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851.
Abstract

MacKenzie and Cushion (2013) recently reviewed performance analysis research in association football (soccer). Their critical review focused on several themes related to methodological approaches such as sample size, match context and operational definitions and the implications of research findings to professional practice. In this response letter, we comment on additional pragmatic concerns regarding these key themes as well as some of the difficulties commonly faced when conducting performance analysis research.  相似文献   
852.
Abstract

We investigated the mechanical properties of the triceps surae between professional, junior, and non-football players. Fifty-nine men participated in this study. The mechanical properties of the right legs’ triceps surae were measured in vivo using a free oscillation technique; no significant differences existed between the groups. The mean results for musculo-articular stiffness, damping coefficient, and damping ratio were as follows: professional football players (21523 N· m?1, 330.8 N · s · m?1, and 0.201); junior football players (21063 N · m?1, 274.4 N · s · m?1, and 0.173); and non-players (19457 N · m?1, 281.5 N · s · m?1, and 0.184). When analysed according to position, the results were as follows: defender (21447 N · m?1, 308.6 N · s · m?1, and 0.189); midfielder (20762 N · m?1, 250.7 N · s · m?1, and 0.157); winger (21322 N · m?1, 335.1 N · s · m?1, and 0.212); forward (22085 N · m?1, 416.2 N · s · m?1, and 0.254); and non-players (19457 N · m?1, 281.5 N · s · m?1, and 0.184).

Thus, football training, football games, and the position played had no effect on triceps surae mechanical properties. These results may be attributed to opposing adaptations between different types of training that are usually implemented in football. Alternatively, the minimum strain amplitude and/or frequency threshold of the triceps surae required to trigger adaptations of mechanical properties might not be achieved by football players with football training and matches.  相似文献   
853.
通过对2012年欧洲杯足球赛31场比赛的76个进球情况的研究,结果表明:下半场进球数量高于上半场,全场比赛结束前15min是进球得分的黄金时期;从球门线至罚球区线所构成的大角度区域是进球射门的主要区域;应用最多的进球方式是抢点直接射门;进球的进攻形式主要以移动进攻为主,其中中路进攻形成的进球数量高于边路进攻;各位置进球最多的是前锋队员。  相似文献   
854.
本文分析了足球人文环境的内涵与结构,根据“人文环境理论”提出了优化人文环境是“校园足球”和谐发展的根本。通过总结当前足球人文环境发展的掣肘因素,提出机制创新策略。  相似文献   
855.
The ability to determine a specific location on a football (soccer) pitch from television footage would provide a cost-effective method of obtaining competition-specific information on many professional and international teams. This study presents the accuracy and reliability of a new method of calculating ball location from simulated television coverage and known pitch markings. The coordinates of 99 markers of known location on a football pitch were digitized from video. An intersection point was determined from the equations of two lines that form pitch markings and the relationship from this point to other known pitch coordinates was calculated using a curve-fitting based method. Average error between known and reconstructed measures was 0.21 m for pitch width and 0.11 m for pitch length from a view simulating television coverage. Inter- and intra-rater reliability analyses showed researchers could consistently reconstruct pitch locations to within less than half a metre. The accuracy and reliability of this method will be sufficient for most practical uses in an applied sport environment, although the level of accuracy required will depend on the specific application. This method could be applied to other sports to determine specific locations on a pitch or court or to improve current competition analysis systems.  相似文献   
856.
Abstract

A squad of Premiership soccer players (n=24) provided informed consent to participate in this study. Using ISAK (International Society of Advancement of Kinanthropometry) accredited methods, a total of 39 measurements (sectioned as: skinfolds, girths, lengths, and breadths) were made for each player. The procedure involved three measures at each site to calculate a mean value and an acceptable technical error margin. All data collection was performed by an ISAK level 3 accredited anthropometrist. The data analysis consisted of demographic and anthropometric data, including fractionation of body mass and estimated body fat from sum of skinfolds. Scaling of the raw data was done by using the phantom strategem to obtain calculated data for inter-player comparison. Mean calculated scores for playing position were obtained. A multivariate analysis of variance revealed no differences between positions (F 15,41.810=0.783, P=0.688). Previous studies have reported heterogeneity between playing positions. However, in this study, stature and body mass were not different between strikers, midfielders, defenders, and goalkeepers. Research has suggested that a soccer player's anthropometric dimensions can be a major determinant for success within a playing position. In this study, within-position variation was quite large in some cases, which could indicate that a team that does not have the opportunity to hand-pick players, based on anthropometric characteristics, may be at a disadvantage.  相似文献   
857.
Abstract

