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排序方式: 共有253条查询结果,搜索用时 15 毫秒
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The purpose of this study was to determine whether playing Quest for the Code?, a computer game designed to teach children about asthma, would help healthy children acquire knowledge about and attitudes towards asthma and whether the beneficial effects would be maintained over time. The sample consisted of 155 children from four middle schools who were randomly assigned to play Quest for the Code? or a game about nutrition serving as the control condition. Data were collected on knowledge and attitude pre-intervention, post-intervention, and at follow-up four weeks later. The results revealed that children who played Quest for the Code? were more knowledgeable and had more positive attitudes than their peers in the control condition. And these benefits were maintained on follow-up tests. Our findings indicate the effectiveness and potential of using Quest for the Code? as a tool for asthma education in a classroom setting.  相似文献   
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Four female water-deprived albino rats were given free access to a running wheel and food in baseline sessions with water present for the first 375 sec of each daily 100-min session. In experimental sessions, water was presented intermittently according to a fixed-time (FT) 2-min schedule, which delivered water on a periodic basis independently of the rat’s behavior, resulting in 50 7.5sec presentations of the water tube. Food consumption did not vary as a function of the experimental condition, whereas running increased for all Ss during the schedule conditions. Increases in running appeared to be the result of increases in both initiations of running and run-burst lengths.  相似文献   
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There have been numerous anecdotal reports of an improvement in reading in dyslexic children fitted with tinted spectacle lenses. Few of these cases have been subjected to any sort of scientific scrutiny. We report the findings in two dyslexic brothers each of whom showed a marked improvement in reading facility when reading print material either through a semi-transparent tinted plastic sheet (overlay) or through tinted spectacle lenses. Other observed effects of the tinted overlays and/or tinted lenses were improved visual acuity, improved figure/ground perception and reduction in apparent distortions and fragmentation of print. Such improvements were noted in either one or both of the boys. A speculative explanation for this effect is that the lenses act by altering the transmission of impulses along the primary visual pathway.  相似文献   
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Advances in three‐dimensional (3D) printing allow for digital files to be turned into a “printed” physical product. For example, complex anatomical models derived from clinical or pre‐clinical X‐ray computed tomography (CT) data of patients or research specimens can be constructed using various printable materials. Although 3D printing has the potential to advance learning, many academic programs have been slow to adopt its use in the classroom despite increased availability of the equipment and digital databases already established for educational use. Herein, a protocol is reported for the production of enlarged bone core and accurate representation of human sinus passages in a 3D printed format using entirely consumer‐grade printers and a combination of free‐software platforms. The comparative resolutions of three surface rendering programs were also determined using the sinuses, a human body, and a human wrist data files to compare the abilities of different software available for surface map generation of biomedical data. Data shows that 3D Slicer provided highest compatibility and surface resolution for anatomical 3D printing. Generated surface maps were then 3D printed via fused deposition modeling (FDM printing). In conclusion, a methodological approach that explains the production of anatomical models using entirely consumer‐grade, fused deposition modeling machines, and a combination of free software platforms is presented in this report. The methods outlined will facilitate the incorporation of 3D printed anatomical models in the classroom. Anat Sci Educ 10: 383–391. © 2017 American Association of Anatomists.  相似文献   
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What are the main purposes of drawing in the secondary art and design curriculum? What are Scottish art teachers' views on the role and function of drawing? How is drawing taught in Scottish schools? These three broad questions formed the basis of the research reported in this article. The small‐scale study, carried out between June 2002 and June 2004 will, the authors hope, be of interest to art educators seeking to explore the teaching of drawing as a key component of art and design education. In this article, we report on the background to the study, the place of drawing in Scottish art education, the methodology used, discuss some of the respondents' comments and conclude with some reflections and thoughts for future study.  相似文献   
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The study investigated the degree of ambiguity harbored by four different response modes used to monitor student beliefs about science-technology-society topics: Likert-type, written paragraph, semistrue tured interview, and empirically developed multiple choice. The study also explored the sources of those beliefs. Grade-12 students in a Canadian urban setting responded, in each of the four modes, to statements from Views on Science-Technology-Society. It was discovered that TV had far more influence on what students believed about science and its social, technological context than did numerous science courses. The challenge to science educators is to use the media effectively in combating naive views about science. Regarding ambiguity in student assessment, the Likert-type responses were the most inaccurate, offering only a guess at student beliefs. Such guesswork calls into question the use of Likert-type standardized tests that claim to assess student views about science. Student paragraph responses contained significant ambiguities in about 50% of the cases. The empirically developed multiple choices, however, reduced the ambiguity to the 20% level. Predictably, the semistructured interview was the least ambiguous of all four response modes, but it required the most time to administer. These findings encourage researchers to develop instruments grounded in the empirical data of student viewpoints, rather than relying solely on instruments structured by the philosophical stances of science educators.  相似文献   
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