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The history of sports literature has enjoyed renewed interest over the last few years, with a noticeable increase in the number of Anglo-Saxon works and the revival of French research. Through fiction, it is possible to understand the processes whereby ideas spread and collective imaginaries are constructed. In this regard, this article revisits the history of rugby union through the prism of a cine-novel, Le P'tit Parigot (1926), which was presented in serialised form via the newspaper L'Intransigeant and as a six-episode film in cinemas. It depicts the misfortunes of Georges Grigny-Latour, also known as the ‘P'tit Parigot’, son of an academic and captain of the French rugby union football team. This sport serial is a historical source of precious and useful information enabling us to address the representations of rugby at the time. The article aims to characterise the ambiguous identity of the sport during the Roaring Twenties, an identity that was torn between a Parisian spirit cultivating the idea of rugby as the inheritance of Anglo-Saxon values, and a provincial vision using it as a means of territorial expression.  相似文献   
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The analysis of the joint kinematics during swimming plays a fundamental role both in sports conditioning and in clinical contexts. Contrary to the traditional video analysis, wearable inertial-magnetic measurements units (IMMUs) allow to analyse both the underwater and aerial phases of the swimming stroke over the whole length of the swimming pool. Furthermore, the rapid calibration and short data processing required by IMMUs provide coaches and athletes with an immediate feedback on swimming kinematics during training. This study aimed to develop a protocol to assess the three-dimensional kinematics of the upper limbs during swimming using IMMUs. Kinematics were evaluated during simulated dry-land swimming trials performed in the laboratory by eight swimmers. A stereo-photogrammetric system was used as the gold standard. The results showed high coefficient of multiple correlation (CMC) values, with median (first–third quartile) of 0.97 (0.93–0.95) and 0.99 (0.97–0.99) for simulated front-crawl and breaststroke, respectively. Furthermore, the joint angles were estimated with an accuracy increasing from distal to proximal joints, with wrist indices showing median CMC values always higher than 0.90. The present findings represent an important step towards the practical use of technology based on IMMUs for the kinematic analysis of swimming in applied contexts.  相似文献   
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This survey of official U.S. tribal websites examined sites for documentary materials of importance to each tribe that have been archived online, including such materials as historical essays, photos, videos, maps, newspapers, legal and historical documents, historical images, books, pamphlets, bibliographies, cultural and language materials. The materials found on those websites appear to be intended for the use of both tribal members and the general public. The result of the survey was to show that many of the same types of documentary materials held in tribal archives are also available on official websites, and to produce a current snapshot of the large array of tribal records which have been made openly available, although the length of time each document will be available on each site is unknown.  相似文献   
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Distance education planners face two basic, yet difficult decisions: which students should be targeted and which programs should be offered? This paper reports the process and results of the planning committee of a consortium of engineering schools in the United States that was tasked with these very decisions. A market research study measured the program preferences of potential students. Three program characteristics (course type, delivery method, and time availability) were examined. The results show there is no ‘average’ student and no single program will satisfy all the needs of the student population. Rather, the committee must choose one or more segments based on the program preferences of the students and the resources required to provide the programs.  相似文献   
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The Bologna Process of higher education reform has led to a vast array of different programs of study in German teacher training. In this article, we firstly analyze the implementation of Bachelor programs in teacher training, comparing profession-oriented programs (i.e. those aiming to train students for the teaching profession from the beginning of studies) to polyvalent programs (i.e. those aiming at broad qualifications and including a late decision to become a teacher). Secondly, we investigate whether students enrolled in these study programs differ systematically in their subjective certainty about their career choice. To answer these questions, we analyze portfolios of documents related to teacher training programs from nine German universities that prepare students for teaching in the academic track. Additionally, we analyze data from N?=?2585 Bachelor and N?=?928 Master degree students. We found that most programs, even when they espouse polyvalence, require an early decision to become a teacher. Moreover, our data confirm findings from earlier studies indicating that student teachers are highly certain about their career choice from the very beginning, with students in polyvalent programs being slightly less certain than those in profession-oriented programs (d?=?0.32).  相似文献   
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Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in “gameplay.” These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation presents a review of game design strategies and the implications of appropriating these strategies for instructional design. Specifically, this study presents an overview of the trajectory of player positioning or point of view, the role of narrative, and methods of interactive design. A comparison of engagement strategies in popular games and characteristics of engaged learning is also presented to examine how strategies of game design might be integrated into the existing framework of engaged learning. The preparation of this article was supported in part by the Proctor & Gamble Interactive Media Fellows grant. The ideas expressed in this paper do not necessarily reflect the position of the grant agency. R Thanks to the ETR&D Development Editor, J. Michael Spector, and the reviewers for their insightful comments and suggestions. Thanks, too, to John C. Belland and Keith A. Hall for their advice and mentoring.  相似文献   
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