = 0.57), were not statistically significant. These results suggest that the attentional demands of drawing and passing are reduced in high-skilled rugby league players compared with their lesser-skilled counterparts. In addition, compared with single-task training, dual-task training appears to improve the ability to perform dual-task draw and pass tasks (possibly through an improvement in time-sharing skills). Further studies are required to verify the efficacy of dual-task training as a training stimulus.  相似文献   

20.
ABSTRACT

The aim of this study was to examine the relationship between the peak velocity derived from the Carminatti Test (T-CAR) (PVT-CAR) and physical match performance in young soccer players. Thirty-three youth soccer players were recruited from 2 non-professional clubs. Friendly matches and small-sided game were performed. Physical match demands were assessed using Global Positioning System (GPS) technology. On a separate occasion, the players were submitted to the T-CAR. Players were categorised into 3 groups based on their T-CAR performance: Low (PVT-CAR ≤ P33), Intermediate (P33 > PVT-CAR < P66) and High (PVT-CAR ≥ P66). The PVT-CAR (15.5 ± 0.7 km·h?1) was significantly related to high-intensity activities (HIA; r = 0.78, P < 0.001), high-intensity running (HIR; r = 0.66, P < 0.001), sprinting (r = 0.62, P < 0.001) and total distance (TD) covered (r = 0.47, P < 0.01) during friendly matches. The PVT-CAR was strongly correlated with the amount of HIA (r = 0.81, P < 0.001), HIR (r = 0.85, P < 0.001) and TD covered (r = 0.81, P < 0.001) during small-sided game. No significant correlation was observed between the PVT-CAR and distance of sprinting (r = 0.49, P = 0.067) during small-side game. Furthermore, players in the High group covered significantly more TD (10%) and did more HIA (42%), sprinting (31%) and HIR (25%) during friendly matches compared to the players classified as having Low performance on the T-CAR. These differences still remained after adjusting for chronological age (CA), maturity and body size. In conclusion, the current study gives empirical support to the ecological and construct validity of this novel field test (T-CAR) as an indicator of match-related physical performance in young soccer players during pubertal years.  相似文献   

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