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题库型游戏评测批判性思维能力研究
引用本文:冷静,路晓旭.题库型游戏评测批判性思维能力研究[J].开放教育研究,2020,26(1):82-89.
作者姓名:冷静  路晓旭
作者单位:华东师范大学 上海数字化教育装备工程技术研究中心,上海200062;华东师范大学 教育信息技术学系,上海200062;华东师范大学 教育信息技术学系,上海200062
基金项目:上海市科委科研计划“工程中心2017-2020能力提升项目”(17DZ2281800);认知智能国家重点实验室开放课题“基于大数据的区域教育发展画像研究”(iED2019-Z02)
摘    要:作为21世纪学习者的必备技能,批判性思维能力的培养和测评变得越来越重要。本文拟突破传统的纸笔测试,设计并开发一款测量中小学生批判性思维能力的工具。近年来,游戏化测评技术成为大数据时代评价学习的重要方式。游戏化测评可将观察到的学习行为对测评对象实现即时反馈。本研究设计了题库型游戏测评工具,将游戏化元素与批判性思维能力指标相结合,让测评对象在游戏情境中作出相应决策,通过在线行为了解其能力水平。研究发现,测评对象的批判性思维能力水平处于中等水平;得分高的测评对象会花更多的时间研读游戏情境中出现的重要信息,如例题等。本研究使用虚拟游戏元素使测评对象投入到任务情境中,以更真实、更快速的方式实现对批判性思维能力的评估,同时也期望利用游戏化测评技术推动大数据背景下其他高阶思维能力测评的发展。

关 键 词:游戏化测评技术  游戏设计与开发  题库游戏

Research on Assessment of Critical Thinking Ability Based on an Item Bank Game
LENG Jing,LU Xiaoxu.Research on Assessment of Critical Thinking Ability Based on an Item Bank Game[J].Open Education Research,2020,26(1):82-89.
Authors:LENG Jing  LU Xiaoxu
Institution:(Department of Educational Information Technology,East China Normal University,Shanghai 200062,China;Shanghai Engineering Technology Research Center of Digital Education Equipment,East China Normal University,Shanghai 200062,China)
Abstract:As a prerequisite skill for the 21st-century learners,the cultivation and assessment of critical thinking ability become increasingly important.The paper intends to break through the traditional paper-and-pencil test and design a tool to measure the critical thinking ability of primary and middle school students.In recent years,gamification has become an important way to assess learning in the era of big data,which helps provide immediate feedback to participants based on the observed learning behaviors.In this study,an item-bank game is designed to combine gamification elements with indicators of critical thinking abilities,so that participants can make corresponding decisions in game-based situations.Through online behaviors,their ability level is obtained.The results showed that the critical thinking ability of the participants was at a medium level.Those who scored higher spent more time reading important information in game situations,such as examples.Virtual game elements were used in this study to engage participants in the task situation,so as to realize the assessment of critical thinking ability in a more authentic and efficient way.At the same time,it is expected to use gamification assessment technology to further promote the development of other high-order thinking ability assessment in the big data era.
Keywords:gamificationassessmenttechnology  gamedesignanddevelopment  itembankgame
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