首页 | 本学科首页   官方微博 | 高级检索  
     检索      

基于"主导-主体"模式的高职《计算机文化基础》课教学设计
引用本文:孙爱民.基于"主导-主体"模式的高职《计算机文化基础》课教学设计[J].职业技术教育,2006,27(26):60-62.
作者姓名:孙爱民
作者单位:漯河职业技术学院,河南,漯河,462002
摘    要:在《计算机文化基础》教学中,教师的主导性包括激发学生兴趣、创设符合教学内容的情景和新旧知识的线索、交代教学目标、指导学生上机、进行学习评价分析、促进知识迁移等。基于“主导-主体”模式的设计方案有“任务驱动”教学设计、网络课程教学设计、上机实践的主体设计。

关 键 词:计算机文化基础课程  主导-主体  教学模式  教学设计
文章编号:1008-3219(2006)26-0060-03
修稿时间:2006年8月5日

Teaching Design for the Curriculum of Computer Culture Basis in Higher Vocational Education Based on "Guiding-Subjective" Model
Sun Aimin.Teaching Design for the Curriculum of Computer Culture Basis in Higher Vocational Education Based on "Guiding-Subjective" Model[J].Vocational and Technical Education,2006,27(26):60-62.
Authors:Sun Aimin
Abstract:In the teaching of computer culture basis,the guiding role of teachers include:inspiring students' interests,creating situation suitable for teaching content and threads for linking new and old knowledge,providing teaching objectives,ect.The design programme based on "guiding-subjective" model include task-driven teaching design,network curriculum teaching design,subjective design for computer practice.
Keywords:curriculum of computer culture basis  guidance-subjectivity  teaching model  teaching design
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号