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81.
A brief overview of the Bibliographic Access and Control System developed by the Washington University School of Medicine Library is presented. Because the system has been described in two previous reports, this paper focuses on its relationship to other automated programs (i.e., PHILSOM and OCTANET), education of users, evaluation of the system, and outreach to the medical center. In operation for more than two years, BACS represents the computerization of much of the managerial and operational functions of the library, and marks the completion of stage 1 of the three stages of library evolution described in the AAMC report Academic Information in the Academic Health Sciences Center: Roles for the Library in Information Management.  相似文献   
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The online public access catalog consists essentially of a machine-readable database with network capabilities. Like other computer-based information systems, it may be continuously enhanced by the addition of new capabilities and databases. It may also become a gateway to other information networks. This paper reports the evolution of the Bibliographic Access and Control System (BACS) of Washington University in end-user searching, current awareness services, information management, and administrative functions. Ongoing research and development and the future of the online catalog are also discussed.  相似文献   
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The writer recently spent a year as Visiting Professor of mechanical engineering at Lehigh University, Bethehem, Pa. As a result of this visit and incidental visits to other Universities and laboratories in the U. S. A. and England, some thoughts on engineering education are here set down. First, comparisons are drawn between American and British engineerinig schools, and then analyses of the curricula in civil, electrical and mechanical engineering are made in order to discover the common content. From this emerges a fairly generally accepted common core which may be used as a yardstick or norm and as a starting point for any revision. Interesting educational trends are evident, both in curricula and physical equipment. These are reviewed and suggestions as to the future are made.  相似文献   
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Elite rugby union teams currently employ the latest technology to monitor and evaluate the physical demands of training and games on their players. Tackling has been shown to be the most common cause of injury in rugby union, yet current player monitoring technology does not effectively evaluate player tackling measurements. Currently, to evaluate measurements specific to player tackles, a time-consuming manual analysis of player sensor data and video footage is required. The purpose of this work is to investigate tackle modeling techniques which can be utilised to automatically detect player tackles and collisions using sensing technology already being used by elite international and club level rugby union teams. This paper discusses issues relevant to automatic tackle analysis, describes a technique to detect tackles using sensing data and validates the technique by comparing automatically detected collisions to manually labeled collisions using data from elite club and international level players. The results of the validation show that the system is able to consistently identify collisions with very few false positives and false negatives, achieving a recall and precision rating of 0.933 and 0.958, respectively. The aim is that the automatically detected tackles can provide coaching, medical and strength and conditioning staff with objective tackle-specific measurements, in real time, which can be used in injury prevention and rehabilitation strategies.  相似文献   
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Abstract George Brown Goode, a former Assistant Secretary of the Smithsonian in the late 1880s, said that the nature of museum work is not only knowledge creation, but also knowledge dissemination, and, ultimately, learning: “The museum likewise must, in order to perform its proper functions, contribute to the advancement of learning through the increase as well as through the diffusion of knowledge” (1991, 337). Elaine Heumann Gurian noted that: “The use of the Internet will inevitably change museums. How museums respond to multiple sources of information found on the Web and who on staff will be responsible for orchestrating this change is not yet clear. The change, when it comes, will not be merely technological but at its core philosophical” (2010, 95). The catalyst for this change—and for accelerating the pace of change—is Web 2.0.  相似文献   
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Acknowledging the realities and responsibilities of power is a precondition to using it wisely. The claim that there has been a shift in power away from the formal providers of education towards the individual consumer is one that needs closer investigation. This paper uses the mathematics of cooperative multiperson game theory to analyse the relative strengths of the various representative groupings on three different models of school governing bodies. Only a basic knowledge of mathematics is assumed as the various coalitions are analysed and compared, and conclusions drawn about the relative power of major and minor factions. Voting strategies, suggested payoffs for winning coalitions and implications for committee-forming are fully examined. The paper is based on the author's direct experience of school amalgamations in the border region of Ireland. An extended consideration of the theory of voting in multiperson games can be found in his book Decision-Making and Game Theory (2002, Cambridge University Press).  相似文献   
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