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1.
Agneta Bostr?m 《Interchange》2008,39(4):391-413
This article is based on results from a research project which focused on chemistry teachers and student narratives from lived experience. The purpose was to find a way to make abstract chemistry more meaningful. The project began with six experienced teachers who used narratives and stories as a didactic tool. These narratives stemmed from the teachers individual lived experience and thus were designed differently. Later, interviews with students showed that five adult students and six younger students all appreciated the use of narratives as ameaning-making activity to help them grasp the abstract subject. The most interesting finding was that the students revealed several narratives from their own lives where the theories of chemistry played an important role in explaining events that otherwise had been mysterious to them. Thus the teachers and students showed that the ancient human method of sharing experience through narrative is still alive and useful in chemistry education.  相似文献   
2.
This study reports an analysis of how children in a Japanese kindergarten are scaffolded when facing the challenge of collaboratively retelling a kitsune story they have been told. What is referred to as a kitsune story is an example of a trickster tale with foxes as anthropomorphised animals. The participants were ten 5-year-old children and their teacher. Told a story by their teacher, the children were asked later to collaboratively retell it. How this retelling activity is supported – theorised in terms of the metaphor of scaffolding – is analysed on the basis of recordings. The findings show the nature of this evolving process. The conclusion is that the metaphor of scaffolding may require some contextual specification to remain a functional conceptual – and in extension, pedagogical – tool in activities fundamentally different from the activity studied in Wood, Bruner and Ross’ founding 1976 study.  相似文献   
3.
In times of global influence, compulsory education in the Nordic countries has promoted democracy as choice since the 1990s, as enhancing an individual good. Supporting education for democracy is a matter that concerns the world and society on the topic of ‘what shall he do? Shall he act for this or that end?’. This indicates that democratic education is not only a matter of individual good, but a public, regarding who I want to be, how I would like to respond towards both the world and society. As for public good, who I want to be involves having the freedom to act in the world that lies between us. The article explores Nordic tradition of people’s high school, which is known to enhance the enlightenment of the people and to support democracy as a public good. Focus group interviews with folk high school students in Norway were carried out. To theoretically interpret the findings, theories on freedom and action were used. Arendt’s theories contribute to the results by offering ways to theoretically comprehend students’ experiences of being seen and heard during their school years. The study asks to what extent, if any, people’s high schools in Norway contribute to and/or challenge education and democracy in today’s society.  相似文献   
4.
One of the most important benefits of computer use within educational settings has been described as its potential for use in collective activity. However; there is a need to take a closer look at the apparently unproblematic picture of children's actual cooperation around the computer. The purpose of this research was to study positions and positioning in peer activity around the computer in pre‐school. Data were collected in three different Swedish municipal pre‐school units with children from three to six years of age. In this paper three positions, described as ‘owner’, ‘participant’ and ‘spectator’, are identified and discussed. The positions are static as they constitute a specific space for acting, including rights, duties and obligations. They are also dynamic as, in relation to previous experiences, they appear to imply different opportunities to use the afforded space for acting. The play around the computer implies that positions and positioning are continuously defined and transformed in relation to each other.  相似文献   
5.
Universities face increasing global competition, pressuring them to restructure and find new identities. A multidimensional model: identity, image and reputation of strategic university identity and reputation work is developed. The model includes: organizational identity; employee and student attitudes; symbolic identity; influence from buildings, artefacts and reputation; and external stakeholders’ valuations. Image perceptions among employees, students and external stakeholders are proposed to have a transition-mediating function with respect to university identity. The model serves as an analytical tool for both academic scholars and university administrators in the strategic work with university identity, image and reputation, and aim to clarify the complex relations between these concepts.  相似文献   
6.
Ways of relating to computer use in pre‐school activity   总被引:2,自引:0,他引:2  
In the present study, three different pre‐school settings were investigated. The dual aim of the study was to analyse the teachers’ ways of relating to the computer as a tool in pre‐school activity, and to describe the three learning environments focusing upon how the computer was used. Data were collected at three Swedish pre‐schools, where one computer was available in each department. Three ways of relating to computer use were identified: as a threat to other activities, as an available option, and as an essential activity. A relationship was found between these categories and the three learning environments, characterized respectively as protective, supporting, and guiding.  相似文献   
7.
E-governance, with reference to the relationship between the individual and the state, develops in dense networks of human and technological actors. However, mobilization of information technology in e-governance is not a straightforward instantiation of such ambitions but rather a tinkering process in which actors and their interests are combined and transformed. In this paper we examine this idea by investigating the development of a Swedish national public healthcare portal representing a complex, multilevel, and political environment. In this endeavour, the principle of symmetry from Actor-Network Theory and an event-based approach in the analysis play important roles. We show that the development process involves envisioning the future (even if vaguely), implementing concrete ideas about technological functionality and platforms, reconciling diverse interests, prioritizing and framing political concerns and breakdowns, and working toward realization of abstract goals. In this process, the technological actors play a role as important as that of the human actors. The paper concludes that e-governance relationships emerge that rest upon socio-material pragmatics influenced by political transformations that are often unanticipated.  相似文献   
8.
We explored the use of the learning study (LS) model in developing Swedish pre-school science learning. This was done by analysing a 3-cycle LS project implemented to help a group of pre-school teachers (n?=?5) understand their science educational practice, by collaboratively and systematically challenging it. Data consisted of video recordings of 1 screening (n?=?7), 1 initial planning meeting, 3 analysis meetings, 3 interventions, and 78 individual test interviews with the children (n?=?26). The study demonstrated that the teachers were initially uncomfortable with using scientific concepts and with maintaining the children's focus on the object of learning without framing it with play. During the project, we noted a shift in focus towards the object of learning and how to get the children to discern it. As teachers’ awareness changed, enhanced learning was noted among the children. The study suggests that the LS model can promote pre-school science learning as follows: by building on, re-evaluating, and expanding children's experiences; and by helping the teachers focus on and contrast critical aspects of an object of learning, and to reflect on the use of play, imagination, and concepts and on directing the children's focus when doing so. Our research showed that the LS model holds promise to advance pre-school science learning by offering a theoretical tool useable to shift the focus from doing to learning while teaching science using learning activities.  相似文献   
9.
Research Findings: This article is about computer use in 3 Swedish preschools with a specific focus on the preschool teacher's way of managing this use. Data were collected in 3 preschools serving children from 3 to 5 years of age. The data consisted of approximately 13 hr of video-documented observations and interviews with 9 teachers. The study is an example of a situated evaluation, which is an evaluation that takes place within an institutional practice such as a preschool. A key question is how this new artifact should be used in preschool activities. Practice or Policy: The study revealed how political and theoretical visions may be realized in everyday preschool practices. The teacher's approach to computer use was shown to be determined by a combination of the teacher's assumptions about the possibilities of computers and the dominant underlying principle or rationale at work in the preschool. It is argued that the computer is treated differently depending on whether a caring, nurturing, or teaching rationale dominates. It is also argued that the dominant rationale produces three different meaning-shaping practices; in the study, these are labeled protective, supporting, and guiding. These environments afford quite different possibilities for children to learn about and from the computer.  相似文献   
10.
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