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Maya多边形角色建模技术初探
引用本文:袁兆英.Maya多边形角色建模技术初探[J].淮南师范学院学报,2014(3):25-27.
作者姓名:袁兆英
作者单位:淮南师范学院计算机与信息工程系,安徽淮南232038
基金项目:淮南师范学院科研项目(2012LK04)
摘    要:动漫产业发展迅速,其中三维动画占据了重要的地位。制作动画,建模是基础,为了让动漫形象和个性更加立体丰满,对角色模型的塑造就有了很高的要求。Maya Polygon建模,更适合有机物模型的创建。系统阐述多边形角色建模的原则和实用性技术,旨在使模型创建更加专业化。

关 键 词:角色模型  Maya  Polygon建模  原则  实用性技术

Preliminary study on the techniques of Maya Polygon tole modeling
YUAN Zhaoying.Preliminary study on the techniques of Maya Polygon tole modeling[J].Journal of Huainan Teachers College,2014(3):25-27.
Authors:YUAN Zhaoying
Institution:YUAN Zhaoying
Abstract:At present, the animation industry is developing rapidly, in which 3D animation occupies an important position. Modeling is a foundation for animation. In order to make the animation image and personality more stereo and plump, it puts forward high demands on role model shaping. Maya Polygon modeling is more suitable for organic model creation. This paper discusses the principles and practical techniques of polygon role modeling in detail in order to create a more professional model.
Keywords:role model  Maya Polygon modeling  principle  practical techniques
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