Cultivating critical game makers in digital game-based learning: learning from the arts |
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Authors: | André R Denham Kelly W Guyotte |
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Institution: | 1. Department of Educational Leadership, Policy and Technology Studies, The University of Alabama, Tuscaloosa, AL, USA;2. Department of Educational Studies in Psychology, Research Methodology, and Counseling, The University of Alabama, Research Methodology, and Counseling, Tuscaloosa, AL, USA |
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Abstract: | Digital games have the potential of being a transformative tool for applying constructionist principles to learning within formal and informal learning settings. Unfortunately, most recent attention has focused on instructionist games. Connected gaming provides a tantalizing alternative approach by calling for the development of games that are both instructive and modifiable by learners. If game design is to be used as a pedagogical tool in this manner, emphasis should be placed on the concurrent development of critical makers. In this paper, we advance the notion of connected gaming through positing a conception of a critical maker. To accomplish this, we look to the arts as a domain where pedagogical approaches are in place from which the game-based learning community can draw insights from, along with an overview of the potential challenges and opportunities that may accompany any attempt to develop critical makers. |
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Keywords: | Digital game-based learning constructionism connected gaming game design visual arts education |
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