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81.
Purpose: There is currently no standardized testing protocol for assessing clients’ fitness/health within the Australian fitness industry. This study examined the perceptions of the feasibility of using a standardized testing protocol among Australian fitness industry professionals. Method: In 2014, 1,206 registered fitness industry professionals (aged 17–69 years) completed an online survey. Perceived feasibility for using a standardized testing protocol was assessed based on responses to 6 items. Respondents were classified as having a high level of perceived feasibility if they reported all 6 items to be “definitely feasible.” A multivariate logistic regression analysis, adjusting for demographic and fitness industry-related factors (e.g., qualification/years of experience), assessed the likelihood of having a high level of perceived feasibility. Results: Overall, 25.5% (95% CI [23.1%, 28.0%]) of the sample perceived the use of a standardized testing protocol as highly feasible. Items ranked most often as “definitely feasible” were “undertaking training to use the protocol” (55%) and “conducting follow-up testing every 6 to 12 weeks” (52%). After adjustment for the effect of confounding factors, casually employed professionals (OR = 0.63; 95% CI [0.45, 0.90]) and group instructors (OR = 0.58; 95% CI [0.41, 0.82]) were less likely to perceive standardized testing protocols as highly feasible. Conclusions: Among a large sample of Australian fitness industry professionals, slightly more than a quarter perceived using a standardized testing protocol to be highly feasible. Group instructors and casual employees perceived lower feasibility. Further research should determine the barriers to implementing a standardized testing protocol across the fitness industry.  相似文献   
82.
The purpose of this study was to explore the effects of the perceived purpose of exercising on the self-selected distance peddled during an acute cycling task. Participants were randomly assigned to one of three groups (health, wealth, charity). All participants watched a video emphasizing the health benefits of performing at least 30?min of daily exercise. Those in the health group were not provided any additional information. Those in the wealth group were then informed that they would earn money for every two kilometres cycled. Those in the charity group were informed that they would earn money for a charity for every two kilometres cycled. Participants were not given a time/distance limit and were instructed to cycle until they chose to stop. Analyses revealed that participants in the wealth and charity group cycled significantly farther than those in the health group (approximately twice as far). Additionally, a significant sex by group interaction showed that women cycled farther for charity while men cycled farther for wealth. These results suggest that health messages used to increase exercise behaviour may benefit from exploring how paradigms from behavioural economics influence behaviors that have relevance to public health.  相似文献   
83.
采用文献资料法、问卷调查法和数据分析法,对自我归因、自我效能与锻炼行为三者之间关系进行研究。结果表明:自我归因不仅能够直接预测锻炼行为,而且还能够通过自我效能对锻炼行为起间接作用,三者之间是一种顺向互动的促进关系;如果把成功归因于内在可控的因素(能力和努力),自我效能感将得到增强,锻炼行为的效果明显,但如果把成功归因于任务或运气等因素,自我效能将得不到增强,锻炼行为的效果不明显。  相似文献   
84.
采用"划字测验"、"瑞文测验"、"BFS心境测验"、"SCL—90测验",对经常参加运动锻炼与不锻炼的老年人进行调查。研究发现,经常参加运动锻炼能够延缓老年人智力的衰退,提高老年人心理健康水平,调节老年人的情绪,使他们愉悦、乐观等良性情绪显著提高,愤怒、激动等消极情绪显著降低。  相似文献   
85.
为了探讨不同运动方式对学生体质的影响,通过20名学生分为2组进行为期8周的不同运动方式的运动锻炼,以形态、机能、素质和免疫指标的对比研究为手段,探讨不同运动方式对学生体质的影响,结果表明,通过8周的不同运动方式的运动后,实验组和对照组学生身体形态、机能、素质和免疫能力均得以提高,实验组因运动强度的控制,学生体质改善明显高于对照组。  相似文献   
86.
互联网在问题解决中利弊参半。通过探究和发现,互联网促进数学理解,但直接或间接地对问题提供了解答,使问题降格为练习。本文通过10个例子,探讨互联网在问题解决中的几个问题。  相似文献   
87.
