首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
通过系统性的文献梳理,综述式地呈现了现有研究中精准提出的38个元宇宙概念,并分解出138个关键词;进而基于要素组合的方式,分类、抽象与提炼出15个子要素与三大核心要素;最终,在此基础上构建一个元宇宙的概念框架。其中,技术性要素是构建元宇宙的基石,元宇宙也是技术变革的产物;文明性要素是衡量元宇宙发展的重要标准,高度繁荣的数字文明是元宇宙演化的必要条件;连接性要素是元宇宙价值的根本体现,虚实共生、虚实相融将是元宇宙与现实世界发展的未来趋势。基于这三大要素的元宇宙概念框架能为后续研究提供分析依据。  相似文献   

2.
Different metaverse applications vary widely in terms of their carbon footprints and environmental impacts. In general, leisure and enjoyment activities of the consumer metaverse has adverse energy and environmental consequences. Many industrial metaverse applications, on the other hand, are likely to have a positive environmental impact. This editorial analyzes the current stage of development patterns and use of different metaverse applications and critically evaluates the pollution-generating and pollution-reducing effects of the metaverse.  相似文献   

3.
In recent years the academic world has witnessed the mushrooming of journals that falsely pretend to be legitimate academic outlets. We study this phenomenon using information from 46,000 researchers seeking promotion in Italian academia. About 5% of them have published in journals included in the blacklist of ‘potential, possible, or probable predatory journals’ elaborated by the scholarly librarian Jeffrey Beall. Data from a survey that we conducted among these researchers confirms that at least one third of these journals do not provide peer review or they engage in some other type of irregular editorial practice. We identify two factors that may have spurred publications in dubious journals. First, some of these journals have managed to be included in citation indexes such as Scopus that many institutions consider as a guarantee of quality. Second, we show that authors who publish in these journals are more likely to receive positive assessments when they are evaluated by (randomly selected) committee members who lack research expertise. Overall, our analysis suggests that the proliferation of ‘predatory’ journals reflects the existence of severe information asymmetries in scientific evaluations.  相似文献   

4.
In recent times, continuous evolutions in digital technologies are triggering new business models (BMs) within virtual environments. This phenomenon is defining a new economy staging in so-called metaverses. Here, physical-world BMs are modified, virtual-world BMs are implemented, and combinations of physical-world and virtual-world BMs are performed. As a result, new mechanisms of value creation and value capture at the crossroads of physical and virtual economies arise in the metaverse. This paper aims at understanding which are these value mechanisms and how organizations can develop them. To this aim, the paper analyzes the cases of four cross-industry incumbents (namely, Gucci, Samsung, Hyundai, and Nike), which are pivoting their BMs in the metaverse. A framework indicating how to innovate BMs in the metaverse is provided, by looking at both “phygital” transformations (i.e., transformations aimed at joining physical and digital worlds’ realities) and completely virtual immersions shaping firms’ internal processes and relationships with customers. In this way, the paper supports companies in turning the metaverse into value, while also extends the scant academic knowledge on the metaverse’ impact on innovation of BMs.  相似文献   

5.
This study aims to reveal the mechanism of how consumers’ engagement is established in social commerce communities. Building upon social support theory, we propose models and employ datasets obtained from Douban.com to empirically investigate the different effects of emotional and informational support on consumers’ engagement and how involvement mediates these relationships in the social commerce context. At the same time, the moderating role of product presentation is examined to help clarify the impact of social support and consumer involvement. Our analyses reveal that the two subdimensions of social supportive information are positively related to consumer involvement, together promoting consumers’ engagement in the community. In particular, involvement imposes a full mediating influence on emotional support but a partial mediating impact on informational support. Product presentation strengthens the effects in that the predictive effect of determinants on engagement is more pronounced for books with electronic versions in the social commerce community. For researchers and managers, these findings emphasize the benefits of the social commerce community, particularly with regard to Douban.com in China.  相似文献   

