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Drugs and the Brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum
Authors:Meng‐Tzu Cheng  Leonard Annetta  Elizabeth Folta  Shawn Y Holmes
Institution:1. Science Education , North Carolina State University , Raleigh, NC, USA mengtzu@gmail.com;3. Science Education , North Carolina State University , Raleigh, NC, USA;4. Department of Mathematics, Science, and Technology Education , North Carolina State University , Raleigh, NC, USA
Abstract:Drugs and the Brain: A Serious Game, a prototype museum exhibit, was designed to employ virtual models of the brain into a video game format. It was done to create a fun and engaging way of conveying knowledge and concepts about neuroscience, as well as the impact of methamphetamine abuse on the brain. The purpose of this study is to evaluate this prototype exhibit that promises to educate participants from various age, ethnicity, and gender backgrounds, and to establish a stronger concept of drug abuse prevention among children. A quantitative methodology using the pre‐ and post‐experimental designs was conducted on 175 museum visitors. A series of two‐sample paired t‐tests and subsequent ANOVAs were performed to examine the difference between pre‐ and post‐tests and to determine if there was a difference in the results in age, gender, ethnicity, and race. Results showed that both the understanding and attitudes of the participants toward the impact of methamphetamine abuse on the brain improved significantly (p < 0.01).
Keywords:Informal education  Museum  Public  Science education  Evaluation  Serious game  Drug use education
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