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1.
In India, more than 276 million children and youth were out of school for extended periods since March 2020 due to school closures in response to COVID-19. A key challenge has been how to measure the impact of responses to continuity of learning both to ensure more effective responses in the event of further disruptions, but also to help the education community conceptualize more creative and effective approaches to learning, through blended and flexible approaches. This study reflects on the findings from a UNICEF survey targeting parents and adolescents across 6 states in India, and identifies lessons learned for addressing learning inequities during future school closures. We focus on measuring three key variables – access to technology, their utilization, and perceived learning for different profiles of children. As students began learning from home, technology access rates in households were initially used to determine the estimated maximum reach of different distance learning modalities during school closures. Beyond access, we find significant variations in adolescents’ use of technology for learning purposes and their perceptions of learning, linked to the type of remote learning modality, gender, location and type of school. We discuss the implications for government strategies and policies to ensure better utilization of technologies which are available in households and to address equity gaps in learning opportunities.  相似文献   
2.
[目的/意义] 旨在通过分享武汉大学数据素养通识课程的建设过程,为同行开展相关工作提供参考。[方法/过程] 通过案例分析、数据统计和数据挖掘可视化方法对"武大通识3.0"背景下的《数据素养与数据利用》课程的教学目标、教学内容、教学特色以及教学效果进行分析,探索课程体系的合理性。[结果/结论] 授课方式和课内外实践内容的设置能够很好地调动学生学习的积极性,提高学习效果;课程考核结果、学生学习前后的问卷调查及课后反馈表明,课程学习明显提升了学生的数据素养。  相似文献   
3.
ABSTRACT

For librarians at the University of North Florida, there was a need to move beyond information literacy instruction to one-on-one and small group research consultations to aid in student success. By staffing the research desk with staff and students, librarians were able to open their calendars to allow more time for in-person, phone, and online consultations to aid in meeting the research goals of students at the institution. After assessing the research consultation program for two years, there has been a positive correlation between research consultation usage, satisfaction in completing assignments, and student success measures throughout the university.  相似文献   
4.
体育与健康学科核心素养不断成为体育教育领域关注的重点,养成良好的核心素养,对于培养学生成为一个高素质人员,树立完善人格有着深远的意义。高校体育课程在大学生人格完善过程具有重要意义,但从现实情况来看,目前的体育教学存在或多或少的问题,故本文主要通过文献资料法研究我国高校体育教学在体育与健康学科核心素养视域下的一些改进措施。  相似文献   
5.
[目的/意义] 研究生教育作为国民教育序列的顶端,肩负着"高端人才供给"和"科学技术创新"的双重使命,对实现国家战略、支撑现代化强国建设具有重大意义。大数据时代对我国研究生信息素质提出更高的要求,也对高校传统信息素养教育发起挑战。[方法/过程] 文章综合运用情报学、传播学与高等教育学跨学科研究方法,以情报学视角论述研究生信息素养教育引入游戏化机制的必要性,随后对美国高校游戏化信息素养教育现状展开探讨,通过对比研究获取信息有效传播路径及优势教育经验。[结果/结论] 最后基于情报学视角提出我国研究生信息素养教育游戏化策略,形成以"游戏设计服务需求、协同宣传与媒介推广、强化游戏馆员内生动力、优化游戏化学习体验"四位一体创新体系。  相似文献   
6.
This article presents a multi-lagged-input based data-driven adaptive iterative learning control (M-DDAILC) method for nonlinear multiple-input-multiple-output (MIMO) systems by virtue of multi-lagged-input iterative dynamic linearization (IDL). The original nonlinear and non-affine MIMO system is equivalently transformed into a linear input-output incremental counterpart without loss of dynamics. The proposed learning law utilizes the desired trajectory to cancel the influence from iteration-by-iteration variations, as well as additional multi-lagged inputs to improve control performance. The developed iterative estimation law is more effective and also makes estimation of the unknown parameters easier because the dynamics for each parameter to represent are decreased by dividing the system into multiple components in the multi-lagged-input IDL formulation. Moreover, the proposed M-DDAILC does not need an explicit and accurate model. It is proved to be iteratively convergent with rigorous analysis. Both a numerical example and a practical application to a permanent magnet linear motor are provided to verify the validity and applicability of the proposed method.  相似文献   
7.
洪跃 《图书情报工作》2019,63(20):88-95
[目的/意义]基于建构主义学习理论,借鉴翻转课堂先进理念,以提高个人信息素养能力的初学者为主要教育研究对象,调研分析其个性特征、信息行为和教育方式偏好。[方法/过程]通过调研分析,总结教育方式与学生需求之间的矛盾成因,提出面向新生的"微视频+代入式体验"信息素养教育创新模式,着重分析模式特点、构建策略和实施方案,并提出可行性组织策略。[结果/结论]"微视频+代入式体验"信息素养教育新模式,综合运用微视频所特有的视觉冲击力,克服教师语言抽象化的不足,同时通过代入式情境体验,完成知识吸收内化、高层次思维认知,有效提升学生的信息素养综合能力。  相似文献   
8.
Schools in England are expected to ‘close the gap’ for a range of vulnerable pupils who are achieving below the levels seen amongst their same-aged peers. They are also highly accountable for additional funding that is provided to support this goal. The project reported here involved collating and analysing a range of data in order to evaluate the impact of a widely used computer-assisted-reading-intervention (CARI). Sixteen primary school pupils, all of whom were identified by their school as underachieving in literacy, used the CARI daily over a five-week period. The post-intervention data showed some clear gains in reading and spelling skills for all bar one of the children. The findings are discussed in relation to the wider literatures on CARIs. The research concludes that the CARI under investigation offers a useful and cost-effective adjunct to whole-class and group reading instruction and may be particularly beneficial for supporting the learning of pupils who are struggling to consolidate the knowledge and skills covered in their regular classroom reading instruction.  相似文献   
9.
The profile of a student with learning difficulties is described and also the learning context in 2017. Previous models of provision are then described in terms of their aetiology with discussion of strengths and shortcomings. Some influential features of curriculum planning and delivery are identified. A model of provision involving specific literacy teaching and differentiation is advocated.  相似文献   
10.
Abstract

The Mystery Room is an educational escape room based on information literacy and applied to multiple audiences, including first-year students and library student employees. In this article, we explain how we developed the game, its theoretical underpinnings, and why it’s a flexible workshop for a variety of audiences.  相似文献   
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