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1.
A simulated cricket batting innings was developed to replicate the physical demands of scoring a century during One-Day International cricket. The simulated innings requires running-between-the-wickets across six 5-over stages, each of 21 min duration. To validate whether the simulated batting innings is reflective of One-Day International batting, movement patterns were collected using a global positioning system (GPS) and compared with previous research. In addition, indicators of physical strain were recorded (heart rate, jump heights, sweat loss, tympanic temperature). Nine club cricketers (mean ± s: age 20 ± 3 years; body mass 79.5 ± 7.9 kg) performed the simulated innings outdoors. There was a moderate trend for distance covered in the simulated innings to be less than that during One-Day batting (2171 ± 157 vs. 2476 ± 631 m · h?1; effect size = 0.78). This difference was largely explained by a strong trend for less distance covered walking in the simulated innings than in One-Day batting (1359 ± 157 vs. 1604 ± 438 m · h?1; effect size = 1.61). However, there was a marked trend for distance covered both striding and sprinting to be greater in the simulated innings than in One-Day batting (effect size > 1.2). Practically, the simulated batting innings may be used for match-realistic physical training and as a research protocol to assess the demands of prolonged, high-intensity cricket batting.  相似文献   

2.
Abstract

The aim of the present study was to examine the relationship between intensities of exercise during match-play of elite-standard soccer referees with those of the players from the same match. Match analysis data were collected (Prozone® Leeds, UK) for 18 elite-standard soccer referees (age 26–49 years) on FA Premier League matches during the 2008/09 English FA Premier League season (236 observations). Running categories for referees and players were as follows: total distance covered (m); high-speed running distance (speed >19.8 km · h?1); and sprinting distance (speed >25.2 km · h?1). Analysis of the distance–time regression coefficients revealed no differences between the referees' and players' within-match rates of change for total distance covered (?0.594 ± 0.394 vs. ?0.713 ± 0.269 m · min?1; P = 0.104), high-speed running (?0.039 ± 0.077 vs. ?0.059 ± 0.030 m · min?1; P = 0.199), and sprinting (?0.003 ± 0.039 vs. ?0.021 ± 0.017 m · min?1; P = 0.114). In addition, there were no differences between across-season rates of change for total distance (–26.756 ± 40.434 vs. ?20.031 ± 25.502 m per match day; P = 0.439) and sprinting (–9.662 ± 7.564 vs. ?8.589 ± 4.351 m per match day; P = 0.542). These results show that elite-standard soccer referees' intensities of exercise during match-play are interrelated with those of the players and thus demonstrate that referees are able to keep pace with the players during FA Premier League matches.  相似文献   

3.
Abstract

We compared the movement patterns of cricketers in different playing positions across three formats of cricket (Twenty20, One Day, multi-day matches). Cricket Australia Centre of Excellence cricketers (n = 42) from five positions (batting, fast bowling, spin bowling, wicketkeeping, and fielding) had their movement patterns (walk, jog, run, stride, and sprint) quantified by global positioning system (GPS) technology over two seasons. Marked differences in movement patterns were evident between positions and game formats, with fast bowlers undertaking the greatest workload of any position in cricket. Fast bowlers sprinted twice as often, covered over three times the distance sprinting, with much smaller work-to-recovery ratios than other positions. Fast bowlers during multi-day matches covered 22.6 ± 4.0 km (mean ± s) total distance in a day (1.4 ± 0.9 km in sprinting). In comparison, wicketkeepers rarely sprinted, despite still covering a daily total distance of 16.6 ± 2.1 km. Overall, One Day and Twenty20 cricket required ~50 to 100% more sprinting per hour than multi-day matches. However, multi-day cricket's longer duration resulted in 16–130% more sprinting per day. In summary, the shorter formats (Twenty20 and One Day) are more intensive per unit of time, but multi-day cricket has a greater overall physical load.  相似文献   