通过文献资料、录像统计等方法,对近三届(2006、2008、2010年第八、九、十届)世界健美操锦标赛集体六人操前6名参赛队18套动作的队形变化数量、队形变化速度、队形变化类型的运用和变化进行统计分析。结果表明:目前在世界健美操集体项目比赛中队形变化数量远远超过规则规定数量;队形变化速度有逐届加快趋势;队形变化类型主要以规则队形(直线形、斜线形、三角形)为主。  相似文献   
88.
上海电视大学浦东新区分校积极应用推广“3L”教学模式。以一次活化模式的计算机课堂教学活动为例,该课程选择在“练中学”的方式进行教学,通过获得学生的反馈和教师的教学反思,探讨如何通过活化模式教学来活跃课堂气氛,提高学生的学习投入度。  相似文献   
89.
Abstract

In a field setting, we compared a physical activity questionnaire (SQUASH), a 24-hour recall measure (Physical Activity Scale; PAS), and an accelerometer to: (1) quantify the amount of time spent in light, moderate, and vigorous physical activity; (2) calculate activity scores; and (3) categorize participants by physical activity tertiles. For 7 consecutive days, 103 participants (61% males, 39% females; mean age 36.8 years, mean body mass index 26.6 kg·m?2) wore an accelerometer and completed the PAS. Immediately before these 7 days, the participants completed the SQUASH and underwent anthropometric measurements (weight and height). Time spent in light (<3 METs), moderate (3–6 METs), and vigorous (≥6 METs) activity was calculated. Significant correlations were observed between the PAS and accelerometer in the population as a whole (r=0.66, P<0.001), the males (r=0.76, P<0.001), participants of normal weight (r=0.62, P<0.05), and those who were overweight (r=0.53, P<0.01). Correlations between the SQUASH and accelerometer were only significant for males (r=0.62, P<0.05) and overweight individuals (r=0.40, P<0.05). Moderate agreement was observed between tertiles for the accelerometer and PAS activity scores in the overall population (weighted kappa =0.47; 95% confidence interval =0.27–0.67) but not between the accelerometer and SQUASH. In conclusion, a 7-day administration of the PAS is a useful measure for classification of physical activity in the population studied. The SQUASH has practical advantages in terms of convenience of administration, but its usefulness in estimating physical activity is limited.  相似文献   
90.
Abstract

The effects of carbohydrate (CHO) ingestion during sports which require high levels of motor and cognitive skill, such as squash, have produced conflicting results. This study aimed to explore the effect of CHO ingestion on squash skill following short duration exercise simulating the demands of squash play. Sixteen male squash players of a high standard were recruited. Following a VO2max test, and familiarisation trial, subjects completed two further trials assessing skill pre- and post-exercise designed to simulate the demands of squash play. A squash skill test assessed accuracy of the forehand and backhand straight drives. Exercise consisted of 20 minutes of shuttle running at 82(±5)% HRmax, and 9 minutes of ghosting at 94(±4)% HRmax. Capillary blood samples (20 µl) were taken at five intervals for measurement of glucose and lactate. Cognitive function was measured with choice visual and auditory reaction time (RT) tests pre- and post-exercise, as was forearm wrist flexor MVC and fatigue profile. CHO drink (6.4% CHO) or matched placebo (PL) were administered after the initial skill test (500 ml), after the shuttle running (250 ml), and after the ghosting (250 ml) in a double blind crossover design. There was no overall effect of CHO ingestion on skill maintenance (p=0.10) however, significantly fewer balls landed outside the scoring zone (p=0.03) on the CHO ingestion trial. There was no change of visual RT pre- to post-exercise on PL (+0.01±0.03s), but a significant improvement (?0.07±0.05s) was observed in the CHO trial. Auditory RT improved pre- to post-exercise during both trials. MVC and fatigue profile of the wrist flexors was not different between trials but showed a force decrement pre- to post-exercise (p<0.05). A significant difference in blood glucose was observed between trials (p<0.01) but blood lactate response during both trials was similar. These results lend some support to a beneficial effect of CHO ingestion on skill during game sports.  相似文献   
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