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Reduction of disruptive behaviors using an intervention based on the Good Behavior Game and the Say‐Do‐Report Correspondence
Authors:Rosario Ruiz‐Olivares  M José Pino  Javier Herruzo
Institution:University of Cordoba, Spain
Abstract:Disruptive behavior can waste a great deal of teaching time in the classroom, leading to feelings of frustration in teachers and an increase in academic failure among pupils. Prior research indicates that intervening in these kinds of behaviors improves the classroom atmosphere and facilitates the learning process. With this in mind, the aims of this article are to (a) reduce the incidence of disruptive behaviors such as standing up without the teacher's permission, shouting, fighting, and interrupting the teacher or a fellow classmate, using a combination of the Good Behavior Game (GBG) and Say‐Do‐Report (S‐D‐R) Correspondence training; (b) achieve long‐term maintenance of results following the gradual withdrawal of the intervention; and (c) introduce the GBG in a different educational context than those discussed so far in the empirical literature. The intervention took place with the 15 children of a standard primary classroom (Cycle 1) at a state‐run school in Andalusia (Spain). Using a multiple baseline design across situations, the GBG and Say not‐not Do‐Request not (Sn‐nD‐Rn) Correspondence training were introduced. A significant reduction in the incidence of disruptive behavior was observed, contingent on the respective application of the intervention in each baseline. The combined application of the GBG and the S‐D‐R Correspondence proved to be an effective way of decreasing disruptive behaviors (shouting, interrupting, etc.) in the classroom, and the results were maintained for 1 year following the gradual withdrawal of the treatment. © 2010 Wiley Periodicals, Inc.
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