4.
ABSTRACT

Physical movement demands in elite netball match-play have been limited to notational analysis or accelerometer-derived measures, due in part to the indoor environment in which they are played. Commercially available local positioning systems (LPS) using ultra-wideband communication have been designed to bring similar capabilities as global positioning systems (GPS) to indoor environments. This study aims to quantify both spatiotemporal and traditional accelerometer-derived measures, to assess the movement demands of all playing positions, during Australian national netball league matches. Total distance, metreage per minute, acceleration density, acceleration density index, acceleration load, jumps, velocity bands, acceleration bands and PlayerLoad variables have been presented for each position. Mean total distance-covered in match-play differed substantially between positions. Centre position accumulated the highest mean distance (5462.1 ± 169.4 m), whilst the Goal Shooter consistently covered the lowest mean distance (2134 ± 102.6 m). Change of direction relative to movement area was highest for the two most restricted positions based on average acceleration per 10 m covered during match-play (Goal Shooter; 7.21 ± 0.88 m · s ? 2 and Goal Keeper; 6.75 ± 0.37 m · s ? 2, remaining positions; 5.71 ± 0.14 m · s ? 2). The positional profiles outlined in this study can assist skill and conditioning coaches to prescribe training sessions that will optimise the athlete’s physical preparation for the demands of competition.  相似文献   

5.
Abstract

The aim of this study was to determine sprint profiles of professional female soccer players and evaluate how various speed thresholds impact those outcomes. Seventy-one professional players competing in full matches were assessed repeatedly during 12 regular season matches using a Global Positioning System (GPS). Locomotion ≥18 km · h?1 was defined as sprinting and each event was classified into: Zone 1: 18.0–20.9 km· h?1; Zone 2: 21.0–22.9 km · h?1; Zone 3: 23.0–24.9 km · h?1 and Zone 4: >25 km · h?1. Outcomes included: duration (s), distance (m), maximum speed (km · h?1), duration since previous sprint (min) and proportion of total sprint distance. In total 5,019 events were analysed from 139 player-matches. Mean sprint duration, distance, maximum speed and time between sprints were 2.3 ± 1.5 s, 15.1 ± 9.4 m, 21.8 ± 2.3 km· h?1, and 2.5 ± 2.5 min, respectively. Mean sprint distances were 657 ± 157, 447 ± 185, and 545 ± 217 m for forwards, midfielders and defenders, respectively (P ≤ 0.046). Midfielders had shorter sprint duration (P = 0.023), distance (P ≤ 0.003) and maximum speed (P < 0.001), whereas forwards performed more sprints per match (43 ± 10) than midfielders (31 ± 11) and defenders (36 ± 12) (P ≤ 0.016). Forty-five percent, 29%, 15%, and 11% of sprints occurred in sprint Zones 1, 2, 3 and 4, respectively. This group of professional female soccer players covered 5.3 ± 2.0% of total distance ≥18 km · h?1 with positional differences and percent decrements distinct from other previously identified elite players. These data should guide the development of high intensity and sprint thresholds for elite-standard female soccer players.  相似文献   

6.
The time-course of physical recovery was determined after a 2-h 20-min, simulated cricket batting innings. Several vertical jump measures were assessed before (baseline), immediately after, 24 h after and 48 h after simulated batting. Six, male, academy cricketers (20 ± 2 years) completed a previously developed simulated batting innings (BATEX) at an outdoor net facility. At each assessment point, participants completed countermovement-jumps, squat-jumps and 5-repeated reactive-jumps on a contact mat. Compared with baseline, countermovement flight time was similar immediately after, but decreased 24 h after batting (-3.0 ± 1.8%, p < 0.05, effect size [ES] ± 90% confidence interval [CI]: -1.38 ± 0.52). At 48 h post, countermovement-jump flight time was similar to baseline. A similar pattern occurred in the squat-jump and the decrease in squat-jump flight time 24 h after simulated batting approached significance (p = 0.053, ES ± CI -0.80 ± 0.51). The 5-repeated reactive-jump measures (flight time, contact time and reactive-strength-index) did not decrease after simulated batting (p > 0.05), but there were moderate effect sizes calculated (0.64-0.96). These findings support the continued use of countermovement flight time to assess recovery in cricket, since full recovery of jump performance occurred 48 h after a simulated, prolonged and high intensity-batting century.  相似文献   

