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三维情境式教育游戏软件的设计与案例研究
引用本文:曹晓明,朱春莺,李晓华.三维情境式教育游戏软件的设计与案例研究[J].现代教育技术,2009,19(7):78-81.
作者姓名:曹晓明  朱春莺  李晓华
作者单位:深圳大学,师范学院,广东深圳,518060
摘    要:目前教育游戏"娱教分离"的问题还比较严重。文章结合情境认知理论,提出情境式教育游戏的理念,尝试利用虚拟现实技术创设适合学习者探究的游戏化学习情境以激发学习者的动机和探究兴趣。文章对情境式教育游戏软件的设计和开发要点进行了详细的阐述,并概要介绍了该研究设计的游戏案例,试用效果表明学习者对情境式教育游戏有着较高的认同度,将结构化的知识融入到情境式教育游戏中是可行的。

关 键 词:教育游戏  情境认知  虚拟现实

The Research of Situated Instructional 3D Games Software Design and Development
Institution:CAO Xiao-Ming (Normal College, Shenzhen University, Shenzhen 518060, China)
Abstract:At present, educational games has very serious "the separation of the instructive and divertive" problem. This article to integrate theory of situated cognition, From the "learning situations" standpoint, And put forward the concept of "Situated Instructional Games", this type of game sotlware pay close attention to "situations" inherent support for learners, Make an effort to create realistic learning environment by computer technology such as virtiaal reality in order to stimulate learner's motivation and interest in exploring. This article set out the main point in detail of the situated instructional games design and development of research. And outlines the case of study for the learning situations, Trial of the case indicates that learners of situated instructional games have a higher degree of recognition, knowledge be blended in the games is feasible.
Keywords:Instructional Games  Situated Cognition  Virtual Reality
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