To quantify the effects of adaptation to acutely intermittent hypoxia on running performance, we randomized 29 trained male hockey and soccer players in double-blind fashion to altitude or placebo groups for 15 days of daily use of a functional or placebo hypoxic re-breathing device. Each day's exposure consisted of alternately breathing stale and fresh air for 6 and 4 min respectively over 1 h. Oxygen saturation was monitored with pulse oximeters and progressively reduced in the hypoxia group (90% on Day 1, 77% on Day 15; equivalent to altitudes of ~3600–6000 m above sea level). Performance tests were an incremental run to maximum speed followed by six maximal-effort running sprints; tests were performed 1 day before, 3 days after, and 12 days after the 15-day treatment. Relative to placebo, at 3 days post treatment the hypoxia group showed a mean increase in maximum speed of 2.0% (90% confidence limits, ±0.5%); sprint speed was relatively faster by 1.5% (±1.7%) in the first sprint through 7.0% (±1.5%) in the last; there were also substantial reductions in exercise lactate concentration and resting and exercise heart rate. Substantial effects on performance were still present 9 days later. Thus, adaptation to acutely intermittent hypoxia substantially improves high-intensity running performance.  相似文献   
858.
Abstract

The Yo-Yo intermittent endurance test is frequently used to assess aerobic endurance performance in young soccer players but only the logical validity of the test has been shown to date. The main ai m of this study was to assess the criterion (i.e. association with maximal aerobic capacity, [Vdot]O2max) and construct validities of the test in young soccer players. A secondary aim was to examine possible shared variance of the Yo-Yo intermittent endurance test with other physical capacities. Sixty-two soccer players (age 13.7±0.5 years) from an Under-14 team participated. All players performed a battery of fitness tests to assess [Vdot]O2max, aerobic endurance performance (Yo-Yo intermittent endurance test), soccer dribbling endurance performance (Hoff dribbling test), and power performance (maximal vertical jump, 30-m sprint with 10-m split time). Results showed that the Yo-Yo intermittent endurance test was strongly correlated with [Vdot]O2max (r=0.63, P<0.001), thereby showing the test's criterion validity. Players with the best performance on the Yo-Yo intermittent endurance test had significantly higher [Vdot]O2max (P<0.001, large effect), and significantly better soccer dribbling endurance (P<0.001, large effect) and 30-m sprint times (P<0.05, medium effect). Logistic regression (r=0.79, P=0.0001) showed that Hoff dribbling test performance (explained variance=50.4%), [Vdot]O2max (explained variance=39.7%), and 30-m sprint time (explained variance=14.4%) were significant independent parameters contributing to performance on the Yo-Yo intermittent endurance test. Therefore, the Yo-Yo intermittent endurance test is a valid on-field aerobic endurance performance test for young soccer players, which can also be used to differentiate the maximal aerobic capacity, soccer dribbling endurance, and 30-m sprint performance of these players.  相似文献   
859.
Abstract

Soccer is a team sport in which the performances of all team members are important for the outcome of a match. Even though the analysis of game events can be used to measure the team's performance, their perception, especially during the match, is extremely difficult, even for the involved agents. Soccer has been used as a simulation environment in many studies, mainly in the area of robotics. The RoboCup is an international robotics competition with an ambitious goal: in 2050 a robotics team will be capable of defeating the human world champion at the time. In this context, we compared technical similarities between human and robotics soccer. Based on an off-line automatic event detection tool, game statistics for the finals of both human and robotics soccer tournaments were collected and compared using the Wilcoxon test. The results show that the most frequent event in both forms of soccer is successful passes. Analysing the two types of passes considered (successful and missed), we conclude that there are significant differences between the two forms (W = 2, P=0.000354), with human soccer presenting a higher percentage of successful passes (77.89% vs. 66.97%). Of restart events (W=0, P=0.00048965), the most frequent one, in both forms, is the throw-in (human 59.91%, robotics 66.4%), and the least frequent is the corner (human 13.7%, robotics 14.09%). Regarding the frequency of shots, in the robotics environment “shots” were the most predominant type (43.27%), whereas in human soccer “shots on target” predominated (71.25%; W=64, P=0.000085641). Finally, the number of faults is minor in robotics soccer.  相似文献   
860.
Abstract

The aim of the present study was to examine the effects of changes in the number of ball contacts allowed per individual possession on the physiological, technical, and physical demands within small-sided games in elite soccer. Twenty international players (age 27.4±1.5 years, body mass 79.2±4.2 kg, height 1.81±0.02 m, velocity at [Vdot]O2max 17.4±0.8 km ·h?1, percent body fat 12.7±1.2%) performed three different small-sided game formats (i.e. 2 vs. 2; 3 vs. 3; 4 vs. 4) on three different occasions in which the number of ball contacts authorized per possession was fixed (one touch, two touches, and free play). The relative pitch per player ratio was similar for all small-sided games. The small-sided games were performed with four support players (placed around the perimeter of pitch) with instructions to keep possession of the ball. The total duration of the small-sided games was the effective time of play. The physical demands, technical requirements, heart rates, post-exercise blood lactate concentrations, and ratings of perceived exertion (RPE) were assessed. The percentages of successful passes and numbers of duels were significantly lower when the small-sided game was played with one touch (P<0.001), whereas the number of balls lost increased (P<0.001 for 2 vs. 2 and 3 vs. 3; P<0.01 for 4 vs. 4). The small-sided game played with one touch also induced increases in blood lactate concentration and RPE, as well as greater physical demands in the total distance covered in sprinting and high-intensity runs. In conclusion, the main findings of this study are that by altering the number of ball contacts authorized per possession in small-sided games, the coach can manipulate both the physical and technical demands within such games.  相似文献   
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