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1.
Abstract

Elite-standard rowers tend to use a fast-start strategy followed by an inverted parabolic-shaped speed profile in 2000-m races. This strategy is probably the best to manage energy resources during the race and maximise performance. This study investigated the use of virtual reality (VR) with novice rowers as a means to learn about energy management. Participants from an avatar group (n = 7) were instructed to track a virtual boat on a screen, whose speed was set individually to follow the appropriate to-be-learned speed profile. A control group (n = 8) followed an indoor training programme. In spite of similar physiological characteristics in the groups, the avatar group learned and maintained the required profile, resulting in an improved performance (i.e. a decrease in race duration), whereas the control group did not. These results suggest that VR is a means to learn an energy-related skill and improve performance.  相似文献   

2.
Background:Active video games are a new method for increasing physical activity(PA).Fully immersive virtual reality(VR)is a hardware device on which an active video game can run.Active(video games in)VR(AVR),might increase immersion,game engagement,and moderate-to-vigorous PA(MVPA),thereby yielding greater exercise-related benefits,e.g.,cognitive performance.Methods:We examined the induction of MVPA via an AVR and a sedentary VR(SVR)as well as the effects of VR play on cognitive performance,which was monitored using 2 different methods.Each of 29 sedentary college students attended three 20-min laboratory sessions(AVR,SVR,or control)in a randomized order;during the control session,they sat quietly doing nothing.A fully immersive headset was used for the 2 video game sessions.We monitored and computed participants’PA using hip-wom accelerometers(wGT3 x-bt;ActiGraph,Pensacola,FL,USA)and a heart rate band(Polar H7;Polar,Kempele,Finland).After each session,the participants completed a mnemonic similarity test(MST)to measure recognition memory.They also filled out a motion sickness questionnaire and an abbreviated game experience questionnaire.Results:The AVR session induced a significantly greater heart rate and more time spent in MVPA than did either of the other 2 sessions regardless of the PA monitoring method.AVR elicited greater game experience questionnaire-assessed sensory and imaginative immersion,challenge,and positive affect than did SVR.The mnemonic similarity test recognition score was marginally higher post-AVR session than it was post-SVR session.Conclusion:AVR elicited MVPA without a significant increase in motion sickness and induced a better game experience and better borderline cognitive performance than did SVR.  相似文献   

3.
Purpose: We sought to compare the effects of physical practice (PP) and mental practice (MP) on the immediate and long-term learning of the finger-to-thumb opposition sequence task (FOS) in children; in addition, we investigated the transfer of this learning to an untrained sequence of movements and to the contralateral untrained hand. Method: This study included thirty-six 9- and 10-year-old children who were randomly allocated into 3 groups: MP, PP, and no practice (NP). The MP and PP groups were subjected to a single session of training with the dominant trained hand. MP participants were trained by mentally rehearsing the movements, PP participants were trained by executing the movements, and the NP group had no training. The performance of the trained sequence (TS) and untrained reverse sequence (URS) by each of the 3 groups was evaluated under identical conditions before training, after 5 min, and at 4 days, 7 days, and 28 days after training. Results: Whereas both trained groups (MP and PP) showed statistically significant improvement in TS using the trained hand at all assessment points after the training, only MP participants were able to transfer the performance gains from the TS to the URS and from the trained hand to the untrained opposite hand. Conclusion: Children were able to learn the FOS through MP or PP with a similar level of performance. Unlike PP, MP allowed for the transfer of performance gain to the URS and to the opposite hand, suggesting that the internal representations developed by MP were effector-independent.  相似文献   

4.
We examined the effectiveness of video-based decision training in national youth handball teams. Extending previous research, we tested in Study 1 whether a three-dimensional (3D) video training group would outperform a two-dimensional (2D) group. In Study 2, a 3D training group was compared to a control group and a group trained with a traditional tactic board. In both studies, training duration was 6 weeks. Performance was measured in a pre- to post-retention design. The tests consisted of a decision-making task measuring quality of decisions (first and best option) and decision time (time for first and best option). The results of Study 1 showed learning effects and revealed that the 3D video group made faster first-option choices than the 2D group, but differences in the quality of options were not pronounced. The results of Study 2 revealed learning effects for both training groups compared to the control group, and faster choices in the 3D group compared to both other groups. Together, the results show that 3D video training is the most useful tool for improving choices in handball, but only in reference to decision time and not decision quality. We discuss the usefulness of a 3D video tool for training of decision-making skills outside the laboratory or gym.  相似文献   

