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11.
Critical educational literature suggests that an increased reliance upon performative technologies is currently transforming the very foundations from which teacher subjectivities are constructed. Arguably though, the number of studies pointing to this risk or tendency is considerably larger than the ones theorising why this should be the case. Further, in those cases where the relationship between performative technologies and teacher subjectivities is theorised, the psychological mechanisms that the technologies appeal to are seldom brought to the fore. Based on this, the purpose of this article is to theorise the psychological mechanisms that performative technologies appeal to and work through, by means of identifying, systematising and elaborating extant understandings of such mechanisms in the critical educational literature. The results are presented in the form of a conceptual framework (referred to as the CMIS-framework) which suggests that one and the same performative technology may play many different roles, where each such role appeals to and works through a particular psychological mechanism. Importantly, depending on the type of psychological mechanism that is appealed to, the CMIS-framework suggests that this will lead to teachers (un)consciously conducting particular forms of subjectivising work upon themselves, here referred to as compliance, mirroring, identification and self-realisation (CMIS).  相似文献   
12.
ABSTRACT

Visual matrix methodology has been designed for researching cultural imaginaries. It is an image-led, group-based method that creates a “third space” research setting to observe audience groups re-enacting lived experience of an event or process that takes place in the third space of a cultural setting. In this article, the method is described through its use in relation to an art-science exhibition, Human+ Future of the species, where three audience groups with investments in technology worked with exhibition material to achieve a complex ambivalent state of mind regarding technological futures. The visual matrix has been designed to capture the affective and aesthetic quality of audience engagement in third space by showing what audiences do with what is presented to them. We argue that such methodologies are useful for museums as they grapple with their role as sites where citizens not only engage in dialogue with one another but actively re-work their imaginaries of the future.  相似文献   
13.
The proliferation of sports science and technological innovation within performance settings has precipitated the generation of increasing volumes of data to aid athletes. Copious data production has also perpetuated the privileging of scientific information, and a ‘thirst’ for ‘more data’ as an unproblematic ‘truth’. Of significance is not merely the use of technology for the production of data-for-data's sake, or the utility of data for a greater cause (e.g. the good of the team), but the quest for personalised data for individual athletes to be analysed, and reflected upon ad nauseam. Furthering scholarship on disciplining bodies, we argue that increased technological consumption, and the related excessive quantification of athletes’ bodies via data production, adds further insecurity into performance sports work. Finally, attention is given to the cultural step-change new techno-dispositions may now present.  相似文献   
14.
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers' documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers' professional knowledge and skill repertoires.  相似文献   
15.
ABSTRACT

Building upon the sociotechnical perspective presented by Lewis and Westlund (2015, “Actors, Actants, Audiences, and Activities in Cross-media News Work: A Matrix and a Research Agenda.” Digital Journalism 3 (1): 19–37. doi:10.1080/21670811.2014.927986), this study examines organizational dynamics, technological affordances and professional challenges of engaged journalism practices by analyzing how Hearken, one of the most celebrated audience engagement companies, and its tools and services are being implemented in 15 U.S. news organizations. This framework identifies Hearken and organizations like it as important “external actors” providing technological “actants” that are shaping how newsrooms report the news by providing ways for audiences to be brought into producing the news, particularly during the earlier phases of the reporting process. Based on in-depth interviews, we find that nearly every news organization in our sample reports some measure of success by using Hearken for involving audience members throughout the production of news. At the same time, we also identify how this implementation is significantly shaped by organizational imperatives and the models particular organizations create for producing audience-centric news work. Ultimately, this study presents a partial update to the decades-long literature on participatory journalism by suggesting that engaged journalism practices actually create opportunities for meaningful audience involvement.  相似文献   
16.
伴随着社会的高速发展,现代教育技术已经有了质的飞跃,现代教育方式、教学思想与教学目标都受到了现代教育技术的影响。本文主要是采用文献资料法、调查法以及思维方法等对现代教育技术对体育教学中的应用进行研究。通过研究现代教育技术对体育教学的优势以及应用得出以下结论,体育教学的借助现代教学技术解决了体育教师边讲解边示范;解决了一些较为复杂技术动作的展示;解决了枯燥单一的传统体育教学模式等。因此,现代教育技术在体育教学中的应用值得体育教师尝试与研究。  相似文献   
17.
The focus of this paper is on a group of pupils with reading and writing difficulties who have been participating in an intervention study using assistive technology. That intervention study contained supervised training sessions with reading and writing tasks using an iPad with special supportive applications. The current study is a qualitative investigation of whether there has been any transfer from the intervention, to the pupils’ everyday school activities. Interviews with pupils and their teachers and observations during classroom lectures have been used to collect data. The results show that the pupils were positive to the assistive technology (the applications on the iPads), they found the apps easy to learn how to use and they appreciated the benefits they could give. Even so, only a few of the pupils had found use for and continued to use the tools after the intervention period finished. Possible reasons are that when the novelty wore off, students reverted to their usual study habits and that older students with many teachers and different classrooms were less able to adapt to using the apps. To improve transfer, it is suggested to introduce assistive technology earlier to students, in the younger grades, before study habits have been formed and to inform teachers about the use of AT in the classroom, including what is available and how it can benefit students.  相似文献   
18.
晚清教会学校的商务英语教学是在社会对英语人才需求日盛的背景下所做出的一种世俗化和功利化的选择。其课程设置发轫于以内容为基础的专业英语教学,逐渐增设基于商务语言技能和内容的商务英语课程,并随着教会学校的发展而不断拓展和深化,最后发展为近代化职业教育基础之上的商务英语教学。教学方法从语法翻译法一统天下逐渐向语法翻译法与古安系列法共存的格局转变,且均与其世俗化和功利化的教学理念和目标相适应。尽管存在诸如教学宗旨的宗教属性及跨文化商务交际教学缺失等不足,但其英语与商务知识相结合的课程设置造就了大批商务英语人才。其旨在培养既熟练驾驭英语语言又掌握商务专业知识的复合型英语人才的教育模式,对当今商务英语教学具有一定借鉴意义。  相似文献   
19.
在世界各国采取节能减排行动的形势下,我国加快了清洁能源汽车的推广。发展天然气汽车产业对我国极其重要,未来国内外天然气汽车市场非常庞大,发展前景光明。我国汽车产业已形成了一定的国际竞争力,在未来的国际竞争中将获得更大的利益。虽然我国天然气汽车产业起步晚,但是起点高,有竞争力。为进一步发展天然气汽车产业,探索了发展我国天然气汽车的对策。  相似文献   
20.
通过以"数字化微型气象站"在科学研究性学习中的应用为例,探析了运用信息技术开展研究性学习的方式,实施了气象专题系列式的研究性学习,并通过访谈调查法了解学习的成效。调查结果表明,学生在研究性学习中体会到科学研究的过程并获得了积极的情感体验;师生们都对信息技术支持下的科学研究性学习给予了较高地评价。  相似文献   
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