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1.
Despite seven decades of policy thrust, group-based educational inequalities persist in India. The tenacious social group-based stratification often proves to be a hurdle for educational participation policies to be effectively rolled out. Given these realities, this study reviews all major national education policy interventions since t 1950s. Using four rounds of National Sample Survey (NSS) data, we analysed the pattern of educational attainments in terms of Average Years of Schooling (AYS) and educational inequalities in India for the period 1994-2012. Three indices of inequality - Gini, Theil’s enttropy and Atkinson - have been constructed to study inequality by gender, place of residence and social groups. . We also empirically estimated the determinants of educational attainments in India by using OLS and Tobit Models. Further using the Oaxaca-Blinder Decomposition technique, we analysed the educational attainment gaps between groups. The study concludes that policy interventions have done little to reduce the group-based educational attainment gap and it’s time to place improved focus on secondary and higher education while continuing the efforts in primary education.  相似文献   
2.
研究旨在探讨一次不同抗阻训练方案对外周血CD4+和CD8+T淋巴细胞亚群迁移和凋亡的影响。通过实验法15名无训练经历的健康青年男性分别进行一次以促进肌肉肥大(H-RT组,方案:70%1RM,10RM,3组,组间间歇1.5 min)和以改善肌肉耐力(E-RT组,方案:60%1RM,15RM,3组,组间间歇1 min)为目的的抗阻训练方案。并于训练前、训练后即刻、训练后2 h和24 h利用流式细胞仪测定表面标志物CX3CR1和annexin V表达量检测CD4+、CD8+T淋巴细胞亚群迁移和凋亡(用阳性表达率表示)。得出以下数据:(1)CD4+T细胞在H-RT组运动后即刻和运动后24 h,annexin V和CX3CR1阳性表达率显著性升高(P<0.05)。E-RT组annexin V阳性表达率在运动后即刻降低(P<0.05),24 h显著性升高(P<0.05);CX3CR1阳性表达率仅在运动后即刻升高(P<0.05)。(2)CD8+T细胞在H-RT组和E-RT组运动后即刻和运动后24 h,annexin V和CX3CR1阳性表达率均显著性升高(P<0.05)。通过对以上数据的分析,研究得出以下结论:CD4+T淋巴细胞亚群对于急性抗阻训练的免疫反应存在运动方案依赖性。  相似文献   
3.
目的:探讨不同负荷运动训练对大鼠骨骼肌线粒体三羧酸循环的影响及其机制。方法:将雄性Wistar大鼠50只随机均分为5组:安静对照组(C)、低负荷运动训练组(LT)、中等负荷运动训练组(MT)、高负荷运动训练组(HT)和极高负荷运动训练组(ST),每组10只。各运动组分别进行6周的跑台运动训练。训练方案结束后,取腓肠肌样本,提取线粒体,测定线粒体柠檬酸合成酶(CS)、异柠檬酸脱氢酶(ICD)和α-酮戊二酸脱氢酶(α-KGDHC)活性;线粒体Ga2+含量、胞浆NADH、NAD+、ATP和ADP含量,以及ICD mRNA转录水平。结果:(1)不同负荷运动训练组线粒体CS、ICD和α-KGDHC的活性均显著高于安静对照组(P < 0.01),且CS和ICD活性由高到低顺序均为:MT组 > HT组 > ST组 > LT组 > C组,α-KGDHC活性由高到低顺序为:HT组 > MT组 > ST组 > LT组 > C组。(2)不同负荷运动训练组线粒体Ca2+ 含量均显著高于安静对照组(P < 0.01),其含量由高到低顺序为:MT组 > HT组 > ST组 > LT组 > C组;胞浆NADH/NAD+和ATP/ADP的比值均显著低于安静对照组(P < 0.01),其比值由低到高顺序为:MT组 < ST组 < HT组 < LT组 < C组。(3)不同负荷运动训练组ICD mRNA转录水平均高于安静对照组(P < 0.01),其水平由高到低顺序为: MT组 > HT组 > ST组 > LT组 > C组。结论:低负荷、中等负荷、高负荷及极高负荷运动训练均可提高大鼠骨骼肌线粒体三羧酸循环功能,且中等负荷运动训练效果最佳。其机制与胞浆NADH/NAD+和ATP/ADP比值、线粒体摄钙能力及限速酶基因的表达有关。  相似文献   
4.
Automated keyphrase extraction is a fundamental textual information processing task concerned with the selection of representative phrases from a document that summarize its content. This work presents a novel unsupervised method for keyphrase extraction, whose main innovation is the use of local word embeddings (in particular GloVe vectors), i.e., embeddings trained from the single document under consideration. We argue that such local representation of words and keyphrases are able to accurately capture their semantics in the context of the document they are part of, and therefore can help in improving keyphrase extraction quality. Empirical results offer evidence that indeed local representations lead to better keyphrase extraction results compared to both embeddings trained on very large third corpora or larger corpora consisting of several documents of the same scientific field and to other state-of-the-art unsupervised keyphrase extraction methods.  相似文献   
5.