5.
This project is addressed to the effectiveness of video mediated instruction on the learning of the tennis service by novices. The research was carried out in an indoor tennis hall under normal training conditions. Three experimental groups were used: a video-model (VMT), a video-feedback (VFT) and a group with a combination of video modelling and video feedback (VMFT). Two control groups - based on different training periods-were also used: a traditional training group (TT1) which practised for a period of 45 min per training session and a second traditional training group (TT2) which practised for a period of only 30 min per training session. All subjects took part in five successive training sessions. No clear advantages of using video mediated instruction methods in teaching novices the tennis service could be demonstrated. Five sessions of 30 min practical training were shown to be as effective as five sessions of 45 min practical training in producing improvements in both form and achievement scores of novice tennis players. While, in the early stages, form and achievement scores were not shown to be significantly related, after five sessions a significant correlation (P less than 0.05) was shown.  相似文献   

6.
Effects of video‐feedback on improvement of the tennis service were investigated in subjects having at least 2 years of playing experience in tennis. The experiment was carried out in an indoor tennis hall under normal training conditions.

Subjects were randomly divided into three groups: a video‐feedback training (VFT) group, a traditional training (TT) group and a control group, each consisting of 22 subjects. While the subjects of the control group received no training at all, subjects in both the VFT and TT groups were trained twice weekly during 5 consecutive weeks. Each training session lasted 40 min, of which 30 min was spent on actual practice in training of the service. The remaining 10 min was spent on watching, analysing and discussing video recordings of either their own service performed during the training session (VFT group), or ground strokes and volleys of top level players (TT group). Both the VFT and TT group showed significantly greater improvements in both achievement scores and form (technique) scores than did the control group. No differences, however, could be demonstrated between the VFT and TT group, indicating that the subjects of the former group did not benefit from the video‐feedback they received.

While form scores correlated significantly (P < 0.001) with the velocity of the served ball, no such relation between form scores and spatial accuracy was apparent.  相似文献   

7.
In this study, we investigated whether video modelling can enhance gymnasts' performance of the circle on a pommel horse. The procedure associated expert-modelling with self-modelling and quantitative performance analysis. Sixteen gymnasts were randomly assigned to one of two groups: (1) a modelling group, which received expert- and self-modelling, and performance feedback, or (2) a control group, which received no feedback. After five sessions of training, an analysis of variance with repeated measures indicated that the gains in the back, entry, front, and exit phases of the circle were greater for the modelling group than for the control group. During the training sessions, the gymnasts in the modelling group improved their body segmental alignment during the back phase more quickly than during the other phases. As predicted, although both groups performed the same number of circles (300 in 5 days, with 10 sequences of 6 circles), the modelling group improved their body segmental alignment more than the control group. It thus appears that immediate video modelling can help to correct complex sports movements such as the circle performed on the pommel horse. However, its effectiveness seemed to be dependent on the complexity of the phase.  相似文献   

8.
Abstract

In this study, we investigated whether video modelling can enhance gymnasts' performance of the circle on a pommel horse. The procedure associated expert-modelling with self-modelling and quantitative performance analysis. Sixteen gymnasts were randomly assigned to one of two groups: (1) a modelling group, which received expert- and self-modelling, and performance feedback, or (2) a control group, which received no feedback. After five sessions of training, an analysis of variance with repeated measures indicated that the gains in the back, entry, front, and exit phases of the circle were greater for the modelling group than for the control group. During the training sessions, the gymnasts in the modelling group improved their body segmental alignment during the back phase more quickly than during the other phases. As predicted, although both groups performed the same number of circles (300 in 5 days, with 10 sequences of 6 circles), the modelling group improved their body segmental alignment more than the control group. It thus appears that immediate video modelling can help to correct complex sports movements such as the circle performed on the pommel horse. However, its effectiveness seemed to be dependent on the complexity of the phase.  相似文献   

