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Understanding turn commands in Logo: A cognitive perspective
Authors:Esther Geva  Rina Cohen
Institution:(1) Ontario Institute for Studies in Education, 252 Bloor Street West, M5S IV6 Toronto, Ontario, Canada
Abstract:When learning to program in Logo, many young children experience difficulties using the right and left turn commands. This paper looks at the spatial concepts required for the understanding and manipulation of these commands. We begin by providing an overview of research on children's Logo learning and point to specific problems children have with right and left commands and to related characteristics of standard Logo systems that seem to contribute to these problems. To shed further light on the source of these problems, the psychological-cognitive literature on the development of spatial concepts concerned with the use of frames of reference and obliques is reviewed. It is argued that in order for children to handle meaningful programming projects they need to master a set of prerequisite skills. These skills, involving the development of elaborated and explicated spatial concepts, include a distinction between right and left, the intentional reference to the Turtle as a frame of reference, the assignment of appropriate axes and the application of units of measurement for determining distance and angles. We conclude by suggesting that children need to be exposed to Logo programs designed to facilitate the development of spatial concepts which would enable the successful progression to more complex Turtle Geometry programming tasks.
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