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151.
Alan F. Chow 《Educational studies》2015,41(3):244-248
This evaluation examines the impact on student success rates related to changes in instructional programmes in undergraduate mathematics and statistics courses. Success for students taking courses with a computer-based homework component was compared with success of students who took the course in prior semesters without the computer-based component. Graphical and analytical tools are used to compare results. Results come from multiple semesters of each type of homework application, for both pre-calculus algebra and business statistics courses. Students whose performance is utilised in this study are undergraduate students taking introductory level college mathematics or business statistics courses, with mostly no prior instruction at this level. Comparing the success of the intervention group with the success of the baseline control group, findings support that the students using the computer-based homework instruction are just as successful as those using the traditional method of homework instruction. Utilising the online homework applications, provide several important advantages in today’s universities, including the reduced time for faculty grading, consistency of graded assignments across all sections of a course and most importantly, immediate feedback for students. 相似文献
152.
Maha Bali Maureen Crawford Rhonda Jessen Paul Signorelli Mia Zamora 《Educational Media International》2015,52(2):100-115
Imagine the challenge of being immersed in a dynamic learning network where you play brinkmanship with being overwhelmed by a plethora of information, comments, and conversations on a topic of intense interest to you. Through adept facilitation, the comments and encouragement of fellow participants, and your own perseverance, you develop a network of personal connections which serve as metaphorical flying buttresses creating enough stability that you are able to learn in a new, yet profoundly meaningful way – the connectivist massive open online course (cMOOC) way. Through the lens of autoethnography, five seasoned educators collaboratively reflect on their motivation for participating in their initial cMOOC. They analyze their lived experience, what they found most engaging, and most importantly, they grapple with why cMOOC communities often endure past official end-dates. This article attempts to provide insight into the thrill and depth of learning and connection possible through participation in cMOOCs. 相似文献
153.
Chih-Hsiung Tu Cherng-Jyh Yen Laura Sujo-Montes Gayle A. Roberts 《Educational Media International》2015,52(3):155-172
Gamification is the use of game mechanics to drive game-like engagements and actions. It applies game mechanics, dynamics and frameworks to promote desired learning behaviours. Positive and effective gamification could enhance learning and engage learners in more social and context-rich decision-making for problem-solving in learning tasks. Effective gamification design should understand the game personalities of learners, social engagement styles, and intrinsic- and extrinsic-motivated user styles initially and evaluate and select appropriate game mechanics, game dynamics, to create ideal gamification instructions. The research question this study investigated is: How will four types of gaming personalities (i.e. Explorer, Socialiser, Killer and Achiever) predict the level of game dynamics in online discussion environments? This study concluded that examining how gaming personalities relate to game dynamics in a gamified online discussion instruction is not sufficient to design effective gamification. It suggests future studies in game instructions should focus on the relationships between game dynamics, gamification contexts, gaming personalities or preferences, dynamic gaming engagement styles, etc. 相似文献
154.
Online surveys are increasingly used in educational research, yet little attention has focused on ethical issues associated with their use in educational settings. Here, we draw on the broader literature to discuss 5 key ethical issues in the context of educational survey research: dual teacher/researcher roles; informed consent; use of incentives; privacy, anonymity, and confidentiality; and data quality. We illustrate methods of addressing these issues with our experiences conducing online surveys in educational contexts. Moving beyond the procedural ethics approach commonly adopted in quantitative educational research, we recommend adopting a situated/process ethics approach to identify and respond to ethical issues that may arise during the conduct, analysis, and reporting of online survey research. The benefits of online surveying in comparison to traditional survey methods are highlighted, including the potential for online surveys to provide ethically defensible methods of conducting research that would not be feasible in offline education research settings. 相似文献
155.
MOOC时代的到来对远程教育带来深远影响,并且推动远程教育步入一个新的阶段,在这样的革新阶段,远程教育的模式又会是怎样的呢?本文将进一步探索基于MOOC的远程教育模式。 相似文献
156.
李旻宓 《湖南大众传媒职业技术学院学报》2015,(3)
近几年,媒介融合已成为传媒业界的新趋势。在此环境下,影视改编从取材于传统文学向网络文学、网络游戏等领域扩展。以网络为代表的新媒体,不仅扩大了影视剧观众的范围,也增强了影视剧的影响力。 相似文献
157.
This article is about some reflections after observing an ESL Reading and Writing Course at the University of Ottawa. Compared to the English teaching situation at my university which is facing colossa... 相似文献
158.
159.
全球新冠肺炎疫情背景下,建立基于信息技术的线上线下混合教学模式对“采油工程”课程思政教学改革意义重大。基于“采油工程”课程特点,以信息技术推动石油行业特色课程“采油工程”的教学改革为目标,通过采用“采油工程”慕课、自主创建的采油工程课程设计综合管理平台、“采油工程”雨课堂、采油工程微信辅助教学平台等信息化工具开展教学实践,确保学生对专业知识教育的全面掌握与工程实践能力的培养。在本校教学应用、其他高校学生应用,以及社会学习者应用的反馈中,获得了高度认可与评价,颇具推广价值。 相似文献
160.
浙江财经大学“工程识图与辅助设计”为浙江省级线上线下混合式一流本科课程。分析“工程识图与辅助设计”课程的性质、特点以及在传统教学模式下课程教学存在的问题;对照“金课”的“两性一度”标准以及课程教学存在的问题,认为开展线上线下混合式教学改革是“工程识图与辅助设计”课程的建设路径;构建“三体系+三模式+三阶段+三形式”的教学组织形式,包括重组课程内容、运用多种驱动模式、重构课前课中课后教学流程以及形成线上线下混合式有机融合的教学形式,并从网络平台、课程资源与考核方式等方面开展课程建设。实践效果表明,采用线上线下混合式教学有效解决了传统课堂教学存在的问题,并能激发学生的学习兴趣,提升学生学习效果。 相似文献