9.
ABSTRACT

Objective: To explore whether basketball player’s self-determined motivation interacts with environmental contexts and coach training to influence percentage time in moderate-to-vigorous physical activity (%MVPA). Methods: A secondary analysis of data from 76 girls (mean ± SD, 10.5 ± 1.0 years) was conducted. Players were classified as high self-determined motivation (HSDM) or low self-determined motivation (LSDM) and randomised to trained (intervention) or untrained (control) coaches. Training included 2 workshops on strategies for activity-promoting practices. Girls were exposed to environmental contexts (practices and games) led by a trained/untrained coach (depending on arm) and one without coaches (free time) daily. Girls wore accelerometers each day. Using mixed random-effects models, the influence of motivation, context and training on %MVPA was analysed. Results: Trained coaches’ practices were associated with the greatest %MVPA with no difference between HSDM and LSDM players (38.28 ± 1.77%; 37.64 ± 1.80%; p = 0.66). HSDM players had significantly greater %MVPA versus LSDM players during untrained coaches’ practices (23.58 ± 1.77%; 20.51 ± 1.78%; p = 0.03). During games with trained coaches, HSDM players had greater %MVPA compared to LSDM players (23.79 ± 1.76%; 18.56 ± 1.74%; p < 0.001). No between-group difference in %MVPA during free time was found (12.85 ± 0.82%; 13.39 ± 0.84%; p = 0.64). Conclusion: The impact of individual differences in self-determined motivation on %MVPA during practices was attenuated when coaches were trained to implement activity-promoting practices.  相似文献   

10.
Comparison of 1 and 2 days per week of strength training in children   总被引:1,自引:0,他引:1  
The purpose of this study was to compare the effects of 1 and 2 days per week of strength training on upper body strength, lower body strength, and motor performance ability in children. Twenty-one girls and 34 boys between the ages of 7.1 and 12.3 years volunteered to participate in this study. Participants strength trained either once per week (n = 22) or twice per week (n = 20) for 8 weeks at a community-based youth fitness center. Each training session consisted of a single set of 10-15 repetitions on 12 exercises using child-size weight machines. Thirteen children who did not strength train served as age-matched controls. One repetition maximum (1RM) strength on the chest press and leg press, handgrip strength, long jump, vertical jump, and flexibility were assessed at baseline and posttraining. Only participants who strength trained twice per week made significantly greater gains in 1RM chest press strength, compared to the control group (11.5 and 4.4% respectively, p < .05). Participants who trained once and twice per week made gains in 1RM leg press strength (14.2 and 24.7%, respectively) that were significantly greater than control group gains (2.4%). On average, participants who strength trained once per week achieved 67% of the 1RM strength gains. No significant differences between groups were observed on other outcome measures. These findings support the concept that muscular strength can be improved during the childhood years and favor a training frequency of twice per week for children participating in an introductory strength training program.  相似文献   

11.
为提升我国男篮竞技水平,文章运用文献资料、数理统计、录像观察等方法,对第27届亚洲篮球锦标赛中国男篮的失利原因进行分析,研究认为:我国篮球管理层对目前亚洲篮球运动的发展变化没有引起足够的重视,自身定位不够准确;中国男篮在与亚洲一流强队交锋时,在身体对抗、体能、技战术打法等方面已无任何优势;对聘请外教和中国男篮技战术风格的关系缺乏统一的思考;现行的篮球管理体制和竞赛体制不利于中国篮球运动水平的提高;篮球后辈人才的培养体制过于单一等方面是中国男篮此届亚锦赛失利的主要原因。并提出重新审视和定位中国篮球的发展等相应的发展策略。  相似文献   

12.
The purpose of this study was to describe substrate changes in blood and muscles during submaximal exercise and to look at the relationship of these changes to some enzyme activities important in lipid and carbohydrate metabolism. A group of six trained and six untrained men were exercised for 1 hour at 50% [Vdot]O2 max; three from each group cycled and the rest ran on a treadmill. During the exercise, blood-free fatty acid (FFA) levels increased twofold, glycerol by 3.6 times, triglyceride (TG) by 11/100 ml, and glucose by a mean 11 mg/100 ml in the trained men. In the untrained subjects, however, FFA increased 1.8 fold, glycerols 1.6 fold, and TG by a mean 24/100 ml. Glucose fell in every subject by an average 5 mg%. Muscle glycogen depletion averaged 34 mmoles/kg in the untrained and 23 mmoles/kg in the trained group. The activities of succinic acid dehydrogenase (SDH), malic acid dehydrogenase (MDH), and carnitine palmityl transferase (CPT) were greater by 177%, 93%, and 64%, respectively, in the trained group than in the untrained subjects. The results indicated that at the same percent [Vdot]O2 max, the trained men seemed to “preferentially” use FFA as an energy source, possibly due to a well developed Krebs cycle and increased CPT activities. This preference would tend to inhibit the major rate-limiting enzymes of glycolysis, thus slowing even further the use of carbohydrates as an energy source. The differences in response to exercise were independent of fiber type and indicate that these catabolic responses were primarily due to aerobic training.  相似文献   