7.
Abstract

The aim of this study was to include self-paced exercise within a modified Loughborough Intermittent Shuttle Test (LIST-P) in order to quantify key performance variables not possible with prescribed workloads. Sixteen male games players performed two trials of the LIST-P, at least 7 days apart. The LIST-P incorporates 4 × 15-min blocks of “prescribed-pace” activity (participants exercise in time to audible signals) followed by 2 × 15-min blocks of “self-paced” running (no audible signals). Distances covered and mean speeds were monitored during self-paced exercise. Total distance covered (12.54 ± 0.45 km vs. 12.64 ± 0.32 km; P = 0.10) and mean speed (8.37 ± 0.31 km ? h?1 vs. 8.44 ± 0.22 km ? h?1; P = 0.10) was similar between trials. Other indices also showed the test to be reliable (Pearson’s correlation = 0.89 and 0.90 (P < 0.01), total distance and mean speed, respectively; intraclass correlation coefficient = 0.88 and 0.88 (P < 0.01); standard error of measurement = ±0.13 km and ±0.09 km ? h?1; coefficient of variation (CV) = 1.7% and 1.7%; ratio limits of agreement = 1.00 */÷1.03 and 1.01 */÷1.04). Sprint time was also similar between trials (2.60 ± 0.19 s vs. 2.64 ± 0.23 s; P = 0.29). Incorporating self-paced exercise within an established intermittent shuttle running test appears to be a sensitive means of quantifying key performance variables for multiple-sprint sports research.  相似文献   

8.
ABSTRACT

Despite evidence supporting the positive affect sleep has on sport performance, there is limited application of sleep research in cricket. This study investigated the sleep behaviours of 26 elite South African cricket players (28.6 ± 4.0 years) during home and away competition. Players completed an altered version of the Core Consensus Sleep Diary every morning post-travel, pre-match and post-match. Linear mixed model regression was used to compare differences in sleep between time-periods, venues and formats. Spearman’s correlations (rs) assessed the relationship of match performance and sleep. Post-match total sleep time (06:31 ± 01:09) was significantly (p < 0.05) shorter compared to post-travel (07:53 ± 01:07; g = 1.19) and pre-match (08:43 ± 01:03; g = 1.98). Post-travel sleep onset latency and sleep efficiency were significantly shorter (?20; g = 1.35) and higher (+10.4%; g = 0.74) at home than away respectively. Longer sleep onset latencies and shorter total sleep times were significantly associated with poorer One-Day International (rs = ?0.57) and Test (rs = 0.59) batting performances respectively. The poor post-match sleep behaviour, and the sleep and performance correlations, provide motive for future interventions to focus on recovery and the use of sleep monitoring as a competitive advantage.  相似文献   

9.
The effects of training with overweight and underweight cricket balls on fast-bowling speed and accuracy were investigated in senior club cricket bowlers randomly assigned to either a traditional (n = 9) or modified-implement training (n = 7) group. Both groups performed bowling training three times a week for 10 weeks. The traditional training group bowled only regulation cricket balls (156 g), whereas the modified-implement training group bowled a combination of overweight (161?-?181 g), underweight (151?-?131 g) and regulation cricket balls. A radar gun measured the speed of 18 consecutive deliveries for each bowler before, during and after the training period. Video recordings of the deliveries were also analysed to determine bowling accuracy in terms of first-bounce distance from the stumps. Bowling speed, which was initially 108?±?5 km?·?h?1 (mean?±?standard deviation), increased in the modified-implement training group by 4.0 km?·?h?1 and in the traditional training group by 1.3 km?·?h?1 (difference, 2.7 km?·?h?1; 90% confidence limits, 1.2 to 4.2 km?·?h?1). For a minimum worthwhile change of 5 km?·?h?1, the chances that the true effect on bowling speed was practically beneficial/trivial/harmful were 1.0/99/<?0.1%. For bowling accuracy, the chances were 1/48/51%. This modified-implement training programme is not a useful training strategy for club cricketers.  相似文献   

