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81.
The study presents the results of a pilot implementation of the Content and Language Integrated Learning in OpenSimulator Project-CLILiOP. Content and Language Integrated Learning together with constructivism provided the theoretical basis of the project. A multi-user virtual environment was developed using Opensimulator, which entailed a tour of the students’ avatars on a virtual island where they viewed and exchanged information in the English language regarding geographical terms and concepts. The project’s duration was ten weeks. A total of 105 students participated, divided into three groups: one used the application, the second was taught the same cognitive material using a conventional teaching method, but still under the scope of CLIL, while the third was conventionally taught. Results indicate that the learning outcomes of CLILiOP were better compared to the other two teaching methods, but also underline the need to further investigate the uses of 3D multi-user virtual environments in second language learning.  相似文献   
82.
83.
This paper explores how teachers in a poor township primary school in South Africa construct meaning regarding gender violence among children, and how they talk about addressing that violence. The paper argues that major influences on the endemic violence include complex societal structures that are inscribed with cultures of violent masculinities, extreme socio-economic conditions and gender inequality. It shows how primary school teachers recognise violent masculinities and gender power imbalances but simultaneously uphold the notion of children’s innocence as a rationale for refuting the primary school as a site of violence. The paper explores contradictions embedded in some of the solutions which the teachers suggest as a way of addressing violence. For example, while they highlight the importance of teaching peace, respect and equality, they also advocate the use of corporal punishment as an effective means of dealing with violent conduct among school children.  相似文献   
84.
Over the last years, there has been a significant increase in the attention paid to the activities of knowledge-intensive business services (KIBS). KIBS produce and diffuse knowledge, which is crucial for innovation processes. The paper gives an overview of the role and function of KIBS in innovation systems and their knowledge production, transformation and diffusion activities. Focusing on innovation interactions between manufacturing small- and medium-sized enterprises (SMEs) and KIBS, the empirical analyses grasps KIBS position in five regional contexts. The analysis leads to the conclusion that innovation activities link SMEs and KIBS through the process of knowledge generation and diffusion.  相似文献   
85.
Our study examines how and why Ghana's first attempt to use biometric technology for voter identification and verification in its 2012 general elections failed. We employ activity theory as the analytical lens and interpretive case study as the methodology. Our findings show that the effectiveness of biometric technology to provide reliable identification does not depend solely on its technical qualities but also on real-time connectivity between registration centres and an electronic national register. Furthermore, the electoral officials need to be trained intensively to operate the machines and given guidance on how to handle situations when breakdowns occur. While biometric technology does introduce powerful capabilities, it is just one piece of a complex human activity system.  相似文献   
86.
Intuitive conceptions in mathematics guide the interpretation of mathematical concepts. We investigated if they bias teachers’ conceptions of student arithmetic word problem solving strategies, which should be part of their pedagogical content knowledge (PCK). In individual interviews, teachers and non-teaching adults were asked to describe students’ strategies in situational contexts within or outside the scope of the intuitive conception. The results revealed that teachers relied on their PCK and identified student strategies; however, in the presence of the intuitive conception, their PCK was overshadowed and they ceased to differ significantly from non-teachers. This brings the attention to certain biases that can have a strong impact on teachers’ efficient use of PCK.  相似文献   
87.
Alanine aminotransferase (ALT) is the most common and cost effective screening test for asymptomatic liver disease. There is paucity of data on normal ALT among healthy individuals in India. An observational cross sectional study was conducted from January to July 2013 to estimate the upper limit of normal for ALT in healthy south Indian population. Adults undergoing voluntary or pre-employment health screening were included. Those with current and past alcoholism or smoking, acute illness or hospitalization during preceding 12 months, non-steroidal anti-inflammatory or over the counter medication use within a month, current or past intake of herbal medications, any chronic medical illness, abnormal body mass index (BMI), fatty liver in ultrasound, abnormality in haemoglobin, platelet count, blood sugar, creatinine, lipid profile and thyroid function test and positive serology (Hepatitis B, C or HIV) were excluded. A total of 2600 subjects were screened. 344 were included for analysis. Mean age was 35 years in men and 34.83 years in women, with a mean BMI of 22.2 kg/m2 in men and 21.8 kg/m2 in women. The mean ALT in men and women were 21.87 ± 2.9 (97.5th percentile 28 U/L) and 19.35 ± 3.3 (97.5th percentile 24 U/L) respectively. In conclusion, mean and upper limit of ALT (97.5th percentile) in south Indian men was 21.87 and 28 IU/L and women were 19.35 and 24 IU/L respectively. There is a need to re-consider ALT levels in our population for better detection of individuals at risk for liver disease.  相似文献   
88.
89.
The study presents the results of a project in which a series of digital games were used for teaching Mathematics to first, fourth, and sixth-grade primary school students (ages 6–7, 8–9, and 11–12). Mathematics was selected as the teaching subject because of the difficulties students face in understanding basic math concepts. Although digital games are used quite extensively for educational purposes, they are scarcely used for teaching Mathematics. The games were developed by the classes' teachers using Microsoft's Kodu Game Lab. The learning outcomes were compared to two other groups of students. The first was taught using the model proposed by Driver and Oldham while the second was taught conventionally. Data was collected using questionnaires and evaluation sheets. A total of 201 students participated in the study coming from three schools in Athens, Greece. Results indicated that students in the games group outperformed, in most cases, students in the other groups. Students' views for the games were highly positive. The implications for software engineers and education administrators are also discussed.  相似文献   
90.
The present analysis performs a Multinomial Probit Model in order to observe which mobile technology qualifies across individuals. The findings indicate that individuals in family businesses prefer to combine both tablets and smartphones in their purchases, rather than separately. Younger individuals report an adoption preference towards smartphones, while older individuals are inclined towards tablets. The theoretical contributions encompass both the technology acceptance model (TAM) and the social cognitive theory (SCT). Individuals working in a family business exhibit a curious behaviour and they are becoming early adopters. TAM helps explain this behaviour as they tend to try new novelties exploring the potential usefulness they might derive; these technological advancements allow them to connect with customers and partners. By contrast, SCT helps gain a better understanding on young and old individuals' behaviour. The younger generations seem to be easily influenced by their peers with a tendency to technologies which are fun and allow them to build connections. Older individuals are equally influenced by their peers, with the difference that their social circle being more mature (e.g., business owners, professionals). This combined with the complexity of the technology orients them into adopting tablets more easily than smartphones.  相似文献   
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