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1.
The development of three-dimensional learning among all K-12 student demographics remains a prominent goal for the field of science education. However, substantial research in science teacher education for urban populations showcases hurdles to overcome in order to achieve this goal, particularly for elementary teachers. Research shows that urban elementary teachers are often ill-prepared to develop a type of science pedagogy responsive to students' learning needs. The fidelity of such pedagogies that these teachers adhere to when trying to implement such a requested content–relationality between these populations and how their local contexts can be used as sites to learn science in relevant ways are often not fully realized, as well. Given that science achievement gaps exhibit racial disparities starting in primary grades and attitudes toward science have been shown to affect academic achievement and motivation, we argue that one way to ameliorate, in at least an incremental way, this disparity is to design novel learning experiences to prime students to see the relevancy of science in their local contexts before such three-dimensional designed learning is set to occur. In this research, we leveraged the immersive nature of Virtual Reality 360 videos and present a design-based research iteration testing how this novel technologically enhanced learning experience may have influenced close to 400 urban elementary students' attitudes toward science around those attitudes labeled as “behavioral beliefs” by the field. Using a concurrent, convergent mixed-methods design with a two-way multivariate analysis of covariance quantitative data set triangulated with students' qualitative self-reports that were transformed into quantitative preponderances in graphic form, the data support that our design iteration emphasizing the importance of context as a design focus can prime students who struggle to see science as relevant to change their attitudes. Implications are discussed around relationality, novel technological affordances, and the use of local contexts as learning resources.  相似文献   
2.
ABSTRACT

Videogames often confront players with frustratingly difficult challenges, fearsome enemies, and tragic stories. As such, they can evoke feelings of failure, sadness, anger, and fear. Although these feelings are usually regarded as undesirable, many players seem to enjoy videogames which cause them. In this paper, I argue that player misery often originates from a fictional or lusory attitude which brackets game events from real-life, making the player’s emotions solely relevant within the game context. As they are part of the game themselves, these negative emotions can be enjoyed and easily relativized, since players can acknowledge that their cause is ‘only a game’. However, there are feelings of misery associated with the playing of videogames which are not caused by either the game’s fiction or challenge. In the last part of this paper, I describe a qualitatively different kind of player misery: one that is caused by elements that are not perceived as part of the game by the player, and is not bracketed from real life by a lusory or fictional attitude.  相似文献   
3.
In the context where immigration divides the political space of Western societies, perceived social polarization as an explanation of collective action is surprisingly understudied in contemporary social psychology. We hypothesize that the more people perceive polarization, the more they will engage in collective action in line with their attitudes. Moreover, this effect should be explained by two interrelated factors: identification and perceived efficacy. Perceived polarization should shape how important immigration attitudes are for individuals’ self-definition and thereby believing oneself capable of making a change, which in turn triggers collective action. To test our predictions, we conducted three studies (Studies 1 and 2 were correlational and Study 3 experimental) among mobilized and non-mobilized samples in two countries (i.e., Belgium and Switzerland). Results partially support our predictions that perceived social polarization on immigration issues relates to engaging in collective action. Indirect effect analyses revealed the predominant role of identity dynamics in the social psychological processes linked to perceiving polarization. These results provide potential explanations to the strong mobilization that emerged since 2015 following the so-called migrant crisis. Implications of our findings for collective action literature are discussed.  相似文献   
4.
ABSTRACT

