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81.
It has been theorized that students are most likely to ask why following unexpected, negative, and/or important events (Weiner, 1985); however, the unique contribution of these precursors to causal search and the resultant cognitions, emotions, and behaviors remain largely unclear. In the current study we examined causal search regarding test outcomes among 371 first-year college students. Responses to hypothetical scenarios indicated that unexpected events, and unexpected/negative events in combination, would elicit the most causal search. Based on performance on an actual test, precursors measured prior to the test indicated negative test outcomes elicited the greatest causal search. Alternatively, precursors measured following the test indicated a similar pattern to the scenarios. In each instance, event importance was also found to positively predict casual search. Overall, the results suggest that the exclusion of relevant precursors, self-serving biases, and divergent methodologies may have resulted in the discrepancies of previous research on causal search precursors. Finally, students who engaged in more causal search made more ability, test difficulty, and luck attributions, fewer effort attributions, experienced less pride and more shame, guilt, regret, and anger, and received poorer grades. The internal/uncontrollable attributional pattern suggests that first-year college students who are at-risk of de-motivating cognitions, emotions, and behaviors could be supported with cognitive interventions such as attributional retraining.  相似文献   
82.
Gaming is purported to hold promise for education, in part, because it is thought to develop 21st century skills such as critical thinking. To date, there has been a dearth of generalisable research investigating the relationship between gaming and critical thinking. Results of a survey of 121 adults found that gamers and non‐gamers do not differ significantly on critical thinking dispositions. However, gamers who play strategy games scored higher on actively open‐minded thinking than did other types of gamers. In addition, low compared with high involvement in the gaming community was associated with higher open‐minded thinking. Implications for educators and for further research are discussed.  相似文献   
83.
Rapid serial naming and reading ability: the role of lexical access   总被引:1,自引:0,他引:1  
Rapid serial naming tasks are frequently used to explain variance in reading skill. However, the construct being measured by rapid naming is yet undetermined. The Phonological Processing theory suggests that rapid naming relates to reading because of similar demands of access to long-term stored phonological representations of visual stimuli. Some researchers have argued that isolated or discrete-trial naming is a more precise measure of lexical access than serial naming, thus it is likely that any shared variance between these two formats can be attributed to similar lexical access demands. The present study examined whether there remained any variance in reading ability that could be uniquely explained by the rapid naming task while controlling for isolated naming. Structural equation modeling was used to examine these relations within the context of the phonological processing model. Results indicated that serial naming uniquely predicted reading, and the relation was stronger with isolated naming controlled for, suggesting that isolated naming functioned as a suppressor variable in the relation of serial naming with reading.  相似文献   
84.
With increasing cultural attention to kink and BDSM (Bondage/Discipline, Dominance/Submission, and Sadism/Masochism), it is more important than ever for sexuality educators to teach these topics with respect and acceptance. Many depictions of BDSM in the media are deliberately shocking. With limited resources and research surrounding the topic, it can be difficult for educators to not fall into the same trap. This paper discusses the impact of the shock-culture surrounding BDSM and offers suggestions for combating it in the classroom via implementing a combination of affective and cognitive learning.  相似文献   
85.
In 1998, the University of Florida Health Science Center Libraries (HSCL) developed and implemented a Liaison Librarian Program, dedicated to providing customized, subject-specific services to the faculty, students, clinicians, researchers, staff, and administrators of the six Health Science Center Colleges (Dentistry, Health Professions, Medicine, Nursing, Pharmacy, and Veterinary Medicine). Subject- and role-specific (clinical vs. basic sciences) liaisons were assigned. This paper describes the HSCL liaison program, exemplified by the liaisons' work with the College of Veterinary Medicine. Preliminary program evaluation, a pilot project developed to discern the needs of the veterinary medicine clientele and facilitate awareness of liaison services, and subsequent re-evaluation of patron awareness and satisfaction are also discussed.  相似文献   
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Williams  Logan D. A.  Woodson  Thomas S. 《Minerva》2019,57(4):453-477

Socio-technical governance has been of long-standing interest to science and technology studies and science policy studies. Recent calls for midstream modulation direct attention to a more complicated model of innovation, and a new place for social scientists to intervene in research, design and development. This paper develops and expands this earlier work to demonstrate how a suite of concepts from science and technology studies and innovation studies can be used as a heuristic tool to conduct real-time evaluation and reflection during the process of innovation – upstream, midstream, and downstream. The result of this new protocol is inclusivity mainstreaming: determining if and how marginalized peoples and perspectives are being maximally incorporated into the model of innovation, while highlighting common problems of inequality that need to be addressed.

  相似文献   
88.
In this preregistered study, we used latent change score models to address two research aims: (1) whether preschool-aged children's language gains, over a year of early childhood education, were associated with later performance on state-mandated, literacy-focused kindergarten readiness and Grade 3 reading achievement assessments, and (2) whether gains in language, a more complex skill, predicted these outcomes after controlling for more basic emergent literacy skills. There were 724 participating children (mean = 57 months; 51% male; 76% White, 12% Black, 6% multiple races, and 5% Hispanic or Latino). We found that language gains significantly predicted kindergarten readiness when estimated in isolation (effect = 0.24 SDs, p < .001), but not when gains in letter knowledge and phonological awareness were also included.  相似文献   
89.
Concerns have been raised about the morality of using simulated altitude facilities in an attempt to improve athletic performance. One assumption that has been influential in this debate is the belief that altitude houses simply mimic the physiological effects of illegal recombinant human erythropoietin (r-HuEpo) doping. To test the validity of this assumption, the haematological and physiological responses of 23 well-trained athletes exposed to a simulated altitude of 2650-3000 m for 11-23 nights were contrasted with those of healthy volunteers receiving a low dose (150 IU x kg(-1) per week) of r-HuEpo for 25 days. Serial blood samples were analysed for serum erythropoietin and percent reticulocytes; maximal oxygen uptake (VO2max) was assessed before and after r-HuEpo administration or simulated altitude exposure. The group mean increase in serum erythropoietin (422% for r-HuEpo vs 59% for simulated altitude), percent reticulocytes (89% vs 30%) and VO2max (6.6% vs -2.0%) indicated that simulated altitude did not induce the changes obtained with r-HuEpo administration. Based on the disparity of these responses, we conclude that simulated altitude facilities should not be considered unethical based solely on the tenet that they provide an alternative means of obtaining the benefits sought by illegal r-HuEpo doping.  相似文献   
90.
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