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Game consoles have been adopted as a learning platform in school education. However, there is a scarcity of studies examining the utility of games consoles with built‐in WiFi as affordable learning platforms in universities. This paper contributes to knowledge about the capacity of the Nintendo DSi to create new learning spaces mediated and supported by DSi consoles, free Flipnote Studio software for DS and a dedicated course website. An application of the DSi is described for remote supplemental language tutorial activities linking a dispersed body of students on a year‐abroad programme. It was found that the use of DSi as a mobile learning platform has great potential if it is used in combination with shared webspace, such as Hatena, by increasing students' learning motivation and eliminating fears/uncertainty about their progress.  相似文献   
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To determine whether adolescents interpret parental behavioral and psychological control differently, type, level, and domain of control were manipulated across 3 interpretations (adolescents’ competence, mattering to parents, and parental intrusiveness). As expected, adolescents (N = 67, M = 14.25 years) generally interpreted high levels of behavioral control more negatively than moderate behavioral control. At high levels, however, adolescents did not differentiate behavioral control and psychological control, interpreting both as indicating less mattering and more intrusiveness. Furthermore, high levels of control over personal domain issues, regardless of type, tended to be interpreted most negatively. In conclusion, adolescents construe control in ways that may have import for their adjustment and this should be accounted for in theoretical models of parental control.  相似文献   
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