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1.
离岸集装箱码头因其岛屿面积限制,难以通过扩建码头内部堆场增加吞吐能力。为解决这个问题,提出一种离岸集装箱码头新装卸工艺模式。新装卸工艺模式是通过在离岸集装箱码头附近的陆域地带建设陆域集疏运堆场,与离岸集装箱码头进行协同装卸作业的模式。陆域集疏运堆场堆存空间分配的目标是满足离岸集装箱码头装卸作业预翻倒要求;单批次输送集装箱的量受到陆岛运输最大通行能力限制。根据上述目标与特点,构建新装卸工艺模式下陆域集疏运堆场堆存空间分配模型,并设计蒙特卡洛树搜索算法进行求解。通过算例分析验证模型的有效性。结果表明该方法能够满足陆域集疏运堆场堆存空间分配需求并提高离岸集装箱码头的吞吐能力。  相似文献   
2.
[目的/意义]旨在分析协同搜索用户在信息搜索任务过程中的交流内容与模式,从而理解协同搜索用户的关注重点与搜索过程。[研究设计/方法]基于书籍交互检索平台(CLEF-Social Book Search)设计实验,共招募18名被试完成两种搜索任务,通过录音记录对话并对其进行编码和分析,总结交流内容特征和模式。结合任务类型、认知类型组合、服务器记录的搜索交互行为日志以及问卷收集的搜索体验进行了探索分析。[结论/发现]从交流内容上看,协同搜索用户主要理解与评判书目信息、商讨搜索任务计划;比起认知类型不同的用户,相同认知类型的用户在操作交互方面交流更多,在评判决策方面交流较少。交流模式依据讨论内容比重可分为理解评判型、评判主导型、均衡交流型三种,评判主导型用户的任务完成满意度最高。[创新/价值]协同搜索用户的交流反映出搜索过程中需要与同伴商讨协同的焦点,也是需要系统提供协助的重点,给协同搜索系统设计提供一定参考。本研究针对协同搜索的交流内容设计的编码系统对相关的协同交流研究也有借鉴意义。  相似文献   
3.
Traditional information retrieval techniques that primarily rely on keyword-based linking of the query and document spaces face challenges such as the vocabulary mismatch problem where relevant documents to a given query might not be retrieved simply due to the use of different terminology for describing the same concepts. As such, semantic search techniques aim to address such limitations of keyword-based retrieval models by incorporating semantic information from standard knowledge bases such as Freebase and DBpedia. The literature has already shown that while the sole consideration of semantic information might not lead to improved retrieval performance over keyword-based search, their consideration enables the retrieval of a set of relevant documents that cannot be retrieved by keyword-based methods. As such, building indices that store and provide access to semantic information during the retrieval process is important. While the process for building and querying keyword-based indices is quite well understood, the incorporation of semantic information within search indices is still an open challenge. Existing work have proposed to build one unified index encompassing both textual and semantic information or to build separate yet integrated indices for each information type but they face limitations such as increased query process time. In this paper, we propose to use neural embeddings-based representations of term, semantic entity, semantic type and documents within the same embedding space to facilitate the development of a unified search index that would consist of these four information types. We perform experiments on standard and widely used document collections including Clueweb09-B and Robust04 to evaluate our proposed indexing strategy from both effectiveness and efficiency perspectives. Based on our experiments, we find that when neural embeddings are used to build inverted indices; hence relaxing the requirement to explicitly observe the posting list key in the indexed document: (a) retrieval efficiency will increase compared to a standard inverted index, hence reduces the index size and query processing time, and (b) while retrieval efficiency, which is the main objective of an efficient indexing mechanism improves using our proposed method, retrieval effectiveness also retains competitive performance compared to the baseline in terms of retrieving a reasonable number of relevant documents from the indexed corpus.  相似文献   
4.
Research remains unclear on the impact of physiological load on perceptual-cognitive skills in sport. Moreover, no study has examined the training of perceptual-cognitive skills under physiological load. The current study comprised two phases. Firstly, we examined the impact of badminton-specific physiological load on anticipatory skills in expert badminton players (n = 13), including key underlying mechanisms, such as gaze behaviour. Under high physiological load, participants displayed less efficient visual search behaviour and showed a reduction in response accuracy. Secondly, we examined the effects of combining perceptual-cognitive simulation training with the high physiological load. Ten of the expert badminton players were assigned to a combined training group, where the simulation training and the physiological load intervention occurred simultaneously or an independent training group, whereby the two components were completed independently. The combined training group showed a positive change in the efficiency of their visual search behaviours compared to the independent training group, but no significant performance improvements were found. Overall, findings demonstrate that high physiological load is detrimental to experts’ anticipatory skills. However, combining perceptual-cognitive simulation training with high physiological load can potentially negate these debilitating effects.  相似文献   
5.
