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“I Forgot I Wasn’t Saving the World”: the Use of Formative and Summative Assessment in Instructional Video Games for Undergraduate Biology
Authors:Kathryn L Lookadoo  Eryn N Bostwick  Ryan Ralston  Francisco Javier Elizondo  Scott Wilson  Tarren J Shaw  Matthew L Jensen
Institution:1.Jindal School of Management,University of Texas at Dallas,Richardson,USA;2.Department of Communication,University of Oklahoma,Norman,USA;3.K20 Center,Norman,USA;4.Department of Biology,University of Oklahoma,Norman,USA;5.Center for Applied Social Research,University of Oklahoma,Norman,USA
Abstract:This study examined the role of formative and summative assessment in instructional video games on student learning and engagement. A 2 (formative feedback: present vs absent) × 2 (summative feedback: present vs absent) factorial design with an offset control (recorded lecture) was conducted to explore the impacts of assessment in video games. A total of 172 undergraduates were randomly assigned to one of four instructional video game conditions or the control. Results found that knowledge significantly increased from the pretest for players in all game conditions. Participants in summative assessment conditions learned more than players without summative assessment. In terms of engagement outcomes, formative assessment conditions did not significantly produce better learning engagement outcomes than conditions without formative assessment. However, summative assessment conditions were associated with higher temporal disassociation than non-summative conditions. Implications for future instructional video game development and testing are discussed in the paper.
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