Legal researchers, recruitment professionals, healthcare information professionals, and patent analysts all undertake work tasks where search forms a core part of their duties. In these instances, the search task is often complex and time-consuming and requires specialist expertise to identify relevant documents and insights within large domain-specific repositories and collections. Several studies have been made investigating the search practices of professionals such as these, but few have attempted to directly compare their professional practices and so it remains unclear to what extent insights and approaches from one domain can be applied to another. In this paper we describe the results of a survey of a purposive sample of 108 legal researchers, 64 recruitment professionals and 107 healthcare information professionals. Their responses are compared with results from a previous survey of 81 patent analysts. The survey investigated their search practices and preferences, the types of functionality they value, and their requirements for future information retrieval systems. The results reveal that these professions share many fundamental needs and face similar challenges. In particular a continuing preference to formulate queries as Boolean expressions, the need to manage, organise and re-use search strategies and results and an ambivalence toward the use of relevance ranking. The results stress the importance of recall and coverage for the healthcare and patent professionals, while precision and recency were more important to the legal and recruitment professionals. The results also highlight the need to ensure that search systems give confidence to the professional searcher and so trust, explainability and accountability remains a significant challenge when developing such systems. The findings suggest that translational research between the different areas could benefit professionals across domains.  相似文献   
6.
利用类型Ⅱ弦理论/F理论对偶,第一次在平行和重合相区计算一个具体的双D膜系统的超势,并提取Ooguri-Vafa不变量。平行D膜相与重合D膜相间的相变也对应着D膜世界叶上规范理论规范对称性的提升U(1)×…×U(1)→U(n)。计算显示这两个相区的超势截然不同,并给出不同的Ooguri-Vafa不变量。这意味着相变的发生导致两个相区能谱结构的差异。  相似文献   
7.
Wrist movements have been identified as an important factor in producing a successful golf swing, with their complex motion influencing both club head velocity and orientation. However, a detailed analysis of wrist angles is lacking in the literature. The purpose of this study was to determine kinematics across wrists and club head characteristics during the golf swing under weak, neutral and strong grip conditions. Twelve professional male golfers executed 24 shots using a driver under three grip conditions. A six degrees of freedom analysis of the hand with respect to the distal forearm was performed using a 10-camera three-dimensional motion capture system. Differences in joint angles were explored using repeated measures ANOVAs at key swing events (onset, top of backswing and impact), in addition club head velocity and clubface angle at impact were also explored. Main findings revealed significant differences in flexion/extension and internal/external rotation for both wrists at all swing events, whereas fewer significant interactions were found in ulnar/radial deviation across grips for both wrists at all events. Clubface angle only differed significantly between the weak and the strong and neural grips, presenting a more ‘open’ clubface to the intended hitting direction. This study is the first to explore tri-planar wrist movement and the effect of different grips, such analysis has implications for coaching knowledge and practice and should inform future research into different aspects of skill, technique analysis and may inform injury mechanisms/prevention.  相似文献   
8.
Review helpfulness is attracting increasing attention of practitioners and academics. It helps in reducing risks and uncertainty faced by users in online shopping. This study examines uninvestigated variables by looking at not only the review characteristics but also important indicators of reviewers. Several significant review content and two reviewer variables are proposed and an effective review helpfulness prediction model is built using stochastic gradient boosting learning method. This study derived a mechanism to extract novel review content variables from review text. Six popular machine learning models and three real-life Amazon review data sets are used for analysis. Our results are robust to several product categories and along three Amazon review data sets. The results show that review content variables deliver the best performance as compared to the reviewer and state-of-the-art baseline as a standalone model. This study finds that reviewer helpfulness per day and syllables in review text strongly relates to review helpfulness. Moreover, the number of space, aux verb, drives words in review text and productivity score of a reviewer are also effective predictors of review helpfulness. The findings will help customers to write better reviews, help retailers to manage their websites intelligently and aid customers in their product purchasing decisions.  相似文献   
9.
地表水面精确提取是研究地表水质和水量变化的重要基础。斯里兰卡是"21世纪海上丝绸之路"的重要参与国,年降雨量丰富,但时空分布不均,斯里兰卡人民长期用水困难,研究斯里兰卡地表水体有助于斯里兰卡民生问题的解决。斯里兰卡国内散布着大量的小型水库和坑塘,这些小面积水体易受周边环境因素影响而提取困难。基于2017年7月斯里兰卡中东部地区的哨兵(Sentinel)1/2号卫星影像,对比分析单波段法、水体指数法和监督分类等水体提取方法的精度和存在的问题。结果表明,归一化水体指数法NDWI的准确率最高,分类精度达94%。  相似文献   
10.
Game-based learning can have a positive impact on medical education, and virtual worlds have great potential for supporting immersive online games. It is necessary to reinforce current medical students' knowledge about radiological anatomy and radiological signs. To meet this need, the objectives of this study were: to design a competition-based game in the virtual world, Second Life and to analyze the students' perceptions of Second Life and the game, as well as to analyze the medium-term retention of knowledge and the potential impact on the final grades. Ninety out of 197 (45.6%) third-year medical students voluntarily participated in an online game based on self-guided presentations and multiple-choice tests over six 6-day stages. Participants and non-participants were invited to perform an evaluation questionnaire about the experience and a post-exposure knowledge test. Participants rated the experience with mean scores equal to or higher than 8.1 on a 10-point scale, highlighting the professor (9.5 ± 1.1; mean ± SD) and the virtual environment (8.9 ± 1.1). Participants had better results in the post-exposure test than non-participants (59.0 ± 13.5 versus 45.3 ± 11.5; P < 0.001) and a lower percentage of answers left blank (6.7 ± 8.4 versus 13.1 ± 12.9; P = 0.014). Competitive game-based learning within Second Life is an effective and well-accepted means of teaching core radiological anatomy and radiological signs content to medical students. The higher medium-term outcomes obtained by participants may indicate effective learning with the game. Additionally, valuable positive perceptions about the game, the educational contents, and the potential benefit for their education were discovered among non-participants.  相似文献   
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