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1.
Although there are numerous models to practive instructional design (ID), few instructional models to teach instructional design have been documented. This article documents a five-year study of two instructors who collaborated on formally studying their teaching of a master's level instructional design course. A reflexive instructional approach was used, in which the teachers examined their teaching while students were being prompted to reflect on their learning of instructional design through a course-long ID project. In this article we summarize our views on learning, teaching, and instructional design. A design and development framework from developmental research (Richey & Nelson, 1996) was used to describe our teaching in terms of the design decisions, model implementation, and model evaluation across six deliveries of the ID course from 1994–1998.  相似文献   

2.
首次提出面向对象教学设计(OO-ID)方法的基本体系框架,借助于统一建模语言UML构建了教学设计(OO-ID)方法视图体系、教学需求模型、教学过程模型,完成对整个教学设计的建模。为传统的教学设计引入新的方法和思珞。  相似文献   

3.
This study uses theory-based design principles to evaluate the effectiveness of an instructional simulation, simSchool. It begins by examining the simulation and evaluation literature, followed by an evaluation of the simSchool software. It is a Web-based simulation designed to emulate various students (reactions) in order to provide practice for pre-service teachers in instructional planning, assessment, and communication. This article uses a framework to analyze the simulation, according to the simulation's instructional goals and design models. The framework for designing a simulation approach to instruction, based on the model-centered instructional theory, provides a detailed model for dissecting the seven functional layers of a simulation. When combined with user testing, results indicated that simSchool provides a valid model of a simulated environment for pre-service teachers to practice instructional activities.  相似文献   

4.
Workplace motivation historically has been an HR function, with ID as a training function. This division produces a split between motivation and training, leaving them isolated from one another. Intervention design needs to include motivation throughout its phases, to maximize motivating opportunities for performance improvement. The current models included in instructional design texts and resources are important, but tend to lack some characteristics that would make them more useful and productive for designers. The purpose of this paper is to present a theoretical and conceptual framework for the devel‐opment of a new model of motivation for intervention design that is current, comprehensive, integrative, and flex‐ible. To that end, we (1) review the key points of the call for such a model; (2) present a framework for such a model; (3) offer a conceptual prototype for a model to meet designer's needs and include perspectives from experts in instructional design and performance technology, including how it fills out an integrative theoretical base of motivation for the field; and (4) present future development implications for the field.  相似文献   

5.
借助于系统论的思想和软件工程的开发方法,从新的视角定义了教学设计系统的层次结构、系统组成要素的概念模型和公共过程模型等基本框架,使用UML视图对不同教学设计模型进行了统一的和规范的表示,并赋予了新的语义,为教学设计模型的理论研究与实践提供建模方法,为教学设计提供了一个理论框架。  相似文献   

6.
Instructional models guide designer activity as they attempt to solve instructional problems. Models provide structure to the project, problem solving strategies, evaluation, and feedback. This paper is designed to examine Rapid Prototyping, a model born in the computer age. Rapid Prototyping embraces computer design strategies, constructivist learning theory, and cognitive psychology. This paper will first look at the “classic” forms of instructional design models, which form the foundation of instructional design. A review of the critical elements of these models will provide the framework to understand the concepts behind the Rapid Prototyping model. Next, this paper will examine how researchers define Rapid Prototyping, how the model is used, whether it is successful, and why some consider it a major shift in the way instruction is designed. By clarifying how RP is structured to solve instructional problems and the processes it uses to produce instructional materials, this paper will strive to determine whether it is a viable alternative to traditional design models.  相似文献   

7.
Most of the currently available instructional design models were conceptualized to develop instructional solutions to needs and requirements that remain relatively stable over time. Faced with the problem of designing a knowledge management (KM) system that needed to accommodate continuously changing requirements over its fielded lifetime, we developed a new design model that is based on a living-systems approach. In this article, we briefly review currently available instructional systems design models and describe this new model and the mechanisms it contains for accommodating change and growth. We illustrate the application of the phases of the model (analyze initial requirements, design the information architecture, develop the information design, develop the interaction design, implement the Web-based system, and conduct a developmental evaluation of the system) in the development of a KM system with living-system features. All trademarks used are properties of their respective owners.  相似文献   

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9.
The increasing complexity of the subjectmatters taught through distance education calls for a cognitive approach to instructional design. Cognitive task analysis‐based instructional design (CTA‐BID) is especially appropriate for distance education, which requires high‐fidelity instructional materials that teach cognitive content with little or no classroom instruction. CTA‐BID organises instructional materials around the results of a cognitive task analysis that identifies the optimal knowledge structures, mental models, strategies, and skills underlying expertise in the subject matter. CTA‐BID has produced innovative instructional programmes aimed at teaching cognitive skills, accelerating the development of expertise, and improving student performance and training efficiency. This article provides an overview of CTA‐BID and its applications in the design of instructional and testing materials for distance education. I also review recent developments in education, psychology, and instructional design that complement CTA‐BID.  相似文献   

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11.
“Formulation of instructional strategy to match subject matter and learner requirements” is an integral part of most instructional design models (Andrews & Goodson, 1980, p.5). Yet the meaning and purpose of instructional strategies in these design models vary considerably. An instructional strategy in traditional design models usually refers to the selection of instructional delivery vehicles (e.g., lecture, demonstration, computer-assisted instruction) and support activities (e.g., practice exercises, tutoring) (cf. Tracey, Flynn, & Legere, 1970). Contrast those conceptions with the many instructional strategies described in elaboration theory (Reigeluth & Stein, 1983), such as subsumptive sequencing, internally consistent orienting structures, synthesizers, summarizers, and cognitive strategy activators. What is obvious from these disparate conceptions is that instructional designers do not share a consistent definition of instructional strategies. Many of the activities that are referred to as instructional strategies are not in fact strategies, but rather are presentation vehicles. In this article, we first define instructional strategies and tactics in the context of an iterative design model. Instructional strategies are then distinguished from instructional tactics, which are the implementation of strategies. We then list the range of instructional strategies and tactics that implement them. Finally, we provide a decision tree for assisting designers to select appropriate instructional tactics.  相似文献   

