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No student left behind: a collaborative and competitive game-based learning environment to reduce the achievement gap of EFL students in Taiwan
Authors:Hui-Chun Hung  Chiu-Pin Lin
Institution:1. Institute of Information Systems and Applications, National Tsing Hua University, Taiwan.;2. Graduate Institute of e-Learning Technology, National Hsinchu University of Education, Taiwan.
Abstract:How to close the achievement gap in the classroom so that no student is left behind becomes one of the most important issues nowadays. This study aims to construct a collaborative and competitive game-based learning environment to improve English proficiencies and reduce the achievement gap for disadvantaged students. The Wireless Crossword Fan-Tan Game (WiCFG) system was implemented to provide teachers with an innovative approach to guide students’ learning through a positive involvement with the uses of tablet PCs. The experiment was conducted in an elementary school in Taiwan to investigate whether this approach would facilitate students’ learning effectiveness and interactions. Thirty sixth-grade students were randomly assigned into a control group and an experimental group. Both qualitative and quantitative data were collected from surveys, interviews, observations and video-recordings. The results indicate that integration of the WiCFG system in the collaborative and competitive game-based learning environment leads students to a better interaction between different levels of students. This innovative approach might have the potential to close the achievement gap for disadvantaged students. Moreover, some principles of the classroom strategy are suggested as guidelines.
Keywords:games  interactive learning technology  one-to-one technology-enhanced learning  English vocabulary acquisition
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