10.
The aim of this study was to compare a batsman's running and turning speed during three runs while wearing either traditional batting pads or one of two models of newly designed cricket batting pads. Fifteen cricketers participated. The running and turning speeds were measured on three different days with players using the three pairs of batting pads for each trial in random order. The weights of the pads were 1.85 kg, 1.70 kg and 1.30 kg for P1, P2 and P3 respectively. Each player had to run three runs (3 × 17.68m), with the times recorded at the completion of each run, as well as the time to cover the distance from 5 m before and after the turn at the end of the first run. The fastest time from two trials for each pair of pads was retained for analysis. An analysis of variance (ANOVA) with repeated measures was used to determine the differences between the mean times of the three trials. The results showed no significant differences between the types of batting pads and the time to complete the run‐three‐runs test (P1 = 10.67 ± 0.48 s; P2 = 10.67 ± 0.43; P3 = 10.69 ± 0.44 s), the turning time (P1 = 2.34 ± 0.18 s; P2 = 2.32 ± 0.18 s; P3 = 2.35 ± 0.19 s) and to complete the third run (P1 = 3.49 ± 0.44 s; P2 = 3.53 ± 0.34 s; P3 = 3.51 ± 0.36 s). Of the 45 trials of three runs used for analysis, P, recorded the fastest time on 16 trials (36%), P2 on 19 trials (42%) and P3 on 10 trials (22%). The results showed no significant differences in the running or turning speeds, although there may be some practical relevance to using the newly designed cricket batting pads.  相似文献   

11.
Purpose: The purpose of this study was to quantify and compare training and competition demands in basketball. Methods: Fifteen semiprofessional male basketball players wore microsensors during physical conditioning training (PCT), games-based training (GBT), and competition to measure absolute and relative (·min?1) PlayerLoadTM (PL) and estimated equivalent distance (EED). Internal responses were calculated using absolute and relative session rating of perceived exertion (sRPE) and summated heart rate zones (SHRZ). Integrated measures were calculated as sRPE:PL and SHRZ:PL ratios. Results: PlayerLoad (arbitrary units [AU]) and EED (m) were statistically significantly (p < .05) higher during PCT (632 ± 139 AU, d = 1.36; 5,964 ± 1,312 m, d = 1.36; 6.50 ± 0.81 AU·min?1, d = 2.44; 61.88 ± 7.22 m·min?1, d = 2.60) and GBT (624 ± 113 AU, d = 1.54; 5,892 ± 1,080 m, d = 1.53; 6.10 ± 0.77 AU·min?1, d = 2.14; 56.76 ± 6.49 m·min?1, d = 2.22) than they were during competition (449 ± 118 AU; 3,722 ± 1474 m; 4.35 ± 1.09 AU·min?1; 41.01 ± 10.29 m·min?1). Summated heart rate zones were statistically significantly (p < .05) higher during PCT (314 ± 86 AU, d = 1.05; 3.22 ± 0.50 AU·min?1, d = 1.94) and GBT (334 ± 79 AU, d = 1.38; 3.19 ± 0.54 AU·min?1, d = 1.83) than they were during competition (225 ± 77 AU; 2.17 ± 0.69 AU·min?1). The ratio of sRPE:PL was statistically significantly (p < .05) higher during competition (1.58 ± 0.85) than during PCT (0.98 ± 0.22, d = 1.44) and GBT (0.91 ± 0.24, d = 1.90). Conclusion: Training demands exceeded competition demands.  相似文献   

12.
Abstract

In this paper we report on two studies that investigated the physical demands of professional rugby league match-play. Instudy one, National Rugby League (NRL) and National Youth Competition (NYC) players underwent global positioning system (GPS) analysis during competitive matches. No differences (P > 0.05) were observed between playing standards for minutes played, total distance covered, or the distances covered at low and high speeds. However, NRL players engaged in significantly more repeated high-intensity effort bouts than NYC players (13.1 ± 0.8 bouts vs. 9.7 ± 1.1 bouts). Reductions in physical performance occurred from the first to second half for both NRL and NYC players. In study two, we investigated, in the same players, the physical demands of professional rugby league match-play when players were competing in trial and regular fixture matches. The locomotor demands of trial matches were lower than fixture matches, with players covering less distance per minute of match-play, including less distance at low and high speeds. Players were also less likely to engage in repeated high-intensity effort bouts in trial matches than fixtures. These findings demonstrate that neither NYC matches nor NRL trial matches adequately reflect the intense physical demands of NRL fixture matches.  相似文献   

