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Increasingly, children who start school have already acquired basic reading and writing skills provided by their parents or preschool teachers. However, even if we choose to accept the fact that by teaching preschool children how to read and write parents wish to help them integrate successfully into the school environment and methods of work, we still need to emphasize that certain activities are not in balance with the needs, abilities, and potentials of a preschool child. At the same time some other possibilities are not being used enough (e.g., visual art). The present research introduces this aspect and presents training prewriting skills based on visual art activities given that visual art represents one of the primary media that every child spontaneously uses in his or her preschool years.  相似文献   
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Little is known about the instructional effects of narrative framing elements in child learning games. In this study, second and third graders (Mage = 8.24) played one of two versions of a successful, commercial mathematical learning game at home for 2 weeks (N = 95; between-subject design). The versions differed in the presence/absence of a background story conveyed through comic cutscenes at the beginning and the end of the game. Results showed that children played the game intensively in both conditions: despite not being forced to do so. Plus, they also learned from the game. As expected, children assigned to the cutscenes condition interfaced with the cutscenes. However, no between-group difference was detected in pre-post learning gains, parent-reported engagement, self-reported enjoyment, time spent with the game and the number of solved in-game tasks (all |ds| < 0.29). Altogether, no advantage or disadvantage from the narrative comic cutscenes was revealed.  相似文献   
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Journal of Mathematics Teacher Education - This paper presents the findings of an empirical research project, designed with a combination of qualitative and quantitative methodology. Our goal was...  相似文献   
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The differences, so far as Yugoslav legislation is concerned, between “equivalence” and “recognition” are mads clear, and the Yugoslav instances authorized to make decisions on questions of equivalence and recognition are stated and their procedures, briefly described. The 7 multilateral conventions and the 13 bilateral agreements on equivalence and recognition matters are listed. More is said about the various Yugoslav instances empowered to make decisions and to give Information on questions of equivalence and recognition.  相似文献   
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This article analyses how political preferences, which are co-determined by the beliefs of decision-makers and influences of interest groups and the general public, affect the decisions to maintain or cut public funding for tertiary education during the economic crisis. Our sample included 29 European countries which we divided into two groups depending on the level of public funding for tertiary education before the crisis, which we used as a measure of revealed political preferences. We then observed the differences in changes in public tertiary education funding during the crisis between these two groups of countries using five different indicators. Three of the five indicators show that countries with a stronger political preference for tertiary education public funding cut their spending on tertiary education to a lesser extent (or even increased spending) during the economic crisis.  相似文献   
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This article considers student analogical reasoning associated with learning practice in creating bio-inspired robots. The study was in the framework of an outreach course for middle school students. Fifty eighth and ninth graders performed inquiries into behavior and locomotion of snakes and designed robotic models using the BIOLOID robot construction kit. We analyzed the interdomain analogies between biological and robotic systems elaborated by the students and evaluated the contribution of the analogies to the integrated learning of biology and robotics. The analogies expressed by the students at different stages of the course were collected and categorized, and their use in knowledge construction was traced. The study indicated that students’ reasoning evolved with learning, towards an increased share of deeper analogies at the end of the course. We found that analogical reasoning helped students to construct knowledge and guided their inquiry and design activities. In the proposed framework, the students learn to inquire into biological systems, generate analogies, and use them for developing and improving robotic systems.

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