6.
Using mobile devices for additional information search before, during and after watching television (either factual news or fictional TV series) - is an increasingly significant information management phenomenon. This activity has been recognised by both TV media executives and academia as ‘second screen’ activity. This paper develops and tests a ‘parasocial interaction-impulse buying’ - model that captures the behaviours of consumers watching a Chinese TV drama series. These audience-consumers were also engaging extensively (most on a daily basis) during the broadcast period with series related influencer social media activities on a second screen. A structural equation model was developed to analyse the data. Findings indicate that TV series audience consumers who are also highly engaged with influencer- consumer ‘second screen’ content are likely to experience positive narrative involvement leading to engagement in parasocial interaction behaviours and ultimately impulse buying behaviour. These findings have implications for managers by providing insights into (1) the effects of influencer second screen content (2) the processes by which consumers’ involvement in a TV show’s narrative leads to impulse buying of products. Thus, influencer related second screen consumer engagement should be considered a significant opportunity for marketers, as such activity makes consumers become more involved in the characters and the narrative of a particular TV show, leading to increased impulse buying.  相似文献   

7.
【目的/意义】元宇宙视域下的虚拟教育知识流转机制与现有形态相比将发生重要的变革,需要研究并推动 元宇宙在虚拟教育领域的应用,促进知识在社会群体中的高效流转。【方法/过程】通过对相关案例的挖掘,分析其 所在知识流转环节的本质,以此为基础对元宇宙视域下的虚拟教育知识流转机制进行构建。【结果/结论】元宇宙视 域下的虚拟教育知识流转,历经从知识源到虚拟资源重建,到学习者内化吸收,再到去中心化的知识创造、分享与 储存,最后回归社会总体知识的过程。【创新/局限】对虚拟教育知识流转机制进行重构,构建了元宇宙视域下的虚 拟教育知识流转机制。但元宇宙尚处于探索发展初期,缺乏实证条件,相关实践案例样本也不够丰富。  相似文献   

8.
为实现科技禁毒生态创新发展,有必要推动科技禁毒与科普元宇宙理论技术深度融合。在具身认知理论、情境认知理论和沉浸理论的框架下,基于科普与元宇宙理论融合的需求,分析科普元宇宙整体呈现出的全域感知、精准映射、虚实结合、具身投入、多元化协作和去中心化等典型特征,从基本组成、构成要素、支撑技术和科普能力4个方面设计并构建科技禁毒与科普元宇宙融合的体系结构,包括5个基本组成、4种构成要素、两大支撑技术和5大核心能力。鉴于科普元宇宙在情境、互动、资源和评价等方面优势明显,其在禁毒科普尤其校园禁毒科普应用潜力巨大,未来需要加强科技禁毒的发展基础构筑、发展功能形成和发展逻辑厘清。  相似文献   

9.
The question this article addresses is, how far from its optimal level can an innovation policy be implemented at, yet still improve social welfare relative to the laissez-faire outcome? The concern for policymakers is that even an intervention which enhances welfare if set at its optimal magnitude might actually make matters worse if implemented to the wrong degree. Understanding the performance of suboptimal policy levels is practically important, since the complexity and uncertainty of innovation make optimal policy magnitudes elusive in the real world. The model developed herein to investigate this issue is an R&D rivalry game where firms invest in R&D, then engage in Cournot competition. A policymaker seeks to improve welfare by choosing the levels of an R&D subsidy and consumer price subsidy. Results show that the welfare improvement window, defined as the set of all policy levels that improve social welfare, can be worryingly narrow. However, certain features of an innovation process and market lead to wider welfare improvement windows, such as stronger spillovers and moderately costly R&D. Policymakers stand a better chance of improving social welfare by intervening where these features are present.  相似文献   

10.
Spending real money on virtual goods and services has become a popular form of online consumer behavior, particularly among teenagers. This study builds on the Unified Theory of Acceptance and Use of Technology (UTAUT) to examine the role of motivation, social influence, measured with perceived network size as well as user interface and facilitating conditions in predicting the intention to engage in purchasing in social virtual worlds. The research model is tested with data from 1045 users of Habbo Hotel, world's most popular virtual world for teenagers. The results underscore the role of perceived network size and motivational factors in explaining in-world purchase decisions. The study shows that virtual purchasing behavior is substantially influenced by the factors driving usage behavior. Hence, virtual purchasing can be understood as a means to enhance the user experience. For virtual world operators, reinforcing the sense of presence of user's social network offers a means to promote virtual purchasing.  相似文献   