13.
目的:旨在探讨跆拳道运动员追踪移动目标时的视觉特征及神经肌肉疲劳对其视觉特征所产生的影响。方法:利用VR眼动仪分别采集24名跆拳道运动员训练前和训练后完成实验任务(追踪移动目标)与对照任务(无移动目标)时的眼动信息,测试持续42个训练日,共完成655人次测试;通过下蹲跳(CMJ)测试评价受试者训练后是否出现神经肌肉疲劳,最终筛选出44人次因训练产生神经肌肉疲劳的受试者的眼动参数进行统计分析。结果:与对照任务相比,受试者完成实验任务时瞳孔直径显著缩小,总注视次数显著减少;与非疲劳状态相比,神经肌肉疲劳状态下受试者完成实验任务时瞳孔直径显著增大,眼跳速度显著加快,平均注视时长显著加长。结论:跆拳道运动员追踪移动目标时提取信息相对容易,仅需较少的注意力即可快速获取有效信息;出现神经肌肉疲劳后,跆拳道运动员追踪移动目标时瞳孔直径显著增大,对有效信息的敏感度降低、提取视觉信息的难度增大。  相似文献   

14.
有氧耐力训练大鼠定量运动后红细胞的氧化应激   总被引:1,自引:0,他引:1  
李敏  曹志发 《体育学刊》2006,13(4):50-52
为了解耐力训练大鼠进行一次定量运动后红细胞的运动氧化应激是否降低以及是否减轻了自由基对其的影响。将60只SD大鼠随机分为不训练组(C)、每次训练20 min组(T1)和每次训练40 min组(T2),训练组在跑台上以28 m/min的速度训练6周。取样前各组又随机分为安静组和定量运动组,测试大鼠红细胞中GPX、SOD及Na -K -ATP酶活性和MDA含量。结果发现定量运动后,未训练大鼠SOD、GPX活性及MDA含量升高,Na -K -ATP酶活性下降;20 min训练大鼠SOD及Na -K -ATP酶活性下降,MDA含量和GPX活性升高且变化程度较未训练大鼠小;40 min训练大鼠各指标变化不大。结果提示有氧耐力运动训练能降低定量运动后红细胞的氧化应激,减轻自由基对红细胞的损伤。  相似文献   

15.
The purpose of this study was to investigate order-of-practice effects for the acquisition of a complex basketball skill in a bilateral transfer paradigm. The task required participants to dribble as fast as possible in slalom-like movements across six javelins and return to the initial position. Fifty-two right-handed school children (M age = 11.7years) practiced this skill in eight sessions over 4 weeks under one of two training schedules: (a) with the dominant hand, before changing to their nondominant hand (D-ND group), or (b) with the nondominant hand, before changing to the dominant hand (ND-D group). All tests were conducted with the right hand or the left hand only, and a transfer test was given with both hands alternating. The results of a retention test yielded significantly larger learning gains for the ND-D group as compared to the D-ND group. It is interesting that this performance advantage was independent of the respective hand tested. The same pattern of result was found in the transfer test, with significantly shorter movement times for the ND-D group with both hands alternating. Such order-of-practice effects for the acquisition of complex skills can be explained with hemispheric brain asymmetries for the processing of specific task requirements.  相似文献   

16.
Abstract

Twelve trials on a stabilometer task were administered to 100 educable mentally retarded children whose IQs ranged from 55 to 80 and whose mean age was 12.6 years. Four groups were trained under different supplementary auditory or visual feedback conditions while a fifth group was trained under control conditions. Using the mean time-in-balance (TIB) as the criterion measure, there were no initial performance differences among groups. Significant TIB performance differences among groups were demonstrated during the supplementary feedback training sessions; the visual/in-balance group demonstrated performance superiority. Final performance measures, obtained after withdrawal from the feedback conditions, were compared among groups; the visual/in-balance group maintained performance superiority over all other study groups. Comparisons within groups, from initial to final performance, indicated that only the control group failed to demonstrate significant performance gains and, therefore, did not acquire the task. The findings showed that only when supplementary auditory and visual feedback training techniques were employed did stabilometer performance improve significantly. The performance superiority of the visual/in-balance condition over all other conditions leads to the conclusion that the supplementary visual feedback technique as a reinforcement to correct responding has the greatest effect on the acquisition of the stabilometer task by educable, mentally retarded children.  相似文献   