Although there has been a great deal of research into Collaborative Information Retrieval (CIR) and Collaborative Information Seeking (CIS), the majority has assumed that team members have the same level of unrestricted access to underlying information. However, observations from different domains (e.g. healthcare, business, etc.) have suggested that collaboration sometimes involves people with differing levels of access to underlying information. This type of scenario has been referred to as Multi-Level Collaborative Information Retrieval (MLCIR). To the best of our knowledge, no studies have been conducted to investigate the effect of awareness, an existing CIR/CIS concept, on MLCIR. To address this gap in current knowledge, we conducted two separate user studies using a total of 5 different collaborative search interfaces and 3 information access scenarios. A number of Information Retrieval (IR), CIS and CIR evaluation metrics, as well as questionnaires were used to compare the interfaces. Design interviews were also conducted after evaluations to obtain qualitative feedback from participants. Results suggested that query properties such as time spent on query, query popularity and query effectiveness could allow users to obtain information about team's search performance and implicitly suggest better queries without disclosing sensitive data. Besides, having access to a history of intersecting viewed, relevant and bookmarked documents could provide similar positive effect as query properties. Also, it was found that being able to easily identify different team members and their actions is important for users in MLCIR. Based on our findings, we provide important design recommendations to help develop new CIR and MLCIR interfaces.  相似文献   
6.
The aim of this study was to investigate videos as potential triggers of behavior. Therefore, we applied the theories of triggers and media richness to learn about the triggering efficiency of mobile marketing videos on participants’ behavioral intentions. The experiment involved three distinct test groups, each comprising 41 student participants. From the perspective of media richness theory, we observed that the different kinds of videos had quite similar effects in terms of triggering behavioral changes. However, the mechanisms explaining why triggers were present differed for each video. Further, the results reveal that the consumer's position in the information search process was the most significant reason for the triggering of any kind of effect. In addition, the instructionally designed videos were able to exert an affective triggering effect: the more participants liked the video, the more it affected their participation intention and recall scores. This study extends the media richness research by demonstrating that the effects of media richness can vary within technically similar videos, as they form different logical connections among non-verbal visual cues related to a video's storyline.  相似文献   
7.
The emerging creative practices of digital collections are increasing in prominence thanks to the access to, and appeal of, data visualizations. Interactive data visualizations, such as a map, timeline, chart, graph, or artist’s rendering of data, enable users to pursue their own research interests within a collection and participate in new areas of research. Use of these data visualizations enhances the scope of the collection and enables a modern and diverse thematic collection to emerge. This article considers the question: Does the addition of data visualizations affect how users participate with a research collection? Impacts on collection development, application of user-centered design, and analysis of users’ exploratory strategies are discussed. Examples of data visualizations used in digital humanities projects and digital collections are presented as case studies.  相似文献   
8.
With the prevalence of digital technologies, various services have grown digitalized. Specific to the marketing section, multichannel has been gradually replaced by omnichannel, which aims to integrate all the physical and digital channels tightly. Although omnichannel has received considerable attention, there is still a dearth of research that theorizes the multi-faceted impacts of digitalization on omnichannel. This study thus extends social cognitive theory (SCT) to the digitalized context and contextualizes the digitalized customer and digitalized environment as mobile identity and channel integration quality, respectively. Moreover, based on the self-regulation process of human agency, we incorporate omnichannel self-efficacy, satisfaction, and habit as the agentic factors to interpret a customer’s conscious (ability and expectancy beliefs) and unconscious (automatic behavioral tendency) decision-making under the omnichannel setting. Through an online survey of 401 omnichannel customers, we find support for all the proposed hypotheses. Implications and limitations of this study are further discussed.  相似文献   
9.
Across the articles in this special issue, there is a clear and important focus on how people learn through mobility, which allows them to move across contexts as they learn. This commentary considers ways mobile technologies can support learning with a focus on understanding the affordances to of the mobile technologies develop new learning practices that could not be accomplished without this technology. With this in mind, we return to the definition of mobile learning that suggests mobile learning is learning across multiple contexts, through social interaction, using personal electronic devices that can immediately capture information about, or provide information to the user. To explore how to implement this definition in truly powerful ways, we suggest explicitly unpacking this into its four component parts, so that we can explore and discuss the unique affordances of mobile learning: (1) multiple contexts, (2) social interactions, (3) content interactions, and (4), capturing information and providing information to users in real-time. We further suggest a 5th element, which is the synergies among these different dimensions. We conclude with the challenges in doing research in mobile learning environments and the need to understand both how and what people learn in such environments.  相似文献   
10.
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