11.
Innovative, high-technology industries are commonly described as drivers of regional development. ‘Tech’ workers earn high wages, but they are also said to generate knock-on effects throughout the local economies that host them, spurring growth in jobs and wages in nontradable activities. At the same time, in iconic high-tech agglomerations like the San Francisco Bay Area, the home of Silicon Valley, the success of the tech industry creates tensions, in part as living costs rise beyond the reach of many non-tech workers. Across a large sample of U.S. cities, this paper explores these issues systematically. Combining annual data on wages, employment and prices from the Quarterly Census of Employment and Wages, the Department of Housing and Urban Development and the Consumer Price Index, it estimates how growth in tradable tech employment affects the real, living-cost deflated wages of local workers in nontradable sectors. Results indicate that high-technology employment has significant, positive, but modest effects on the real wages of workers in nontradable sectors. These effects appear to be spread consistently across different kinds of nontradable activities. In terms of substantive wider impacts, tech appears benign, though fairly ineffectual.  相似文献   

12.
Increasing numbers of consumers who engage in the development of new products are selling their innovations on online marketplaces. We contribute to the scarce research on the commercialization activities of consumer innovators by comparing the consumers’ price decisions with the pricing of firms. Our predictions build on the baseline assumption that the price decisions of consumers are influenced by the same motivations that originally prompt them to innovate. We use a sequential mixed-method approach with a quantitative main study and follow-up qualitative research. The quantitative results draw on a matched-pair analysis of 4,242 computer games released on the online game platform Steam. We find that consumer innovators charge lower prices than firms for comparable games and that consumers and firms show different inclinations in aligning prices with the games’ development costs and perceived quality. The subsequent interview study with 29 hobbyist game developers provides clear support for the motivational explanations of consumers’ pricing decisions. The findings contribute to research on consumer innovation marketing and nascent entrepreneurship. They also improve the understanding of welfare effects resulting from increasing commercial activities of consumers.  相似文献   

13.
This paper explores the geography of academic engagement patterns of native and foreign-born academics, contrasting how patterns of intranational and international engagement with non-academic actors differ between these two groups. We suggest that foreign-born academics will engage more internationally than their native-born colleagues, whereas native-born academics will have greater levels of intranational engagement. Drawing upon a large multi-source dataset, including a major new survey of all academics working in the UK, we find support for the idea that where people are born influences how they engage with non-academic actors. We also find that these differences are attenuated by an individual’s intranational and international experience, ethnicity and language skills. We explore the implications of these findings for policy to support intranational and international academic engagement.  相似文献   

14.
采用问卷调查法,以华中地区56家科技型小微企业的358套顾客–员工配对数据为样本,基于服务主导逻辑和计划行为理论,探索顾客契合对科技型小微企业创新绩效的影响,并考察价值共创行为和创新氛围在其中起到的中介和调节作用。研究结果表明,顾客契合对企业创新绩效有显著正向影响;价值共创行为在顾客契合对企业创新绩效的影响过程中起部分中介作用;创新氛围在顾客契合和价值共创行为之间起正向调节作用,即当企业创新氛围较高时,顾客契合对价值共创行为的促进作用更强。  相似文献   

15.
Gamification on the mobile platform through the concept of online games has the potential to create unprecedented engagement with customers. With the growth in the gamification market due to the increase in internet penetration and the number of mobile devices, it has become one of the potential channels to reach and influence young consumers who spend more time on gaming. There is a shortage of empirical evidence on the impact of gamification on online consumer decisions. This study uses ‘psychological ownership theory’ and ‘schema theory’ to examine the effects of gameful experience (GFUL) on the attitudes of online gamers (N = 326). Data were analyzed using AMOS 25 and Process Macro for SPSS. The analytical results indicated that GFUL is mediated through both the intervening variables (perceived in-game advertisement effectiveness and psychological ownership), which positively influence gamers’ attitudes towards the game and in-game advertising. Further, the study investigated the impact of in-game advertisement intrusiveness. Based on the research findings, this study proposed the theoretical and managerial implications.  相似文献   