17.
Abstract

The objective of this study was to investigate the effects of wearing compression socks (CS) on performance indicators and physiological responses during prolonged trail running. Eleven trained runners completed a 15.6 km trail run at a competition intensity whilst wearing or not wearing CS. Counter movement jump, maximal voluntary contraction and the oxygenation profile of vastus lateralis muscle using near-infrared spectroscopy (NIRS) method were measured before and following exercise. Run time, heart rate (HR), blood lactate concentration and ratings of perceived exertion were evaluated during the CS and non-CS sessions. No significant difference in any dependent variables was observed during the run sessions. Run times were 5681.1±503.5 and 5696.7±530.7 s for the non-CS and CS conditions, respectively. The relative intensity during CS and non-CS runs corresponded to a range of 90.5–91.5% HRmax. Although NIRS measurements such as muscle oxygen uptake and muscle blood flow significantly increased following exercise (+57.7% and + 42.6%,+59.2% and + 32.4%, respectively for the CS and non-CS sessions, P<0.05), there was no difference between the run conditions. The findings suggest that competitive runners do not gain any practical or physiological benefits from wearing CS during prolonged off-road running.  相似文献   

18.
Abstract

The aim of this study was to examine how running experience affects leg stiffness (Kleg) and spring-mass characteristics during running stages associated with the onset of blood lactate accumulation (OBLA). Seven trained (66.9?±?4.8?kg; 182?±?4.0?cm; 23.1?±?3.1 years) and 13 untrained (78.5?±?7.6?kg; 182?±?3.0?cm; 20.3?±?1.5 years) runners completed an incremental treadmill run. Running velocity was increased by 1 km.h?1 every four minutes and blood lactate samples were taken at every stage, in addition to a 10?s video recording using ‘Runmatic’. Once 4?mmol?L?1 (OBLA; the second lactate turn point) had been reached one more stage was completed. Spring-mass characteristics across groups and at pre-OBLA, OBLA and post-OBLA were compared. The velocity at OBLA was higher for the trained runners compared to the untrained runners (18?±?0.7 vs 11?±?1.3 km.h?1, p?<?0.001). Kleg was similar between untrained and trained runners across each stage (15.8?±?0.3 vs 14.3?±?0.3 kN.m) and did not change between stages, yet spring-mass characteristics differed between groups. Vertical stiffness increased in the trained runners from pre-OBLA to post-OBLA (45.5?±?3.35–51.9?±?3.61 kN?1), but not in untrained runners (35.0?±?5.2–39.6?±?5.7 kN?1). Kleg was strongly related to Fpeak for trained runners only (r?=?0.79; untrained runners, r?=?0.34). Kleg was unaffected by physiological training status and was maintained across all OBLA stages. Trained runners appear to have optimised their spring-mass system in a homogenous manner, whilst less consistent spring-mass characteristics were observed in untrained runners.  相似文献   

19.
采用观察、资料研究和实验的方法,对篮球运动中的突破技术进行分析研究。通过对教学与训练经验总结,以及2001—2002CBA联赛20场比赛录像中队员突破技术运用结果的观察、统计和实验测试研究,指出了突破"时机"是成功运用突破技术的关键。  相似文献   

20.
Strength training with isometric contractions produces large but highly angle-specific adaptations. To contrast the contractile mode of isometric versus dynamic training, but diminish the strong angle specificity effect, we compared the strength gains produced by isometric training at four joint angles with conventional dynamic training. Thirty-three recreationally active healthy males aged 18?–?30 years completed 9 weeks of strength training of the quadriceps muscle group three times per week. An intra-individual design was adopted: one leg performed purely isometric training at each of four joint angles (isometrically trained leg); the other leg performed conventional dynamic training, lifting and lowering (dynamically trained leg). Both legs trained at similar relative loads for the same duration. The quadriceps strength of each leg was measured isometrically (at four angles) and isokinetically (at three velocities) pre and post training. After 9 weeks of training, the increase in isokinetic strength was similar in both legs (pooled data from three velocities: dynamically trained leg, 10.7%; isometrically trained leg, 10.5%). Isometric strength increases were significantly greater for the isometrically trained leg (pooled data from four angles: dynamically trained leg, 13.1%; isometrically trained leg, 18.0%). This may have been due to the greater absolute torque involved with isometric training or a residual angle specificity effect despite the isometric training being divided over four angles.  相似文献   

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