13.
ABSTRACT

The current study aimed to describe the distribution of physical and technical performance during the different phases of play in professional Australian Football. The phases of play (offence, defence, contested play, umpire stoppages, set shots and goal resets) were manually coded from video footage for a single team competing in 18 matches in the Australian Football League. Measures of physical performance including total distance (m), average speed (m · min?1), low-speed running (LSR, <14.4 km h?1), high-speed running (HSR, >14.4 km h?1), accelerations (2.78 m · s?2) and decelerations (?2.78 m · s?2) were derived from each phase of play via global positioning system (GPS) devices. Technical skill data including tackles, handballs and kicks were obtained from a commercial statistics provider and derived from each phase of play. Linear mixed-effects models and effect sizes were used to assess and reflect the differences in physical and technical performance between the six phases of play. Activity and recovery cycles, defined as periods where the ball was in or out of play were also described using mean and 95% confidence intervals. The analysis showed that several similarities existed between offence and defence for physical performance metrics. Contested play involved the highest total distance, LSR, accelerations, decelerations and tackles compared to all other phases. Offence and defence involved the highest average speed and HSR running distances. Handballs and kicks were highest during offence, while tackles were highest during contested play, followed by defence. Activity and recovery cycles involved mean durations of ~110 and ~39 s and average speeds of ~160 and ~84 m · min?1, respectively. The integration of video, GPS and technical skill data can be used to investigate specific phases of Australian Football match-play and subsequently guide match analysis and training design.  相似文献   

14.
15.
Abstract

In this study, we investigated the physical demands and activity profiles of international field hockey umpires during match-play. We collected GPS data and heart rates from ten umpires over 16 international matches. Total mean distance covered in a full match was 6655±406 m. No differences were observed between mean distances covered in the first and second halves (3390±241 m and 3264±253 m respectively; P =0.093). Hockey umpires spent 2.7±1% of the total match time performing high-intensity running (>15.5 km · h–1). Paired t-tests revealed no difference in the distance umpires covered during high-intensity running in the first versus the second half (339±168 m vs. 285±106 m; P=0.113), or in the number of sprints performed (3.4±2.3 vs. 2.8±2.1; P=0.290). There was large inter-individual variability in the total distance covered at high intensity (range 274–999 m). No difference in mean heart rates was evident between the first and second half (150±9 and 147±10 beats · min–1 respectively; P =0.055). The results of this study show that the performance of the participating hockey umpires did not decrease from the first to the second half. Training and testing procedures should be updated to reflect the specific role of the hockey umpire.  相似文献   

16.
Abstract

The aim of this study was to assess the extent to which measures derived from the new FIFA referees’ fitness tests can be used to monitor a referee's match-related physical capacity. Match-analysis data were collected (Prozone®, Leeds, UK) from 17 soccer referees for 5.0 (s = 1.7) FA Premier League matches per referee during the first 4 months of the 2007–08 season. Physical match performance categories included total distance covered, high-intensity running distance (speed >5.5 m · s?1), and sprinting distance (>7.0 m · s?1). The two tests were a 6 × 40-m sprint test and a 150-m interval test. Heart rate demand was correlated with total match distance covered (r = ?0.70, P = 0.002) and high-intensity running (r = ?0.57, P = 0.018) in the interval test. The fastest 40-m sprint was related to total distance covered (r = ?0.69, P = 0.002), high-intensity running (r = ?0.76, P < 0.001), and sprinting distance (r = ?0.75, P = 0.001), while mean time for the 40-m sprints was related to total distance covered (r = ?0.70, P = 0.002), high-intensity running (r = ?0.77, P < 0.001), and sprinting distance (r = ?0.77, P < 0.001). The referees who recorded the best interval-test heart rate demand and fastest 40-m time produced the best physical match performances. However, only the sprint test and in particular the fastest 40-m time had appropriate construct validity for the physical assessment of soccer referees.  相似文献   