16.
Abstract

This article analyzes the determinants of public engagement on the Facebook pages of municipalities. The sample consists of 170 Italian and Spanish municipalities that used Facebook in 2014. The findings show that posting a lot of information on municipal Facebook pages does not increase the engagement of citizens. Also, frequent posting of information per se does not engage public engagement. However, if the posts are published when public can pay attention to them (e.g., off days), the likelihood of public engagement increases. Furthermore, the citizens’ engagement on municipal Facebook page depends on the level of citizens’ income – there is a negative relationship between citizens’ income and the level of participation.  相似文献   

17.
This paper aims to explain the implementation of blockchain technology in the production and supply chain delivery system for eggs from farm to consumer by a company based in the Midwestern USA. One of the primary research questions answered is how blockchain can be utilized and applied to more accurately and transparently move goods through global supply chains. This company is at the forefront of developing such systems for use in industry, and a use case for egg distribution is detailed. The goal is to track products from farm to fork using blockchain and internet of things (IoT) enabled technologies. By creating traceable and transparent supply chains for food, consumers can attain the information they need to make informed choices about the food they buy and the companies they support. For stakeholders in the food supply chain, having traceability and transparency builds better relationships with their customers, increases efficiency, and reduces the risk and cost of food recalls, fraud, and product loss. The blockchain technology and this business are creating a case for fixing and transforming the world’s food system.  相似文献   

18.
网络团购日益成为一种新兴的购物方式。本文通过情景模拟实验,分析了网络团购中时间压力和参照群体对消费者购买意愿的影响,并研究了人格特质对于这些影响的调节作用。研究发现:(1)网络团购中时间压力对消费者的购买意愿有显著的正向影响。(2)网络团购中参照群体(已团购人数)对消费者购买意愿有显著的正向影响。(3)消费者人格特质对于参照群体影响网络团购消费者的购买意愿发生调节作用。消费者的人格特质越偏向于享乐主义,相对深思熟虑者,参照群体对购买意愿越有正向影响。本研究丰富了网络团购消费者行为理论,研究结论对网络团购行业具有重要的参考价值。  相似文献   

19.
Despite the recognized value that mobile BI (m-BI) brings to firms, our understanding of the use of m-BI and its determinants are limited. In this study, we suggest that m-BI system quality characteristics may be among the factors that influence m-BI use. Yet, in the information systems (IS) literature there is mixed support for the relationship between system quality and system use at the individual level. Given there is research suggesting that engaged users are an indication of the technology’s success, we believe that ‘engagement’ may be the key to understanding the relationship discrepancy between system quality and use. To address this gap, we conducted a quantitative study of key informants who use m-BI, to understand what the key m-BI capabilities are and other success dimensions perceived as important by users. The results indicate that m-BI system quality attributes affect m-BI use indirectly through engagement, with this finding contributing to understanding of the complexity of IS use in mobile technologies.  相似文献   

20.
We explain the rise and decline of regional clusters of creativity over time. We argue that this dynamic is the result of the interplay of individually rational decision-making processes with collective externalities of unplanned social encounters; migration to particular places at particular times interacts with a preference to engage with similar others. This interplay leads to the rise and subsequent decline of opportunities for encounters between people who operate in different domains, a basic requirement for radical innovative change. The consequent decline of formerly innovative regions creates opportunities for new innovative regions to emerge. We test this theory using three independently curated datasets. The first includes the geocoded places and years of the births and deaths of 124,860 notable individuals who lived in Europe between 1000 and 1900 CE, used to measure opportunities for domain-diverse encounters in regions and regions’ time-varying attractiveness in global mobility networks. The second and third datasets consist of the geocoded locations and founding years of 3,165 Catholic monasteries and of 16,596 publishing houses. We use these organizational innovations as robust, independent indicators for a region's capacity to foster incremental and radical change. Our paper aims to open a broader social network perspective on the rise and decline of regional clusters of creativity over time.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号