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Instructional Science - There is a lack of research and practice focused on how to foster higher-order processing, such as creative performance, within higher education settings. To address this...  相似文献   
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Preschool‐aged children are exposed to fantasy stories with the expectation that they will learn messages in those stories that are applied to real‐world situations. We examined children’s transfer from fantastical and real stories. Over the course of 2 studies, 3½‐ to 5½‐year‐old children were less likely to transfer problem solutions from stories about fantasy characters than stories about real people. A combined analysis of the participants in the 2 studies revealed that the factors predicting transfer differed for the fantasy and real stories. These findings are discussed within the context of their implications for preschoolers’ developing boundaries between fantasy and real worlds.  相似文献   
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Arithmetic word problems are often presented accompanied by illustrations. The present study examined how different types of illustrations influence the speed and accuracy of performance of both good (n = 67) and poor arithmeticians (n = 63). Twenty-four arithmetic word problems were presented with four types of illustrations with increasing information value. The results show that illustrations can have a detrimental effect on performance on arithmetic word problems, produced by irrelevant, redundant or interacting sources of information. Principles from cognitive load theory are used to explain the results, in particular in relation to (poor) working memory ability.  相似文献   
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ABSTRACT

Yoga has been found to provide numerous health benefits to older adults including preventing or slowing physical frailty and subsequent functional limitations. The purpose of this study was to examine pre-frail or frail older adults’ beliefs about yoga as well as to identify barriers to participation. We recruited 37 older adults from a Faint, Fall, and Frailty Clinic at a medical center and asked them to complete questionnaires regarding their physical health and beliefs about yoga using the Beliefs About Yoga Scale. Frailty and fall risk were obtained through electronic health records. Participants’ had mean age of 72.81 years. Participants were considered to be prefrail (66.7%) or frail (33.3%), and most (78.4%) had fallen at least once in the past year. Over 72% of participants engaged in light physical activity. The BAYS mean score was 59.17 (SD = 12.5; Range 11–77). Higher scores indicted more optimistic beliefs about yoga. Over 90% of participants had not practiced yoga, 97.1% had no intentions to practice, 61.8% did not know locations placed where yoga classes were offered, 82.4% were unsure about the costs associated with yoga, and only 56.3% reported having transportation. The three primary barriers to practicing yoga were perceived difficulty of yoga practice, lack of motivation, and fear of injury. Participants held positive beliefs about yoga, yet had limited experience and little intention to participate indicating a need to provide targeted educational interventions to this population of older adults.  相似文献   
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This article reports findings from a study in which 26 girls aged 12‐ to 13‐years‐old took part in workshops at a specialist ICT centre connected to a school in inner‐city London. The girls explored and discussed fashion as presented online, and they produced their own interactive fashion design webpages, making decisions about body shapes, types of clothing and audience. The article analyses interview data, looking at statements girls made in the context of discursive practices around body image, pleasures of play and self‐confidence. The analysis examines the role of structure and agency in girls’ discussions about fashion media and argues that the agency offered to girls is structured by neoliberal discourses. As girls draw on these discourses, they enter into complex and often conflicting negotiations, rendering themselves as seemingly active agents who are making politicised arguments, and at the same time restricting their possible subject positions.  相似文献   
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Abstract

Large numbers of children of low income families in the United States arrive at kindergarten already far behind their more affluent peers on measures of school readiness. In the absence of any federal preschool policy and amidst alarm about this growing divide, universal prekindergarten (UPK) programs have been launched around the United States, at both the state and local levels, to address the school readiness gap. Invest in Children, a public/private partnership in Cuyahoga County (Cleveland, OH) launched a UPK program of high quality, affordable preschool nine years ago. The program’s creation, implementation and challenges are discussed along with evaluation findings that document its positive impact on school readiness. Lessons learned are discussed in terms of the impact of political and economic shifts, as well as state policy changes, on this local program. The program’s planned expansion and enhancements to program design and evaluation are also described.  相似文献   
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Metacognition and Learning - Every electronic message poses some threat of being a phishing attack. If recipients underestimate that threat, they expose themselves, and those connected to them, to...  相似文献   
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We develop a single‐class period learning game for the Plan‐Do‐Study‐Act (PDSA) improvement cycle. The experiential activity walks teams through the PDSA problem‐solving process as they create paper American footballs and improve their performance using each step of the cycle. The game is one of the first to focus on PDSA. Key benefits include increased student attention, engagement, and learning. Empirical tests show that participant pre‐ and post‐test scores regarding their understanding of each phase of PDSA improved 21.2% after completing the game. Additionally, the treatment group performed 16.6% higher than the control group. In participant perception questions, 85% of participants felt the game was more effective than lecture or reading, 93% felt the game was fun, 95% felt the game improved their understanding of PDSA, and 98% felt the game was engaging.  相似文献   
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