To better understand doping-related attitude change, it is important to consider not only the amount of thinking (i.e., elaboration) done by message recipients, but also the favourability of their thoughts in response to the proposal, as well as the perceived validity in their thoughts. The main goal of the present study was to analyse the effects of a meta-cognitive process (i.e., thought validation) on attitudes related to doping. Thus, we randomly assigned participants to read a message either against or in favour of legalising several doping behaviours. Participants listed their thoughts regarding the proposal and indicated the perceived validity in their thoughts, then reported their attitudes. As hypothesised, the message against legalisation elicited more unfavourable thoughts and attitudes than the message in favour of legalisation. Most relevantly, the effects of the message direction on attitudes were greater for participants with higher (vs. lower) levels of thought validity. Furthermore, consistent with the thought validation process, results revealed that thought favourability was a better predictor of attitudes for participants with higher (vs. lower) perceived thought validity, indicating that perceiving one’s thoughts as valid plays an important role in persuasion. These findings provide novel insights for research and interventions regarding doping in sports.  相似文献   
5.
Organizations face increasing pressure to implement artificial intelligence (AI) within a variety of business processes and functions. Many perceived benefits surround AI, but a considerable amount of trepidation also exists because of the potential of AI to replace human employees and dehumanize work. Questions regarding the future of work in the age of AI are particularly salient in pre-adoption organizations, before employees have the opportunity to gain direct experience with AI. To cope with this potentially stressful situation, employees engage in cognitive appraisal processes based on their own knowledge and personal use of AI. These pre-adoptive appraisals of AI influence both affective and cognitive attitudes, which in turn trigger behavioral responses that influence an organization’s ability to leverage AI successfully. Our survey of 363 Taiwanese employees shows that perceptions of AI’s operational and cognitive capabilities are positively related to affective and cognitive attitudes toward AI, while concerns regarding AI have a negative relationship with affective attitude only. Interaction effects of employee knowledge and affective attitude are also observed. This work’s main contribution lies in the development of an empirically-tested model of the potential impact of AI on organizations from an employee perspective in the pre-adoption phase. These results have practical implications for how organizations prepare for the arrival of this transformative technology.  相似文献   
6.
ABSTRACT

Using cross-sectional data from 504 students from four Kenyan universities, this study evaluates the indirect effect of brand personality on the relationship between social media and students’ behavioral intentions to enroll in postgraduate studies. Additionally, the study examines the moderating effect of attitude on the relationship between social media and brand personality, social media and students’ behavioral intentions, brand personality and students’ behavioral intentions. Finally, it investigates the moderating effect of attitude on the indirect process of brand personality on the relationship between social media and students’ behavioral intentions. The study is guided by the Theory of Planned Behavior, Technology Acceptance Model and Self Congruity Theory. Process Macro is used to analyze data. Results indicate that social media significantly predicts students’ behavioral intentions and this relationship is partially mediated by brand personality. Besides, attitude moderates the relationship between social media and students’ behavioral intentions and also the relationship between brand personality and students’ behavioral intentions. Finally, attitude has a conditional effect on the indirect relationship between social media and student’s behavioral intentions via brand personality and this effect is much stronger with a higher level of attitude. These findings contribute new knowledge to literature and theory.  相似文献   
7.
关于员工多样性与绩效的关系,已有的研究并无定论。将研究层次限定在个体层面,以信息决策理论、社会分类理论、断层线理论等为基础,选取个体感知差异来刻画组织的多样性情况,深入研究其对个体创新绩效的具体作用机理。面向全国多家企事业单位展开调研,回收有效问卷306份,对数据进行分层回归分析的结果表明:员工多样性与个体创新绩效正相关;知识共享部分中介了这一正向关系;员工对待多样性的态度对此中介过程发挥调节作用。随着个体对多样性的态度越来越积极、正面,多样性对知识共享的促进作用越来越显著。  相似文献   
8.
语言态度对语言使用者的语言能力和语言行为产生深刘的影响。通过对湖南省龙山县坡脚乡万龙村土家族人的实地语言情况的调查,可以从主观评价、民族意识、价值取向与行为倾向、语言忠诚等方面分析土家人的语言态度,从而透视和反观土家语濒危现象。  相似文献   
9.
采用锻炼态度量表对大学生体育锻炼态度特点进行分析,探讨大学生锻炼态度的性别和城乡以及年级差异。研究结果显示:在行为习惯、行为意向、行为控制和主观标准四个项目上性别差异达到显著,在主观标准和行为习惯上城乡差异显著。大学生对参与锻炼的认知水平随学习年限递增。  相似文献   
10.
鲁迅倡导并领潮流左翼文学,闻一多曾反对并嘲笑之。他们的这种龃龉,主要在于二人对待艺术的态度不同。闻一多所取的是诗人的态度主张艺术为艺术,鲁迅所取的是文人的态度主张艺术为人生。闻一多后来所以改变文艺观乃至世界观站在被其过去指为海派者的立场上赞扬鲁迅,这原因在于他们共同具有爱祖国爱人民的思想,尤因闻一多经历了诸多动乱和磨难,光明磊落的高尚人格使他看清了当时国民党政权的腐朽和罪恶。只有在这时,鲁迅才会像太阳一样,使闻一多终于沿着太阳系的既定轨道环绕运行  相似文献   
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