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Teacher competencies in game-based pedagogy
Institution:1. Tampere University, Kalevantie 4, 33100 Tampere, Finland;2. University of Helsinki, Yliopistonkatu 4, 00100 Helsinki, Finland
Abstract:This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers' documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers' professional knowledge and skill repertoires.
Keywords:Teacher competence  Game-based pedagogy  Case study  Basic education  Primary school  Educational technology
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