17.
18.
The purpose of this study was to assess how cognitive and physical performance are affected during a prolonged, fatigue-inducing cricket-batting simulation. Fifteen amateur batters from three Eastern Cape schools in South Africa were recruited (mean ± SD: age 17 ± 0.92 years; stature 1.75 ± 0.07 m; body mass 78.3 ± 13.2 kg). Participants completed a 6-stage, 30-over batting simulation (BATEX©). During the protocol, there were five periods of cognitive assessment (CogState brief test battery, Melbourne, Australia). The primary outcome measures from each cognitive task were speed and accuracy/error rates. Physiological (heart rate) and physical (sprint times) responses were also recorded. Sprint times deteriorated (= 0.84; < 0.01) while physiological responses increased (= 0.91; < 0.01) as batting duration increased, with longest times and highest responses occurring in the final stage. Prolonged batting had a large effect on executive task performance (= 0.85; = 0.03), and moderate effects on visual attention and vigilance (d = 0.56; P = 0.21) and attention and working memory (d = 0.61; P = 0.11), reducing task performance after 30 overs. Therefore, prolonged batting with repeated shuttle running fatigues amateur batters and adversely affects higher-order cognitive function. This will affect decision-making, response selection, response execution and other batting-related executive processes. We recommend that training should incorporate greater proportions of centre-wicket batting with repeated, high-intensity shuttle running. This will improve batting-related skills and information processing when fatigued, making practice more representative of competition.  相似文献   

19.
The aim of this study was to analyse the characteristics of the asymmetries in the dominant and non-dominant limbs when kicking stationary and rolling balls. Ten experienced Brazilian amateur futsal players participated in this study. Each participant performed kicks under two conditions (stationary ball vs. rolling ball) with the dominant and non-dominant limbs (five kicks per condition per limb). We analysed the kicking accuracy, ball and foot velocities, angular joint displacement and velocity. The asymmetry between the dominant and non-dominant limbs was analysed by symmetry index and two-way repeated measures ANOVA. The results did not reveal any interaction between the condition and limb for ball velocity, foot velocity and accuracy. However, kicking with the dominant limb in both kicks showed higher ball velocity (stationary ball: dominant – 24.27 ± 2.21 m · s?1 and non-dominant – 21.62 ± 2.26 m · s?1; rolling ball: dominant – 23.88 ± 2.71 m · s?1 and non-dominant – 21.42 ± 2.25 m · s?1), foot velocity (stationary ball: dominant – 17.61 ± 1.87 m · s?1 and non-dominant – 15.58 ± 2.69 m · s?1; rolling ball: dominant – 17.25 ± 2.26 m · s?1 and non-dominant – 14.77 ± 2.35 m · s?1) and accuracy (stationary ball: dominant – 1.17 ± 0.84 m and non-dominant – 1.56 ± 1.30 m; rolling ball: dominant – 1.31 ± 0.91 m and non-dominant – 1.97 ± 1.44 m). In addition, the angular joint adjustments were dependent on the limb in both kicks (the kicks with non-dominant limb showed lower hip external rotation than the kicks with the dominant limb), indicating that the hip joint is important in kick performance. In conclusion, the kicks with the non-dominant limb showed different angular adjustments in comparison to kicks with the dominant limb. In addition, kicking a rolling ball with the non-dominant limb showed higher asymmetry for accuracy, indicating that complex kicks are more asymmetric.  相似文献   

20.
Manoeuvring a motorcycle at high-speed in official competition has been shown to expose riders to substantial and complex physiological and psychological demands, however few studies have analysed the physical load experienced by professional racers. This study aimed to quantify the physical stress experienced by riders and explore relationships between performance related variables (i.e. crashes). Performance and braking data were collected from official race reports from 2013 to 2015 of the top class of the FIM Road Racing Grand Prix World Championship. Top-level riders are exposed to a considerable volume (175 ± 42 brakes and 372 ± 48 leans to corner per race) of high intensity actions (>40% of brakes initiated at speeds higher than 260 km.h?1, and 13.2% over 300 km.h?1), where 1 out of every 4 braking actions generated inertial stresses greater than 10 m.s?2. Furthermore, the mean speed across competitions increased over the years (from 161.7 ± 6 km.h?1 to 164.5 ± 6 km.h?1), however no clear relationships between the amount of crashes and competition-related factors were found. Given the findings it would seem that riders could benefit from strength training specifically designed to prepare the body to counteract the repetitive inertial stresses of racing.  相似文献   

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