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21.
项目“交互型”英语语音网络课程研究   总被引:1,自引:0,他引:1  
目前高职院校英语教育专业英语语音网络课程建设研究缺口较大,设计建设以"项目"教学法为导向,重视"交互性"的英语语音网络课程具有较大的理论和实践价值。教师与研究者应探索如何最大限度地利用网络教学平台的功能,按照"学生自主性、活动项目具备计划和社会情境性、交互性"三大核心评判标准,提高英语语音网络课程的教学质量。  相似文献   
22.
个性化交互设计的研究综述   总被引:4,自引:0,他引:4  
实践用户驱动服务的信息服务系统,包括三个部分:用户模型、信息技术和服务设计。通过梳理个性化交互设计,探讨以人物角色和生活实验室来实现用户驱动个性化数字图书馆系统的设计。  相似文献   
23.
越来越多的受众正被YouTube、MySpace、Facebook这样的用户自生媒体所吸引,但是很少有人系统研究此现象背后的心理成因。有鉴于此,本文先简要介绍了用户自生媒体的兴起及其对传统媒体所产生的影响,之后从心理学角度详细分析了其对受众的吸引力。  相似文献   
24.
辅助教学网站是否能对学校教学产生重要作用,主要在于用户对网站的建设规划是否感到满意。本文建议辅助教学网站用户使用满意度评价模型,应用该模型可以测度用户的满意度,并以某高校网站为例,通过问卷调查,使用多元回归分析及频率分析,评价网站的使用满意度。  相似文献   
25.
基于现代教育技术的理论与实践,探讨了多媒体CAI课件设计与开发的教学思想以及几项最新技术,超文本、超媒体技术和交互技术的运用。指出了CAI在辅助教学方面的优势与不足。  相似文献   
26.
Traditional methods of learning solfeggio (music theory) generally do not take advantage of computer-based support, meaning that, when learning individually, students cannot receive instantaneous feedback on their activities. The aim of this study is to examine the effectiveness of an interactive mobile application, mySolfeggio, for learning solfeggio. Using a mobile device, students can take advantage of visual, auditory and tactile modalities to recognise musical notes. Students can also practice and learn notation, rhythm and melody, for which the mobile application provides corrective feedback. To evaluate students’ perceptions of the mobile application and its effect on knowledge, we conducted an experiment with 42 students, from 9 to 13 years old. After learning a particular song during a regular lesson, one group of students practiced it individually with only the musical notation, while the other group used both the musical notation and the mobile application. The results of the experiment illustrated only a small effect on students’ performance in singing and tapping when using the mobile application. However, they demonstrated higher scores in terms of musical intervals and rhythmic accuracy when compared to students in the control group. The students did not find the use of the application difficult, thus allowing it to be used as a tool for improvement of their homework practice.  相似文献   
27.
The Internet has changed the way in which organizations communicate with their publics, and museums are not an exception. The consolidation of Web 2.0 has not only given museums access to a powerful new tool for disseminating information, but has involved significant changes in the relationship between institutions and their publics, facilitating and enhancing the interaction between them. The overall objective of this paper is to analyze the degree of interactivity implemented in the websites of major international art museums, in order to assess if museums are evolving towards more dialogic systems with relation to their publics. The results indicate that museums still have a low level of interactivity on their websites, both in the tools used to present information and the resources available for interaction with virtual visitors. But it has also observed that museums are progressively implementing interactive and dialogic sources, suggesting a clear trend towards new ways of managing these platforms in order to establish more participatory and collaborative communication systems with virtual users.  相似文献   
28.
Electronic Commerce: Definition, Theory, and Context   总被引:8,自引:0,他引:8  
Electronic commerce is a relatively new concept that crept into the business vocabulary during the 1970s. A picture of electronic commerce is emerging in which the Internet will become the essential dial-tone for conducting business by the year 2000. This contribution addresses definitional, theoretical and contextual issues including the nature, drivers, enablers, and the magnitude of electronic commerce. The author discusses the role of electronic markets, the effects of information technology on electronic commerce, interactivity, and the evolution of disintermediation to reintermediation. A definition and typology of electronic commerce are offered. Theoretical and conceptual approaches to electronic commerce are advanced in terms of (1) transaction cost theory, (2) marketing, (3) diffusion, (4) information retrieval, and (5) strategic networking. Lastly, the author poses the question of how electronic commerce adds value.  相似文献   
29.
首先指出了传统视频检索的局限和不足,阐述了基于内容的视频检索过程;以视频教材为结合点,总结了基于内容的视频检索技术在教学中应用的思想和方法,思考了该技术对视频教材开发的启示;并针对提高视频教材交互性的问题,提出了自己的观点。  相似文献   
30.
Despite ample research on brand engagement via social media, little research considers the aggregate effect of multiple same-brand accounts on engagement. Multiple same-brand accounts are common because they allow brands to extend their reach, tailor their messaging, and cross-promote their products/services. Therefore, this study tests whether interaction between same-brand social media accounts and centrality within same-brand conversational networks is related to user engagement. An analysis of 3,380 brand accounts found that after controlling for interactions with users, interactions between brand accounts contributed significantly to user engagement and that account centrality measures were associated with measures of engagement.  相似文献   
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