首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   14009篇
  免费   265篇
  国内免费   125篇
教育   10939篇
科学研究   1639篇
各国文化   8篇
体育   402篇
综合类   678篇
文化理论   7篇
信息传播   726篇
  2024年   3篇
  2023年   50篇
  2022年   110篇
  2021年   312篇
  2020年   426篇
  2019年   352篇
  2018年   137篇
  2017年   183篇
  2016年   176篇
  2015年   382篇
  2014年   1107篇
  2013年   1265篇
  2012年   1391篇
  2011年   1357篇
  2010年   780篇
  2009年   734篇
  2008年   810篇
  2007年   926篇
  2006年   937篇
  2005年   740篇
  2004年   654篇
  2003年   533篇
  2002年   380篇
  2001年   247篇
  2000年   171篇
  1999年   69篇
  1998年   42篇
  1997年   40篇
  1996年   20篇
  1995年   10篇
  1994年   20篇
  1993年   7篇
  1992年   13篇
  1991年   6篇
  1990年   2篇
  1989年   3篇
  1988年   1篇
  1987年   1篇
  1985年   1篇
  1979年   1篇
排序方式: 共有10000条查询结果,搜索用时 282 毫秒
1.
采用逆向思维方法,详细分析了一次性快餐盒盖的成型工艺,并对其结构进行改进设计。为那些以实物为制造基础的产品的设计提供了借鉴,在缩短产品开发周期,提高经济效益方面,起着重要作用。  相似文献   
2.
文章针对高职农业类专业学生类型结构趋向多元化、教学内容与生产实际相脱离、教学团队的结构亟待优化、教学组织形式亟待改进等突出问题,通过对岗位职业能力、工作任务进行梳理,重构教学内容,改进教学方法,组建结构化教学团队,会同行业专家共同开发活页式教材,使教学过程可控、课堂活力提升,显著改善了教学效果。  相似文献   
3.
ABSTRACT

With increasing demand for improved medical equipment and healthcare, next-generation biomedical engineers need strong design skills. Equipping biomedical engineering students with tools for idea generation and development can increase student design success. Design Heuristics are an ideation tool developed through empirical studies of product designs. While identified in the mechanical engineering space, Design Heuristics may be applicable in biomedical engineering design. In our study, we implemented a Design Heuristics session during upper-level undergraduate and first-year graduate biomedical engineering design courses. We examined the applicability of Design Heuristics within individual and team concept generation contexts. The findings demonstrated that biomedical engineering students were able to use Design Heuristics to generate multiple concepts, and that initial concepts produced using Design Heuristics were carried over into final team design. The results support the applicability of Design Heuristics to student idea generation in biomedical engineering design.  相似文献   
4.
为了有效促进学生武术核心素养的培育,针对我国武术教学中存在套路内容“繁难”、教法单一、重“形”轻“击”、重知识灌输,轻自主性培养、重教师的“教”,轻学生的“学”“学生不喜欢武术课”等一系列问题,提出了有效促进武术认知、武术运动能力、武术人格培育的原则,基于此原则,对“化难为易”策略、“化浅为深”策略、“化无趣为有趣”策略、“化技术为实践”策略、“知新温故”等策略进行了具体探索性设计,并对上述策略的具体实施方法进行了阐述,为中小学武术教学改革提供现实指导。  相似文献   
5.
ABSTRACT

The interpretation and reuse of previous design solutions, or precedents, is central to design. This paper describes qualitative research conducted over three years at two institutions, aimed at investigating the role of design knowledge re-use in project-based mechanical design courses. Research data were collected through participant observation, student interviews, anonymous questionnaires, and website analytics. The paper identifies challenges that must be addressed in order to support novice engineers in rehearsing the types of knowledge required to successfully reason about and engage with design precedents. Two categories of design precedents are identified: concept precedents and detail precedents. Providing students with access to the latter is identified as a particular challenge, as is providing students with access to engineering communities of practice. Approaches to addressing these challenges are discussed.  相似文献   
6.
The emerging creative practices of digital collections are increasing in prominence thanks to the access to, and appeal of, data visualizations. Interactive data visualizations, such as a map, timeline, chart, graph, or artist’s rendering of data, enable users to pursue their own research interests within a collection and participate in new areas of research. Use of these data visualizations enhances the scope of the collection and enables a modern and diverse thematic collection to emerge. This article considers the question: Does the addition of data visualizations affect how users participate with a research collection? Impacts on collection development, application of user-centered design, and analysis of users’ exploratory strategies are discussed. Examples of data visualizations used in digital humanities projects and digital collections are presented as case studies.  相似文献   
7.
线上线下混合式教学是传统教学和信息化教学相结合的一种新型教学模式,它克服了传统教学“满堂灌”的现象,能够调动学生学习的积极性、主动性和创造性,受到教育工作者的广泛关注。本文从线上线下混合式教学的设计与组织、教学过程的质量监控、教学评价体系的构建和教学反思四个方面探索了线上线下混合式教学模式在“药物分析”教学中的应用与实践,为高职院校线上线下混合式教学的应用提供思路。  相似文献   
8.
Massive Online Open Courses (MOOCs) provide opportunities to learn a vast range of subjects. Because MOOCs are open to anyone with computer access and rarely have prerequisite requirements, the range of student backgrounds can be far more varied than in conventional classroom-based courses. Prior studies have shown that misconceptions have a huge impact on students' learning performance; however, no study has empirically examined the relationship between misconceptions and learning persistence. This study of 12,913 MOOC-takers examines how students' misconceptions about the upcoming course material affect course completion. Using a survival analysis approach, we found that, controlling for the score in a pre-course test, students holding more misconceptions had a higher dropout rate at the start of the course, an effect that diminished over time. Other student variables were found to have a positive impact on survival that persisted throughout the entire course: U.S. location, higher age, an intention to complete, better English skills, prior familiarity with the subject, motivation to earn a certificate, and score and time spent on the previous problem set (homework). By contrast, student gender, education level, number of previous MOOCs completed, and motivation to participate in online discussion forums did not affect survival.  相似文献   
9.
10.
Abstract

The purpose of this paper is to describe how the Understanding by Design instructional design framework can be applied to design high-quality single-session information literacy instruction. The author describes the Understanding by Design process in detail, noting modifications for single instructional session design with examples from the application of this instructional design process to design co-curricular instruction sessions for undergraduates.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号