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基于Unity3D的FPS游戏设计与开发
引用本文:伍传敏,张帅,邱锦明.基于Unity3D的FPS游戏设计与开发[J].三明学院学报,2012,29(2):35-40.
作者姓名:伍传敏  张帅  邱锦明
作者单位:三明学院数学与信息工程学院,福建三明,365004
基金项目:三明学院科学研究发展基金,三明学院海西专项
摘    要:系统介绍基于Unity3D的FPS(第一人称射击)游戏的关键技术与实现方法,建立逼真的三维实体模型,利用大规模复杂场景的高效建模和实时绘制技术开发三维场景游戏,并满足玩家的沉浸交互式体验。提出可行的实时碰撞检测策略、游戏人工智能(AI)及特效的实现算法,以可键盘控制功能的视点方式实现人机对抗模式。在FPS游戏应用中,该视点方式灵活易用,可操作性好,提高了玩家浏览场景时的灵活性,大大增强了玩家浏览场景的真实感。

关 键 词:FPS  Unity3D  JavaScript  游戏引擎

FPS game design and develop based on the Unity3D
WU Chuan-min,ZHANG Shuai,QIU Jin-ming.FPS game design and develop based on the Unity3D[J].Journal of Sanming University,2012,29(2):35-40.
Authors:WU Chuan-min  ZHANG Shuai  QIU Jin-ming
Institution:(Institute of Mathematics and Information Engineering,Sanming University,Sanming 365004,China)
Abstract:A FPS(first-person shooter)was developed based on Unity3D.The verisimilitude three-dimensional models were established.Use of large-scale complex scene efficient modeling and real-time rendering technology development of 3D games,players can meet the immersive experience.A real time collision detection strategy was proposed.Algorithm of intelligence and special effects are researched.The system realizes the keyboard control function of viewpoint and man-machine confrontation model.In the FPS game,the view mode is flexible and easy to use,good operability,making the players browsing scenes easily,greatly enhancing players’ sense of reality.
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