首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Boundary Objects with Agency: A Method for Studying the Design-Use Interface
Authors:Kenneth R Fleischmann
Institution:  a College of Information, Florida State University, Tallahassee, Florida, USA
Abstract:The design and use of information technologies are not as easily separated as they may seem. Designers have much at stake in the use of their software, while users are greatly influenced by the design of the software that they use. In this article, I explore the complex relationships built up between the designers and users of human anatomy simulations, including processes of cooperation and conflict. I develop and apply a three-step process for studying the design and use of a software product in its social context. First, it is important to focus on the social worlds of designers and users that influence the development of the technology. Next, the emphasis shifts to the technology itself, which can be viewed as a boundary object emerging from the intersection of the contributing social worlds. Finally, the technology exhibits agency by reshaping the relationships and interactions among the contributing social worlds.
Keywords:actor-network theory  educational software  grounded theory  information technology  technological agency
本文献已被 InformaWorld 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号