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元明清时期中央政府民族政策对新疆各民族的影响   总被引:2,自引:1,他引:2  
元明清三代在新疆地区采取的一系列民族政策,在当时的历史条件下,是顺应民情、推动社会前进的比较有效的措施。由于元明清是我们统一的多民族国家形成和发展的重要时期,也是近现代新疆各民族的迁徙、融合以及最后形成的时期,民族政策始终影响着新疆各族人民的生存与发展,也影响新疆民族的发展变化。从各民族生存与发展来看,这些民族政策是顺应了历史潮流,符合人民的愿望,推动了社会的进步,加强了新疆各民族在统一的多民族“大家庭”中的内向力和凝聚力,从而也增强了中央政府对新疆各民族的影响。从历史角度来看,这些民族政策是比较符合实际的政策,为新疆的发展奠定了基础。  相似文献   
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The COVID-19 pandemic forced universities to push the use of distance learning, impacting an unprecedented number of students. New norms of social distancing and lockdown had been brought in as university measures, immediately modifying student and lecturer habits, changing from the traditional classroom to e-learning platforms. However, the lack of engagement of students throughout an e-learning system is a regular concern among lecturers when creating content on a system. This study presents an applied gamification concept to e-learning focusing on improving engagement of the various types of personalities of undergraduate students in ERP courses. The gamification design was developed by implementing the pros and cons of each game element to compromise the overall performance of students. Three evaluations were conducted:1) to test whether the student has competently gained ERP knowledge; 2) web monitor to record the activity of students; 3) to evaluate the qualitative information of the game experience by interviews. According to the study, the selection of a game element based on personality traits does not necessarily improve knowledge but proves to allow better engagement in the course. In addition, our finding also provides the suggestions for designing game elements based on personality traits.

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