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1.
The focus of this paper is on a group of pupils with reading and writing difficulties who have been participating in an intervention study using assistive technology. That intervention study contained supervised training sessions with reading and writing tasks using an iPad with special supportive applications. The current study is a qualitative investigation of whether there has been any transfer from the intervention, to the pupils’ everyday school activities. Interviews with pupils and their teachers and observations during classroom lectures have been used to collect data. The results show that the pupils were positive to the assistive technology (the applications on the iPads), they found the apps easy to learn how to use and they appreciated the benefits they could give. Even so, only a few of the pupils had found use for and continued to use the tools after the intervention period finished. Possible reasons are that when the novelty wore off, students reverted to their usual study habits and that older students with many teachers and different classrooms were less able to adapt to using the apps. To improve transfer, it is suggested to introduce assistive technology earlier to students, in the younger grades, before study habits have been formed and to inform teachers about the use of AT in the classroom, including what is available and how it can benefit students.  相似文献   
2.
随着现代信息技术的快速发展,"互联网+"这一概念频繁出现在公众视野。同时,,对高校体育事业的发展也产生了不可估量的影响。在《体育发展"十三五"规划》中,再次表明要实施"互联网+体育"战略,要将"互联网+"与全民运动融合到一起。本文在简要分析高校大学生课外体育活动现状基础上,重点探讨了基于手机APP创新普通高校课外体育活动的具体建议。  相似文献   
3.
在新时期环境下,国民对体育事业的发展十分关注,这也促进了教育体系对体育课程的广泛重视。为了更好实现体育教育,高校需要根据时代发展的情况,做好对体育课程的有效改革。而互联网技术是现阶段应用的先进信息技术,有着显著的特点和价值,为高校体育课程改革提供了良好的条件,本文就针对互联网技术在高校体育课程改革中的应用进行探析,希望对高校体育教育发展提供帮助。  相似文献   
4.
针对一个占主导地位的零售商和两个制造商(名牌产品和普通产品制造商)组成的二级供应链,考虑制造商之间的定价顺序和低碳偏好消费者对普通产品的接受度,分别构建普通产品制造商采用或不采用减排技术情景下的收益模型,得出各情景下最优零售价格和收益。研究发现:零售商选择销售哪种产品与顾客对普通产品的接受度有关;普通产品制造商的减排策略主要取决于减排成本。在相同减排策略下,若顾客对普通产品接受度较大,制造商同时定价时产品的最优零售价小于等于不同时定价时产品的最优零售价,而同时定价时制造商的最优收益大于等于不同时定价时的最优收益,因此两个制造商应同时定价以获得更大的收益。  相似文献   
5.
ABSTRACT

Visual matrix methodology has been designed for researching cultural imaginaries. It is an image-led, group-based method that creates a “third space” research setting to observe audience groups re-enacting lived experience of an event or process that takes place in the third space of a cultural setting. In this article, the method is described through its use in relation to an art-science exhibition, Human+ Future of the species, where three audience groups with investments in technology worked with exhibition material to achieve a complex ambivalent state of mind regarding technological futures. The visual matrix has been designed to capture the affective and aesthetic quality of audience engagement in third space by showing what audiences do with what is presented to them. We argue that such methodologies are useful for museums as they grapple with their role as sites where citizens not only engage in dialogue with one another but actively re-work their imaginaries of the future.  相似文献   
6.
研究目的:探究拖重物跑训练手段对短跑运动员的身体素质、途中跑阶段的技术特征及下肢环节肌肉力量的影响,深入认识其对短跑途中跑技术和专项力量的作用机制。研究方法:对14名男子二级左右水平短跑运动员进行为期8周每周3次6%~10% BM负荷的拖重物跑训练,采用高速摄像分析法、等动肌力测试法分析运动员身体素质;支撑阶段髋、膝、踝关节运动学参数和下肢各环节肌肉力量实验前后的变化情况。结果:(1)实验后运动员30m、60m、立定跳远、立定三级跳远等身体素质及专项成绩显著提高;(2)步长、重心水平速度显著性提高,两大腿剪绞平均速度提高、单步时间减少;支撑阶段最小膝、踝角显著降低,角速度提高;(3)髋、膝关节伸/屈肌群PT/BW、AP除膝关节60°/sPT/BW值未见统计学意义,其余各角速度下PT/BW、AP均呈显著性差异,踝关节跖屈肌群各角速度下PT/BW值显著提高,跖屈肌群60°/s速度下AP提高,背屈肌群AP略降低。结论:适宜负荷的拖重物跑训练可显著改善短跑运动员运动素质、提高运动成绩;有利于提高髋关节剪绞-制动力量,使膝、踝关节处于低位超等长"屈蹬"状态;提高了髋、膝关节屈伸肌群快速主动收缩能力及踝关节跖屈肌群退让性快速收缩能力。  相似文献   
7.
