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Operation ARA: A computerized learning game that teaches critical thinking and scientific reasoning
Authors:Diane F Halpern  Keith Millis  Arthur C Graesser  Heather Butler  Carol Forsyth  Zhiqiang Cai
Institution:1. Claremont McKenna College, Claremont, CA, USA;2. Northern Illinois University, DeKalb, IL, USA;3. University of Memphis, Memphis, TN, USA;4. Claremont Graduate University, Claremont, CA, USA;1. CENTRUM Católica Graduate Business School (CCGBS), Lima, Peru;2. Pontificia Universidad Católica del Perú (PUCP), Lima, Peru;1. Psychology Department, University of Derby, United Kingdom;2. Cambridge English Language Assessment, University of Cambridge, United Kingdom;3. Nottingham University, United Kingdom
Abstract:Operation ARA (Acquiring Research Acumen) is a computerized learning game that teaches critical thinking and scientific reasoning. It is a valuable learning tool that utilizes principles from the science of learning and serious computer games. Students learn the skills of scientific reasoning by engaging in interactive dialogs with avatars. They are tutored by avatars with tutoring sessions that vary depending on how well students have responded to questions about the material they are learning. Students also play a jeopardy-like game against a feisty avatar to identify flaws in research and then generate their own questions to determine the quality of different types of research. The research examples are taken from psychology, biology, and chemistry to help students transfer the thinking skills across domains of knowledge. Early results show encouraging learning gains.
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