12.
Modern instructional theories are characterized by their focus on rich, multidisciplinary and often collaborative learning tasks that are somehow representative for authentic, real life tasks. This new view on learning heavily increases the complexity of the design process and the resulting instructional systems. It is argued that computer-based instructional design (ID) tools may help to deal with this growing complexity. A framework to distinguish different kinds of ID tools is presented. This framework is then used to introduce the contributions to this special issue.  相似文献   

13.
Not all instructional design models are fully integrated into the HPT practice. Some of these processes such as the successive approximation model (SAM) and the lot like Agile methods approach (LLAMA) are the outgrowth of Agile processes for instructional design. The major design processes are often assumed to be competitive; that is, one model is better than the other. However, most Agile instructional design processes assume that the most ubiquitous performance solution is e‐learning, hence the direct integration of Agile processes. Therefore, instead of thinking about design models, we think about instructional methods and solutions over human performance technology (HPT). These methods are all equal until one understands the conditions or the context of the instructional or performance problem. We recommend designers reverse engineer the Agile instructional systems design process by using a rapid performance analysis method that quickly pinpoints and confirms the performance problem(s).  相似文献   

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该文基于对高师《现代教育技术》公共课教学现状和问题的考察 ,提出了以“面向全体师范生 ,切实提高教育技术应用能力”为目标 ,构建高师《现代教育技术》公共课教学新模式的若干设想。内容主要包括教学内容改革设想 ,教学方法与教学模式的改革设想以及教学管理与评估改革设想三个方面。其中教学模式的改革是本构想的核心 ,其关键是实现《现代教育技术》公共课与学科专业教学的三个结合 ,即 :教学设计和常规媒体技术与学科专业教学相结合 ;现代信息技术应用与计算机公共课教学相结合 ;教育技术技能的训练和评估与微格教学和教育实习相结合等  相似文献   

16.
基于教育二重性的教学设计过程模式初探   总被引:1,自引:0,他引:1  
教育既具有科学属性,又具有艺术属性。以往教学设计理论及过程模式都只是将教育教学活动视为一门科学,忽视了其艺术性的一面。该文基于教育二重性观点,提出了新的教学设计过程模式,讨论了艺术化设计的基本原则,并对教学设计中科学性与艺术性的比例关系进行了初步探讨。  相似文献   

17.
This paper highlights the instructional design process followed by the Maricopa Community College faculty in the creation of instructional modules in Digital Visual Literacy. The paper categorizes 10 tasks that an instructional designer, a teacher, or a trainer performs during the design phase of the instructional design process. The importance of alignment between each of these 10 instructional elements is stressed in the paper. Also described are two different design models (top-down model and the matrix model) that were used by the faculty in the design of instructional materials. The matrix model has been found to be more effective in aligning the 10 instructional elements. Also included are survey results on the importance of the instructional design elements and if instructors include these elements in their lesson design in a community college setting.  相似文献   

18.
This paper reviews a number of relatively new and promising psychometric approaches to the problem of modeling student achievement (the student model) within intelligent tutoring systems (ITS). A shared characteristic of most ITSs is their need to estimate a model of the student's understanding of the domain, and use this model to modify and adapt subsequent instructional content and sequence. Sound cognitive diagnosis and the need to advance ITS technology require the development of student models that are integrated with cognitive theory and instructional science. A number of cognitively oriented psychometric approaches — including latent-trait models, statistical pattern recognition methods, and causal probabilistic networks — are described and discussed within the current ITS framework. As measurement-based student models are refined, we anticipate their compatibility with future generations of intelligent tutoring systems.  相似文献   

19.
There is a growing emphasis on utilizing a problem‐based learning [PBL] pedagogy to help instructional design students gain an understanding of the complex forces operating within an actual design environment. However, little literature exists to suggest that PBL is being used to teach the process by which instructional design firms and practitioners secure work—the Instructional Design Business Acquisition Process (IDBAP). This study outlines a conceptual framework for using an adapted problem‐based learning model for teaching the IDBAP, which consists of writing a response to a request for proposal (RFP), developing a working prototype, and orally presenting the solution. This study also examines the impact of a PBL pedagogy on students' perception of their confidence in solving instructional design problems. The results of this empirical research indicate that students who participate in a problem‐based learning pedagogy gain confidence in their abilities to solve instructional design problems, view themselves in emotional control when solving an instructional design problem, and are more inclined to approach similar problems in the future.  相似文献   

20.
There has been ongoing debate regarding the efficacy of teaching instructional design models to novice designers given that experienced instructional designers often use principles and adapted models when they engage in the instructional design problem‐solving process. This study utilized the Delphi technique to identify a core set of guiding principles used by designers in their practice. The purpose of this study was (1) to examine and describe the principles that guided instructional designers’ practice and (2) to identify the extent to which participants’ frames of reference included components of the ADDIE instructional design model. Sixty‐one principles were ultimately identified (reached consensus among the Delphi panel members). Thirty‐two of the principles aligned with the primary components of the design process (e.g., analysis, design, development, and evaluation). Additional principles (n = 29) related to other characteristics of design such as communication, project management, and design characteristics.  相似文献   

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