数字人文是计算机学科和人文学科交叉研究的一个新领域,由计算人文和人文计算领域发展而来。本文以Web of Science核心数据集为来源,运用文献计量方法,结合可视化分析工具,对数字人文研究文献进行统计分析和内容挖掘,分析数字人文研究的前沿和热点领域,明确演化路径和发展趋势。①数字人文研究的热点领域有:数字人文的基本理论,技术驱动下的人文学术实践转向,新合作模式引发的人文学术文化变革,以及面向数字人文研究的基础设施建设;②数字人文研究的内涵更具兼容性,应强调计算转向,考虑重构人文知识的脉络与内容,构建当代知识系统及认知方式;③图书馆学的理论、方法及实践与数字人文研究形成协同发展趋势;④从技术应用和数据基础的角度看,图书馆学是数字人文产生的基础学科,也将是数字人文成果的主要应用学科之一。我国图书馆界应以融合的视角审视数字人文与图书馆发展的关系,进行数字人文的理论研究与实践探索。图10。表1。参考文献54。 相似文献
Background: In recent years increasing attention has been given to models-based approaches to physical education as a way of promoting standards and particular types of learning through better alignment of teacher planning and delivery with pupil learning and achievement. However, little attention has been given to the specific contribution a pedagogical model for outdoor adventure education (OAE) has to make to pupils learning.
Purpose: This paper is presented in two parts. Part one is an advocacy paper and draws upon the broader discourse around models-based practice to make a case for the development of a pedagogical model for OAE. Drawing upon guidelines for models-based approaches to physical education, this paper considers the theoretical foundation, rationale, review of research findings and major theme that inform the development of a model of OAE.
Conclusions: The selected review of the research suggests that the major impact of OAE is upon the affective domain, particularly in relation to pupils developing a positive self-concept. Learning is also evident in the cognitive and physical domains, but this is secondary to learning in the affective domain. Drawing upon the analysis of the research literature, the major theme for the model is identified as ‘personal growth through adventure’ and ‘OAE’ is suggested as the name of the model. Part two of this paper builds upon these foundations to outline what a pedagogical model for OAE might look like in a secondary school in the UK. 相似文献