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三维渲染是电影、动画和游戏制作所需的重要工具,耗费大量时间和资源,是计算密集和数据密集的复杂过程。分布式渲染是目前提高渲染效率最有效可行的手段之一。提出了一套基于SparkMapReduce的分布式渲染系统,该系统使用由集群资源管理器ApacheMesos、支持内存驻留的MapReduce计算框架Spark、分布式Hadoop文件系统构成的分布式计算集群。在这个集群之上,设计并实现一个符合MapReduce算法工作模式的渲染接口程序,用于调用外部渲染程序Blender实现单帧渲染任务。测试结果表明,基于SparkMapReduce框架的分布式渲染能够显著提高渲染速度,减轻开发所需工作量。 相似文献
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Due to e-business's variety of customers with different navigational patterns and demands, multi-class queuing network is a natural performance model for it. The open multi-class queuing network(QN) models are based on the assumption that no service center is saturated as a result of the combined loads of all the classes. Several formulas are used to calculate performance measures, including throughput, residence time, queue length, response time and the average number of requests. The solution technique of closed multi-class QN models is an approximate mean value analysis algorithm (MVA) based on three key equations, because the exact algorithm needs huge time and space requirement. As mixed multi-class QN models, include some open and some closed classes, the open classes should be eliminated to create a closed multi-class QN so that the closed model algorithm can be applied. Some corresponding examples are given to show how to apply the algorithms mentioned in this article. These examples indicate that multi-class QN is a reasonably accurate model of e-business and can be solved efficiently. 相似文献
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三维渲染是电影、动画和游戏制作所需的重要工具,耗费大量时间和资源,是计算密集和数据密集的复杂过程。分布式渲染是目前提高渲染效率最有效可行的手段之一。提出了一套基于Spark MapReduce的分布式渲染系统,该系统使用由集群资源管理器Apache Mesos、支持内存驻留的MapReduce计算框架Spark、分布式Hadoop文件系统构成的分布式计算集群。在这个集群之上,设计并实现一个符合MapReduce算法工作模式的渲染接口程序,用于调用外部渲染程序Blender实现单帧渲染任务。测试结果表明,基于Spark MapReduce框架的分布式渲染能够显著提高渲染速度,减轻开发所需工作量。 相似文献
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