胡毓轩 《科教导刊》2020,(1):117-118
随着游戏化学习这种新型学习方式的出现与广泛应用,科技馆为了紧随时代的发展脚步开始积极引入各种科普游戏。本文从当前开发的具备学习和教育功能游戏展示角度出发,探究这类游戏对场馆和硬件设施的要求,落实科技馆展示艺术设计工作,从而为关注这一话题的人们提供参考。  相似文献   
8.
This article offers a first look at teacher educators’ (N = 336) perceptions of their technology competencies based on the Teacher Educator Technology Competencies (TETCs; Foulger, Graziano, Schmidt-Crawford, & Slykhuis, 2017). The participants generally rated their competence levels highly in relation to the TETCs. Although many participants reported that the TETCs adequately reflected the competencies required of them, they suggested various additions and changes to the TETCs. This mixed-method study advances understanding of teacher educators’ perceptions of the importance of various competences to their work and offers feedback from the field regarding which competencies might be missing from the TETCs.  相似文献   
9.
The development of three-dimensional learning among all K-12 student demographics remains a prominent goal for the field of science education. However, substantial research in science teacher education for urban populations showcases hurdles to overcome in order to achieve this goal, particularly for elementary teachers. Research shows that urban elementary teachers are often ill-prepared to develop a type of science pedagogy responsive to students' learning needs. The fidelity of such pedagogies that these teachers adhere to when trying to implement such a requested content–relationality between these populations and how their local contexts can be used as sites to learn science in relevant ways are often not fully realized, as well. Given that science achievement gaps exhibit racial disparities starting in primary grades and attitudes toward science have been shown to affect academic achievement and motivation, we argue that one way to ameliorate, in at least an incremental way, this disparity is to design novel learning experiences to prime students to see the relevancy of science in their local contexts before such three-dimensional designed learning is set to occur. In this research, we leveraged the immersive nature of Virtual Reality 360 videos and present a design-based research iteration testing how this novel technologically enhanced learning experience may have influenced close to 400 urban elementary students' attitudes toward science around those attitudes labeled as “behavioral beliefs” by the field. Using a concurrent, convergent mixed-methods design with a two-way multivariate analysis of covariance quantitative data set triangulated with students' qualitative self-reports that were transformed into quantitative preponderances in graphic form, the data support that our design iteration emphasizing the importance of context as a design focus can prime students who struggle to see science as relevant to change their attitudes. Implications are discussed around relationality, novel technological affordances, and the use of local contexts as learning resources.  相似文献   
10.
ABSTRACT

Building upon the sociotechnical perspective presented by Lewis and Westlund (2015, “Actors, Actants, Audiences, and Activities in Cross-media News Work: A Matrix and a Research Agenda.” Digital Journalism 3 (1): 19–37. doi:10.1080/21670811.2014.927986), this study examines organizational dynamics, technological affordances and professional challenges of engaged journalism practices by analyzing how Hearken, one of the most celebrated audience engagement companies, and its tools and services are being implemented in 15 U.S. news organizations. This framework identifies Hearken and organizations like it as important “external actors” providing technological “actants” that are shaping how newsrooms report the news by providing ways for audiences to be brought into producing the news, particularly during the earlier phases of the reporting process. Based on in-depth interviews, we find that nearly every news organization in our sample reports some measure of success by using Hearken for involving audience members throughout the production of news. At the same time, we also identify how this implementation is significantly shaped by organizational imperatives and the models particular organizations create for producing audience-centric news work. Ultimately, this study presents a partial update to the decades-long literature on participatory journalism by suggesting that engaged journalism practices actually create opportunities for meaningful audience involvement.  相似文献   
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