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基于物理台架的汽车人机工程学虚拟现实技术学习方式应用探索与实践
引用本文:支治,郭世永.基于物理台架的汽车人机工程学虚拟现实技术学习方式应用探索与实践[J].教育教学论坛,2020(13):223-225.
作者姓名:支治  郭世永
作者单位:;1.青岛理工大学机械与汽车工程学院
基金项目:2018年第二批产学合作协同育人项目(201802284043)
摘    要:在工业4.0可持续发展和高校新工科的背景下,传统的高校教学模式难以跟上新产业和新经济的发展步伐。为了强化学生的理论知识与工程实践能力,在传统的汽车人机工程学教和学的基础上,结合工程应用场景提出了新的设计应用课题。我校通过建立一个系统平台,将汽车人机工程学教学内容融入虚拟现实的学习环境,让学生真实感受到整车设计过程。目的在于提升学生理论知识与工程实践相结合能力,对现有教与学的学习模式进行更新补充,对教与学工程应用环境模式进行变革完善。培养符合现代背景新领域的科技人才。

关 键 词:产学合作  协同育人  物理台架  汽车人机工程学  虚拟现实技术

Research and Practice on the Application of Virtual Reality Technology Learning Mode of Automobile Ergonomics Based on Physical Bench
ZHI Zhi,GUO Shi-yong.Research and Practice on the Application of Virtual Reality Technology Learning Mode of Automobile Ergonomics Based on Physical Bench[J].jiaoyu jiaoxue luntan,2020(13):223-225.
Authors:ZHI Zhi  GUO Shi-yong
Institution:(School of Mechanical and Automotive Engineering,Qingdao University of Technology,Qingdao,Shandong 266520,China)
Abstract:Under the background of sustainable development of industry 4.0 and new engineering in colleges and universities,the traditional teaching mode in colleges and universities can hardly keep pace with the development of new industries and new economy.In order to strengthen the students’ theoretical knowledge and engineering practice ability,based on the traditional teaching and learning of automobile ergonomics,a new design application subject is proposed by combining engineering application scenarios.By establishing a system platform,our school integrates the automobile ergonomics teaching content into the virtual reality learning environment,so that students can truly feel the whole vehicle design process.The purpose is to improve students’ ability to combine theoretical knowledge with engineering practice,update and supplement the existing teaching and learning mode,and reform and improve the mode of teaching and learning engineering application environment.Cultivating scientific and technological talents in new fields in line with the modern background.
Keywords:industry-university  cooperation  Collaborative education  Physical bench  Automobile ergonomics  Virtual reality technology
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