全文获取类型
收费全文 | 301篇 |
免费 | 4篇 |
专业分类
教育 | 210篇 |
科学研究 | 38篇 |
各国文化 | 7篇 |
体育 | 24篇 |
文化理论 | 1篇 |
信息传播 | 25篇 |
出版年
2024年 | 1篇 |
2023年 | 4篇 |
2022年 | 4篇 |
2021年 | 5篇 |
2020年 | 9篇 |
2019年 | 10篇 |
2018年 | 23篇 |
2017年 | 18篇 |
2016年 | 13篇 |
2015年 | 20篇 |
2014年 | 16篇 |
2013年 | 55篇 |
2012年 | 19篇 |
2011年 | 18篇 |
2010年 | 13篇 |
2009年 | 12篇 |
2008年 | 7篇 |
2007年 | 5篇 |
2006年 | 4篇 |
2005年 | 4篇 |
2004年 | 10篇 |
2003年 | 6篇 |
2002年 | 6篇 |
2001年 | 2篇 |
2000年 | 1篇 |
1999年 | 4篇 |
1997年 | 3篇 |
1996年 | 4篇 |
1995年 | 4篇 |
1994年 | 2篇 |
1990年 | 1篇 |
1989年 | 1篇 |
1974年 | 1篇 |
排序方式: 共有305条查询结果,搜索用时 59 毫秒
51.
In the United States, international students, especially from Asia, have reportedly experienced difficulty adjusting to their
new life and culture. Little research has been done to understand the role of social network service (SNS)s, including instant
messaging, blogs, chatting websites, and email on these students. Korean students are the largest international student group
in the United States and were selected for the qualitative case study. Results showed that the participants used SNSs in various
ways for their emotional well-being and for academic purposes. 相似文献
52.
Adapted from Chang et al.'s (2006) models, this study examines factors that influence adoption and non-adoption of social network sites (SNS) in adopters (Continuers, Discontinuers) and non-adopters (Potentials, Resistors). Chi-square and t-test were used to analyze the survey data of Singapore's working adults and Internet users (N =222). The findings reveal innovation characteristics (relative advantage, compatibility, complexity) and perceived popularity differ significantly in three pairs of adopter categories. Results show Continuers and Potentials are concerned more about image than Discontinuers and Resistors, while technology cluster differs between adopter vs. non-adopter and Continuers vs. Discontinuers. Moreover, the study suggests younger people tend to adopt SNSs, females continue to use SNSs more, and potential SNS users are more innovative. Lastly, a regression model to forecast the adoption of SNSs is proposed in which age, compatibility, technology cluster, and perceived popularity are predictors. 相似文献
53.
Min Liu Jina Kang Mengwen Cao Mihyun Lim Yujung Ko Ryan Myers 《The American journal of distance education》2013,27(3):147-159
This study examined participants’ learning experiences in the context of a six-week massive open online course (MOOC) in journalism with five thousand students from 137 countries. Three research questions were asked: (1) Who are the students and why are they enrolled in this MOOC?, (2) How much time have the students spent in taking this MOOC and have they completed all the assignments?, and, (3) What have they learned and what aspects of this MOOC do the students find most helpful? Four hundred and nine students responded to a survey and forty-four responded to interview questions. The main findings showed 84% of the participants were working professionals and only 28.9% were from a journalism background. Of those who did not complete the course, lack of time was the top reason. Most participants reported a positive learning experience, but lack of feedback and/or poor quality were reported as negative experiences. The discussion forum was the least liked aspect of the course. 相似文献
54.
This project describes the trialling of a new form of cooperative learning strategy, in the form of a game known as EcoRangers. EcoRangers is a multi‐player game designed to run on mobile phones, written specifically for education. EcoRangers is one of the first, if not the world's first, instances of this totally new genre of pedagogical tools (i.e. collaborative handheld educational games). In its current iteration EcoRangers is designed to help students practise skills of relevance to the social studies syllabus for Grades 9 and 10 in Singapore's education system, specifically through the pedagogical strategy known as the ‘structured academic controversy’, in which learners debate an open‐ended problem from a variety of perspectives. The trialling was done in three secondary schools, among 50 Grade 9 students. These students were taken through two distinct fieldwork tasks in March–July 2004, with the game being introduced as part of a post‐fieldwork activity. Jeux collaboratifs sur portables en éducation Ce projet décrit l'expérimentation d'une nouvelle forme de stratégie d'apprentissage coopératif sous la forme d'un jeu connu sous le nom d'EcoRangers.EcoRangers se joue à plusieurs.Il a été conçu pour fonctionner sur les téléphones portables et composé spécialement pour L'éducation. EcoRangers est un des premiers sinon le premier exemple au monde de cette catégorie d'outils pédagogiques (celle des jeux éducatifs collaboratifs portables) totalement nouvelle. Sous sa forme actuelle EcoRangers a été conçu pour aider les élèves à pratiquer des savoir faire correspondant au cursus de sciences sociales pour les classes 9 et 10 du système Singapourien(13‐14 ans) et plus particulièrement la stratégie connue sous le nom de « controverse académique structurée » au cours de laquelle les apprenants débatent d'un problème ouvert en partant de perspectives différentes.L'expérience a été menée dans trois écoles secondaires avec 50 élèves de 9e.Ces élèves ont participé à deux tâches « de terrain » distinctes entre mars et juillet 2004,le jeu étant présenté comme faisant partie d'une activité « d'après‐terrain ». Gemeinschafliches Spielen auf Handhelds oder Handys als Unterricht Das Projekt beschreibt den Versuch, eine neue Art von Gruppenlernen zu testen, die auf ein Spiel zurück greift, das EcoRangers genannt wird. Dies ist ein Spiel für mehrere Spieler, das auf Handys abläuft und ein Lernspiel ist. EcoRangers ist eines der ersten, wenn nicht sogar das erste Spiel in der Welt, dieser Art. In seiner gegenwärtigen Fassung hilft EcoRangers den Schuelern, Fertigkeiten im Bereich der Social Studies (Gemeinschaftskunde) einzuueben (Lehrplan für Stufe 9 und 10 in Singapur), insbesondere dadurch, dass die Strategie der ‘strukturierten, akademischen Diskussion’ angewendet wird, bei der die Schueler ein offenes Problem aus sehr unterschiedlichen Perspektiven besprechen. Der Versuch wurde in drei Schulen (Sek.II) durchgeführt, wobei 50 Schueler aus Stufe 9 waren. Diese wurden im Rahmen eines Aufenthalts im Gelaende (Maerz–Juli 2004) mit dem Spiel konfrontiert, das als eine Tätigkeit nach dem Arbeiten im Gelände eingefuehrt wurde. 相似文献
55.
Janine Lim 《Clearing house (Menasha, Wis.)》2013,86(1):35-36
For many reasons, students with disabilities are not as thoroughly represented in science careers as are their nondisabled peers. In this case study, the authors explore the effects an informal education program focused on environmental science and delivered to college-bound students with disabilities had on comfort level with science and interest in science careers. Results indicate that the informal nature of the program was well-received and increased individuals' confidence in their science ability. The authors present suggestions for translating this experience into a traditional classroom setting. 相似文献
56.
Cher P. Lim Darren Nonis John Hedberg 《British journal of educational technology : journal of the Council for Educational Technology》2006,37(2):211-231
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlantis (QA), in a series of Primary Four (10‐ to 11‐year‐olds) Science lessons at Orchard Primary School in Singapore, this paper examines the issues of learning engagement and describes the socio‐cultural context of QA's implementation. The students and teacher were observed during the lessons, interviewed after, and the completed quests were analysed to determine the level of engagement achieved. A pre‐ and posttest on the Science concepts covered was also administered. A seven‐level taxonomy of engagement was used to provide the study with a more holistic perspective of engagement, together with the attempt to concretise the element of engagement into observable traits. Although there was a significant improvement of the posttest over the pretest, the level of engagement of the students was low (between 3 and 4). The lack of engagement might be a result of the distractions in the 3D MUVE, the students’ difficulty with language used in the QA, their lack of computer competency for QA tasks, and/or their inability to complete the quests’ section on reflections. The biggest challenges to the integration of QA into the Science curriculum were the interdependent issues of time (or lack of it) and ‘buy‐in’ by the school and parents. 相似文献
57.
Reading and spelling gains following one year of Orton‐Gillingham intervention in Singaporean students with dyslexia 下载免费PDF全文
Despite the widespread use of Orton‐Gillingham (OG) based approaches to dyslexia remediation, empirical support documenting its effectiveness is lacking. Recently, Chia and Houghton demonstrated the effectiveness of the OG approach for remediation of dyslexia in Singapore. As a conceptual replication and extension of that research, we report results of 39 students with dyslexia aged between six and 14 years enrolled in an OG intervention programme over a period of one year in a single‐subject research (pre‐test/post‐test) design. Analyses of variance showed that students significantly improved in standardised tests of reading and spelling with moderate effect sizes (Cohen's d = 0.52–0.58). Additionally, an inverse relationship was found between students' ages when they began intervention and gains made during the intervention. Results thus indicate the effectiveness of an OG approach in remediating literacy difficulties in students with dyslexia and, taken together with previous studies, further suggest the importance of early identification and intervention. 相似文献
58.
This paper reports an investigation of the performance of school students at age 15 on written diagnostic questions involving the prediction of meter readings in simple electric circuits with parallel branches. Results show that these students tend to perceive such questions in resistance‐current terms, with a primary focus on resistor addition, rather than in voltage terms, with two loads being driven from the same source. Common errors in predicting voltages across parallel branches suggest that few students use a mental model of voltage in approaching parallel circuit problems but instead attempt to solve problems by mechanical use of the V=IR equation. Implications for the teaching of electric circuits at this level are identified. 相似文献
59.
60.
Seongmi Lim 《学校用计算机》2017,34(4):304-317
The goal of this study was to explore the lived experience of kindergarten teachers with mobile documentation designed to support their tracking of children's learning activities in an emergent curriculum. A structure for mobile documentation was created with the smartphone and cloud system. The phenomenological approach used in this study showed that mobile documentation supported teachers' documentation processes and cultivated the mobile learning community. In particular, less experienced teachers gained more benefits than experienced teachers because the former understood the emergent curriculum by viewing photos from and observing activities in other classrooms. In addition, the teachers' supervisor benefited from understanding the activities and projects occurring in each classroom and could provide specific mentoring to less experienced teachers. Suggestions were provided to cultivate a positive mobile learning community in an emergent curriculum. 相似文献